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Custom Portraits?


DarthHK

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Ok ok ok ok I know that everybody here has to go through hundreds of idiotic questions a day, and I'm merely one to add to that pile but... here goes. Today I decided to try and reskin the PMHC04.tga head and it's respective portrait for no real reason. I named the edited picture I decided to use for it's portrait PO_pmhc4 and saved it as a 64x64 tga which is the appropriate procedure... right? But as I booted up KotOR it shows up as that infamous ugly white block of death. I haven't even touched the head yet. :lol:

 

If you must know... this is the image I want to use. I converted it to a jpg for imageshack since it doesn't like tga's apparently. (Yes it's Raiden. Yes I play too much Metal Gear Solid. :xp:)

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No... it didn't work. I downloaded a few modded portraits to see and it is 64x64. I guess I'm doing somethign else wrong.

 

What format you saving it as - .tga - and did you did you make sure to save it as 24 bits per pixel? IRRC, if you save it as 32, sometimes the game won't display it...

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In Photoshop, if you create a new document, you can choose how many bits per pixel.. i think.

 

More than that; when saving a file in .tga format right at the end it gives you the option of saving in 18 (i think), 24 or 32 bits - which makes me think he's not using Photoshop... Can't really help with GIMP as have never used it.

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I haven't modded anything in K1, I thought it was the same on things like that :)

 

It seemed like the obvious thing that might be the problem to me

 

Would capitalization be a problem? All the other portraits have lowercase PO's

 

 

Eefluxx

Well... it really depends on portraits.2da. If it says that its po_#### that its po. But if it says PO_#### then, its PO.

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