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Custom Portraits?


DarthHK

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Posted

Ok ok ok ok I know that everybody here has to go through hundreds of idiotic questions a day, and I'm merely one to add to that pile but... here goes. Today I decided to try and reskin the PMHC04.tga head and it's respective portrait for no real reason. I named the edited picture I decided to use for it's portrait PO_pmhc4 and saved it as a 64x64 tga which is the appropriate procedure... right? But as I booted up KotOR it shows up as that infamous ugly white block of death. I haven't even touched the head yet. :lol:

 

If you must know... this is the image I want to use. I converted it to a jpg for imageshack since it doesn't like tga's apparently. (Yes it's Raiden. Yes I play too much Metal Gear Solid. :xp:)

Posted
IIRC the profile pic dimensions are 128 by 128 - change it to that and it should work...

 

No... it didn't work. I downloaded a few modded portraits to see and it is 64x64. I guess I'm doing somethign else wrong.

Posted
No... it didn't work. I downloaded a few modded portraits to see and it is 64x64. I guess I'm doing somethign else wrong.

 

What format you saving it as - .tga - and did you did you make sure to save it as 24 bits per pixel? IRRC, if you save it as 32, sometimes the game won't display it...

Posted
Bah... I can't see it (I'm rather an idiot at this kind of stuff :p). I guess I better get to work on ze actual head or something.

 

What software are you using? Photoshop gives you the option when saving...

Posted
In Photoshop, if you create a new document, you can choose how many bits per pixel.. i think.

 

More than that; when saving a file in .tga format right at the end it gives you the option of saving in 18 (i think), 24 or 32 bits - which makes me think he's not using Photoshop... Can't really help with GIMP as have never used it.

Posted
Yeah, the game has this thing with 0# and such.

 

Not with portraits. ;)

 

Try saving it as PO_pmhc04 instead of PO_pmhc4

 

 

Eefluxx

For TSL, that'd work; However in K1, they didn't include the 0 in the portrait names.

Posted

I haven't modded anything in K1, I thought it was the same on things like that :)

 

It seemed like the obvious thing that might be the problem to me

 

Would capitalization be a problem? All the other portraits have lowercase PO's

 

 

Eefluxx

Posted
I haven't modded anything in K1, I thought it was the same on things like that :)

 

It seemed like the obvious thing that might be the problem to me

 

Would capitalization be a problem? All the other portraits have lowercase PO's

 

 

Eefluxx

Well... it really depends on portraits.2da. If it says that its po_#### that its po. But if it says PO_#### then, its PO.

Posted

Oh my God. I'm going to be sick.

 

Well... I'm using Gimp as I can't really afford that fancy photoshop crap (and no... don't bring up "alternatives" that I'm fully aware of.) Dammit... I'll worry about this later.

Posted
photoshop crap

 

Two words that should never ever be in the same sentence. If anything is crap it's GIMP for not giving you the correct options to save, then again, I seem to recall something about workman and tools...

Posted

I USE GIMP TOO!!!!....but I use photoshop more...

 

And on topic I tried replacing portraits too and had the same problem.A white portrait and a link to crash your game once you press on it!I tried everything as well...

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