Darth Eclipse Posted October 1, 2008 Posted October 1, 2008 They should add the classes that are in The Force Unleashed. Such as: Incinerator Trooper, Shadow Trooper, Etc.
LordOfTheFish Posted October 4, 2008 Posted October 4, 2008 Thats not a half bad idea. Maybe add a shadow guard as a villain.
GeneralPloKoon Posted October 4, 2008 Posted October 4, 2008 I would like the TFU classes, maybe for certain timeframes.
Bokken Posted October 4, 2008 Posted October 4, 2008 By time frames, did you mean for certain eras or for short periods of time?
GeneralPloKoon Posted October 4, 2008 Posted October 4, 2008 By time frames, did you mean for certain eras or for short periods of time? Example: Level-Bespin Cloud City Era-Glactic Civil War Timeframes avaliable -New Imperial Order(The Force Unleashed) -Rebellion(episodes IV,V,VI) -The New Republic(The Thrawn and Daala campaigns) Does that help? Each timeframe would have similar but a different set of classes.
Bokken Posted October 4, 2008 Posted October 4, 2008 Yep, eras. Yeah, I can see that working. Kind of like the Conversion pack.
Henz Posted October 28, 2008 Posted October 28, 2008 I don't really think we need more, just more refined choices so each really has advantages and disadvantages. Heroes need to be a lot less prominant: Used when relevent in campaign, and optional in free play - randomly selected by era to remove the problems with allocating heroes to levels. And for the love of god take the shotgun down a notch. I'll never use any other class again lol
Bokken Posted October 28, 2008 Posted October 28, 2008 I don't really think we need more; just more refined choices so each really has advantages and disadvantages. That is genius. I'm serious. As it is, the sides are essentially completely the same except for the special classes.
Redtech Posted October 31, 2008 Posted October 31, 2008 And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme. Oh yeah, hello, not a newbie!
Bokken Posted November 1, 2008 Posted November 1, 2008 I'd say that *blargh* is a very good description of them as shooters. Not sure whether RC taken to an extreme would be ideal, but it's definitely in the general direction. And variety sounds really good right about now. The only variety I can get for SWBF2 is in mod maps, and with those they have to be in the same class as Battle of the Titans.
jawathehutt Posted November 9, 2008 Posted November 9, 2008 And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme. Oh yeah, hello, not a newbie! Well theres a face I haven't seen in forever!
Nietzsche's God Posted January 27, 2009 Posted January 27, 2009 Each factions should have at least the generic classes such as: Sniper, Regular Trooper, Heavy Trooper, and Engineer. I don't know about the Pilot, but at least give them something unique that will give them the advantages while driving a space craft. I am out of ideas of what it shall be. The rest should be something of course unique for each of the factions. I hope the number can be something like 4.
shukkoku Posted February 2, 2009 Posted February 2, 2009 keep in mind this is only republic, or it looks like it anyway. What about other factions?
NomCarver Posted February 3, 2009 Posted February 3, 2009 They should add the classes that are in The Force Unleashed. Such as: Incinerator Trooper, Shadow Trooper, Etc. Troopers from TFU were some of the most inventive of all SW games. Some of them would make great additions.
LordJhredmo Posted March 5, 2009 Posted March 5, 2009 I agree, shukkoku. We should keep all factions and their equivalents in mind. Don't stack ideas for the Republic just because it's uber-rawkzorz. As for customization. I love the idea, but the problem is, as many have already stated, it's not the place, and I agree. I just wish that the Republic Commando vibrowristblade would be there for basic infantry Clones and Stormtroopers, instead of pistol, and fist slamming (Republic Commando) for Super Battle Droids, then I guess Rebels would have to use their bare fists... Degenerates...
Redtech Posted March 5, 2009 Posted March 5, 2009 *Pistol whips LordJhredmo* Hey! I didn't use my fists, did I?
LordJhredmo Posted March 5, 2009 Posted March 5, 2009 No... apparently not. Who needs whips made of pistols when you have this? *Pulls out a Z-6 rotary*
LordJhredmo Posted March 6, 2009 Posted March 6, 2009 I agree. At least it followed and connected the canon storyline. Whereas, this pathetic excuse for a depiction of the Clone Wars (utterly insulting) causes many changes to be made to the canon for the sake of not exploding into oblivion. The five minute run-time was annoying at best, but the animation was good and the story flowed without overdoing it or overloading the story with canon-conflicting material. The "good" one? The only one, as far as I'm concerned. -Evix
Redtech Posted March 6, 2009 Posted March 6, 2009 I rather like the CGI series. Even if it sounded like HK47 voiced Grievous in the cartoon. Anyway, that rotary cannon is well better than the BF2 bazooka-cannon-thing...what the hell was that about?
Bokken Posted March 6, 2009 Posted March 6, 2009 Um...bazooka-cannon-thing? The Clone Commander uses a Z-6 Rotary
LordJhredmo Posted March 6, 2009 Posted March 6, 2009 Except on his shoulder. That's another thing... I wish the Clone Commanders were actually captured in a Clone Commander model and not the Galactic Marines. They just don't look right. What I'd like to see in BFIII is ARC Troopers as Clone Commanders armed appropriately. I don't think customization really has a place on the battlefront. Not when troops are armed with standard equipment. It isn't a commando theme anyway. It's for the best, I'm sure. -Evix
Redtech Posted March 6, 2009 Posted March 6, 2009 Customisation is better for FFA games, it could make it hard to tell classes apart if they were too varied, and this is crucial in a class based game since you need to know who exactly you are facing and who has your back.
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