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The big bad Class discussion!


Ztalker

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Posted
  adamqd said:
Just venting with he "l33t" stuff lol, my point is Crafting is non Star Wars, It's not something that I should be concerned with IMO

 

I agree that it shouldn't be it's own profession, but even Han and Chewie had to do a little crafting(well repairs haha... "No, This one goes here, That one goes there"). They also had to deal with merchants(Watto scenes). And of course engineering(Anakin EP1). While it isn't the main profession for them(well it was at the time for Anakin), they still had a need for skills other than fighting.

 

Before you make mention of how little they showed of crafting and non-fighting scenes, remember that there were more shots of people doing boring hum drum scenes than there were of bounty hunting. in the original trilogy, Boba Fett wasn't even originally in ANH(he was added for the SE, and Greedo was in the movie for how long?). We actually only saw droid medics. There weren't a bunch of commandos running around.

 

So I say crafting is as much Star Wars as bounty hunting is... oh and Han Shot First.

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Posted
  Tommycat said:
So I say crafting is as much Star Wars as bounty hunting is...

 

I agree with you. I hope it is included to some extent. It could be useful to earn a few extra credits to counter non-existent combat skills!:xp:

 

Might also give a break from side-quests and minor battles, to stop them becoming monotonous.

 

  Tommycat said:
...oh and Han Shot First.

 

Of course. Goes without saying! :D

Posted
  Tommycat said:
I agree that it shouldn't be it's own profession, but even Han and Chewie had to do a little crafting(well repairs haha... "No, This one goes here, That one goes there"). They also had to deal with merchants(Watto scenes). And of course engineering(Anakin EP1). While it isn't the main profession for them(well it was at the time for Anakin), they still had a need for skills other than fighting.

 

Before you make mention of how little they showed of crafting and non-fighting scenes, remember that there were more shots of people doing boring hum drum scenes than there were of bounty hunting. in the original trilogy, Boba Fett wasn't even originally in ANH(he was added for the SE, and Greedo was in the movie for how long?). We actually only saw droid medics. There weren't a bunch of commandos running around.

 

So I say crafting is as much Star Wars as bounty hunting is... oh and Han Shot First.

 

You've actually agreed with me there in a sense, but regarding( "Before you make mention of how little they showed of crafting and non-fighting scenes" )

That's one of the cool things about Star Wars, as George himself said, there are lots of things happening around the place, crafters, farmers, spacers, aliens, drinking, brawling, shops, but it's all for effect and doesnt require enucleation to make you feel like the galaxy is a working "Real Place" it's just a prop not the reason your in that scene.

 

I understand a lot of people assume this game is "SWG 2, a present from us to you, for the NGE poo" but In the same vein I'm assuming this is for KotOR fans, and I dont want thing's in it that I find stop immersion or slow the game down etc. this is simply my opinion, not an educated expose' on the negative effect's of a player economy. I just think crafting as a separate Profession suck's :)

Posted
  adamqd said:
...to make you feel like the galaxy is a working "Real Place"...

 

Were it an SPRPG, I'd agree that it would (perhaps) be unnecessary, however, as an MMORPG, it seems to be the intention of BioWare/LA to create a 'working "Real Place."' Thus, I think it will fit well, and lend a greater sense of immersion to the game. As yourself, just my opinion.;)

 

 

  adamqd said:
I just think crafting as a separate Profession suck's :)

 

I'd be inclined to agree. It may be good as an element of each characer (a voluntary one at that), but it is KotOR at its core, everyone wants to be part of the story involving killing the bad guy and liberating the galaxy/seizing power and conquering. I can't see a 'crafter' (by which I assue is meant the likes of a weaponsmith, etc.) doing that...

Posted
  adamqd said:
You've actually agreed with me there in a sense, but regarding( "Before you make mention of how little they showed of crafting and non-fighting scenes" )

That's one of the cool things about Star Wars, as George himself said, there are lots of things happening around the place, crafters, farmers, spacers, aliens, drinking, brawling, shops, but it's all for effect and doesnt require enucleation to make you feel like the galaxy is a working "Real Place" it's just a prop not the reason your in that scene.

 

I understand a lot of people assume this game is "SWG 2, a present from us to you, for the NGE poo" but In the same vein I'm assuming this is for KotOR fans, and I dont want thing's in it that I find stop immersion or slow the game down etc. this is simply my opinion, not an educated expose' on the negative effect's of a player economy. I just think crafting as a separate Profession suck's :)

I think I said already that crafting shouldn't be it's own profession. I think it should be a set of skills you can pick. Maybe even be a trade apprentice of some sort.

 

But the interesting thing is that people want Bounty Hunting in the game even though they actually showed more crafting than bounty hunting(funny isn't it).

 

And there are very few people saying they want this to be SWG2. Mostly it is people saying, "Hey this is something I liked from SWG, and it worked well, Can we have something like that in TOR?"

 

I think a lot of people have made pre-CU out to be better than it was. The biggest noticable flaw(but certainly not the only) was the absolute lack of content. It was just Grind, grind, grind. Sure the RP of the game was real good, but as for actual story, NONE. Zero. Zilch.

Posted
  Web Rider said:
Like: Potter, Framer, Piece Worker, and Assembly-Line Worker?

 

Imagine the story! Spending months carefully assembling datapads and comlinks, with overthrowing the Sith on the side. Epic.

Posted

Tech Specialist is the class I'm thinking of actually.

That way it works allows for a lot of flexibility in what you want the character to be able to do.

 

  SW01 said:
Imagine the story! Spending months carefully assembling datapads and comlinks, with overthrowing the Sith on the side. Epic.

...Or running around the front lines repairing weapons and droids, building and rebuilding ships on they fly.

Posted

Ahh, Tech Specialist - good idea, actually. Like you say, could be very useful in battle - like the Engineer class in Battlefront.

Posted

Maybe I wanted to double post...

Or just add to out-of-battle elements in the game. One of the things I don't like about MMORPG's is that they're really just battle games. And everything revolves around DPS. And that's fine if that's all you want but what sort of Jedi solves all his problems with a lightsaber? A: a sith.

/rant snipped...

I hope this game lives up to the Hype and the KOTOR legacy.

Posted

I'd really like a class that focuses on pistols (a bit like you could with Bounty Hunter in SWG).

 

I don't mind rifles but I just enjoy dual weilding pistols much more :p I would also like to see a Jedi healing/support class.

Posted

And Wookiees....

 

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

Posted
  Ztalker said:
And Wookiees....

 

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

 

:lol:

 

I'd like an Assassin class. Not Bounty Hunters, as they take targets alive, but an assassin trained to eradicate anything - including Jedi/Sith. I think that would help balance things out. Oh, not exclusive to droids either. A Chiss Assassin would be really good!

Posted
  TKA-001 said:
Bounty Hunters regularly kill targets, but I see what you're getting at. "Assassin" implies more subtlety than the former.

 

That's it precisely. I probably should have posted 'also take targets alive.'

 

Anyway, a Codename 47 type Assassin is what I would like to see, as TKA said, using stealth and subtlety rather than any kind of assault.

Posted
  SW01 said:
That's it precisely. I probably should have posted 'also take targets alive.'

 

Anyway, a Codename 47 type Assassin is what I would like to see, as TKA said, using stealth and subtlety rather than any kind of assault.

 

 

An assassin, eh?

 

Well, should there be a whole "alive or not" thing, I'm not buying the game. Then everyone would be assassins and make the game suck.

 

Plus if you were an assassin...

 

 

  Reveal hidden contents

 

Posted
  Ztalker said:
And Wookiees....

 

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

 

So evil. I'm only fourteen, and I'd like to keep my arms. :(

Posted
  Weiser_Cain said:
I want multiclassing.

 

I hope for that too. Maybe the same way as KotOR 1 - start out as a base class and upgrade to a Force user? Maybe further than that, let us upgrade further to TSL's prestige classes (if they are going to implement anything of TSL.)

 

Or non-force centric higher classes - start out as a Soldier, upgrade to a commando or officer?

Posted
  SW01 said:
I hope for that too. Maybe the same way as KotOR 1 - start out as a base class and upgrade to a Force user? Maybe further than that, let us upgrade further to TSL's prestige classes (if they are going to implement anything of TSL.)

 

Or non-force centric higher classes - start out as a Soldier, upgrade to a commando or officer?

 

Again I'm going to default to the D20 setup. I don't want to be forced to play a jedi and yet I don't want them to be out of reach, or on another tier.

You should start the game pick a race (or droid type) and then a class, among them the force using base classes (including Force Adept, though that's not likely ).

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