e-varmint Posted July 26, 2008 Author Share Posted July 26, 2008 I dont really like the idea of the empty room-levelup thing... Why dont you just add an npc to Korriban that will take the player to the arena when you talk to him? Also, the Krayt Dragon armor needs a remake... 25 def bonus??? come on... And i think it should have more unified colors too... Now it has like 5 different colors of dragin skin... my next complaint is that this is waaaaaaayyyyy too easy... Want to know how many times i was hit by the deadeyes? 0... They all died in two rounds and proved no challenge at all... Hopefully these things will be changed in the final version. Furthermore, I think im going to create a new skin for the sword, im really not happy at the markings on the blade, they shouldnt have looked like that. Good things: I loved the axe... and the whole idea becouse its so stupid:p just some improvements to the things i mentioned and this will go into my override to stay there forevah!!!! The room is only there for beta testing purposes. I'll use an existing NCP dialog to trigger the final version. We only get to see the first wave of deadeyes in this. Trust me, it will be plenty hard when there are seven of them attacking you at one time, and they all have your sword:) Let's not start arguing amongst ourselves regarding the appearance of the items. We have different levels of experience, and different personal tastes. - Link to comment Share on other sites More sharing options...
Drunkside Posted July 26, 2008 Share Posted July 26, 2008 But i thought that beta testing is for bug finding and mentioning things like that:D And I was just trying to give constructive critic(ehh is that spelled right?) no harm meant. But the 25 def bonus has to be lowered... first of all, it only gives 10 defence and the defence giving force powers are not working... And btw did you get the new skin for the sword? Link to comment Share on other sites More sharing options...
e-varmint Posted July 26, 2008 Author Share Posted July 26, 2008 But i thought that beta testing is for bug finding and mentioning things like that:D And I was just trying to give constructive critic(ehh is that spelled right?) no harm meant. But the 25 def bonus has to be lowered... first of all, it only gives 10 defence and the defence giving force powers are not working... And btw did you get the new skin for the sword? I'm not disagreeing about the defense bonus at all. I just don't want you guys starting a flame war over how each other's items look:) I got the new sword skin. I'll plug it into the second beta version, which will have more deadeyes to fight. I am also considering adding the other part of the module that this one was created from (the cantina). The player would go from Korriban to the arena, then to the new cantina. The mod should have more than just the arena to justify an 8mb download. I do not intend to come across as being difficult, I just woke up and am woefully short on caffeine. Its recogniseing the module files as music files I have seen this somewhere before, but I can't find the thread that it was in. I believe that all you have to do is change the file extension back to .mod. @SSZ: I got the files you sent. - Link to comment Share on other sites More sharing options...
Darth Atris Posted July 26, 2008 Share Posted July 26, 2008 ok will do that Link to comment Share on other sites More sharing options...
e-varmint Posted July 26, 2008 Author Share Posted July 26, 2008 ok will do that I sure hope it works, because I still can't find the original thread where I saw the issue. OK folks, I have caffiene now. Aploogies again if I seemed difficult in my earlier post. Here is the Fixit List. I'll come back to this post and edit it as other items are added. 1. Balance the item stats.-done 2. More and/or Harder Deadeyes.-done 3. Add Cantina.-done 4. Add something outside the arena door.-done 5. Fix the "Auto Party Member" thingy.-done - Link to comment Share on other sites More sharing options...
Drunkside Posted July 26, 2008 Share Posted July 26, 2008 It recognized them as movie clips with me but i just decided to try if they work, and they worked. I think ill try to actually model a lightsaber for this mod too, well see if it works then:p ((EDIT)Nope, cant do... I cant understand svösh:s tutorial about modeling saber hilts... SRY) Link to comment Share on other sites More sharing options...
e-varmint Posted July 26, 2008 Author Share Posted July 26, 2008 Here is a script to save in your modding reference: int StartingConditional() { if (GetIsDead(GetObjectByTag("ev_deadeye001")) && GetIsDead(GetObjectByTag("ev_deadeye002")) && GetIsDead(GetObjectByTag("ev_deadeye003")) && GetIsDead(GetObjectByTag("ev_deadeye004")) && GetIsDead(GetObjectByTag("ev_deadeye005")) && GetIsDead(GetObjectByTag("ev_deadeye006")) && GetIsDead(GetObjectByTag("ev_deadeye007"))) { return TRUE; } return FALSE; } It enables a new dialog line only after all seven of the original deadeyes are dead. Now I can add the "Activate Multiple Deadeyes" line in the computer dialog that will spawn two or three Deadeyes at once. When those are dead, the "Activate ALL Deadeyes" line will appear. The Deadeyes will get progressively stronger as well. Edit: I added a couple of Cantina screenshots to the first post. I hope to have Beta 2 out in a couple of days. - Link to comment Share on other sites More sharing options...
Drunkside Posted July 28, 2008 Share Posted July 28, 2008 Yeah I really like the cantina... are you going to leave it floating in the air? It looks so cool, now you just have to make up a background for it so that people wont be like "Hmmm why the hell does this bar float on air" Im interested in creating more stuff for the mod, do you need something? Link to comment Share on other sites More sharing options...
e-varmint Posted July 28, 2008 Author Share Posted July 28, 2008 Yeah I really like the cantina... are you going to leave it floating in the air? It looks so cool, now you just have to make up a background for it so that people wont be like "Hmmm why the hell does this bar float on air" Im interested in creating more stuff for the mod, do you need something? I've got an idea for the floating issue. The Repuls-O-Lift Cantina is a "beta" for the cloud city on Bespin. Right now, the architects can only get a city block to float......Yea, that'll work...... Maybe. If you have other stuff, send it on! My work schedule is pushing my modding schedule back a little, so Beta 2 will be later this week some time. - Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted July 28, 2008 Share Posted July 28, 2008 i still havent gotten around to playing the beta yet been busy Link to comment Share on other sites More sharing options...
e-varmint Posted July 28, 2008 Author Share Posted July 28, 2008 i still havent gotten around to playing the beta yet been busy There is not much in this one, anyway. Just the arena and the first 7 Deadeyes. Beta 2 will be much closer to the final version. What's wrong, little droid? - Droid Sound - Your Master was abducted and taken where? - Droid Sound - The Repuls-O-Lift Cantina? Where's that? - Droid Sound - So THAT's what that floating structure is! I thought is was some sort of landing area. - Droid Sound - Your Master designed it? How clever. - Droid Sound - A floating city, you say. Well, he's got a long way to go to get an [i]entire city[/i] to float like that. - Droid Sound - Bespin? Never heard of it. - Droid Sound - Suuuurrrre, I'll go up there and investigate your Master's disappearance. What could [i]possibly [/i]go wrong? [i] - Warp To Deadeye Arena -[/i] - Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted July 28, 2008 Share Posted July 28, 2008 looks good to me Link to comment Share on other sites More sharing options...
Drunkside Posted July 29, 2008 Share Posted July 29, 2008 Yeah... What could go wrong? Anyway, I havent got anything ready but it doesnt take for long to make a robe or something... But I found a really good modeling tutorial so i still might try to make a saber:p Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted July 29, 2008 Share Posted July 29, 2008 i think we should work mandalorians into this mod some how Link to comment Share on other sites More sharing options...
EnderWiggin Posted July 29, 2008 Share Posted July 29, 2008 But I found a really good modeling tutorial so i still might try to make a saber:p Just as a point of personal inquiry, which tutorial are you referring to? _EW_ Link to comment Share on other sites More sharing options...
Darth Atris Posted July 29, 2008 Share Posted July 29, 2008 I can get you some more mando skins Link to comment Share on other sites More sharing options...
e-varmint Posted July 29, 2008 Author Share Posted July 29, 2008 i think we should work mandalorians into this mod some how I can get you some more mando skins I'm very close to finishing, so I don't want to start rearranging characters at this point. Perhaps a new Mandalorian-themed mod would be better. I'll make a module and some Mandalorian blasters. You guys and whoever-else could do the plot/armors/robes. etc. - Link to comment Share on other sites More sharing options...
Sithspecter Posted July 29, 2008 Share Posted July 29, 2008 You might remember that me an E-varmit had a little secret at the beginning of this mod... Well, here it is! Should be fairly self explanatory... Show spoiler (hidden content - requires Javascript to show) I present.... the Giz-KeBob! Link to comment Share on other sites More sharing options...
glovemaster Posted July 29, 2008 Share Posted July 29, 2008 Thats hilarious! I like the name you gave it aswell Genious. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 29, 2008 Share Posted July 29, 2008 Thx. I thought it up a long while ago, but my first version was destroyed in a little event a while back... Oh, and hooray for 500 posts! It also has a non-buggy shadow, I think. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 29, 2008 Share Posted July 29, 2008 Knowing you, SS, it just had to do something with Gizka Anyways, very nice Link to comment Share on other sites More sharing options...
Sithspecter Posted July 29, 2008 Share Posted July 29, 2008 ^I guess I should also get to work on the new GIZKA GUN. Link to comment Share on other sites More sharing options...
e-varmint Posted July 29, 2008 Author Share Posted July 29, 2008 ^I guess I should also get to work on the new GIZKA GUN. Which end is the bullet hook going to be on? Link to comment Share on other sites More sharing options...
Sithspecter Posted July 29, 2008 Share Posted July 29, 2008 All three. Link to comment Share on other sites More sharing options...
e-varmint Posted July 29, 2008 Author Share Posted July 29, 2008 All three. Time to go Tach-hunting! Thanks for making the Giz-KeBob! It's great!!! I'll find an extra-special way to plug it into the Cantina area. - Link to comment Share on other sites More sharing options...
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