Marius Fett Posted January 23, 2009 Share Posted January 23, 2009 This is thread I will be posting information on any current or future W.I.P mods in. It's easier to just have one thread for all my mods, than make a new one every time I start up a new project. As of now, I have two main projects on the go, and am planning another. I also have a few mods in the 'brainstorming phase' KotOR: Male Jedi Robe Replacement: This mod replaces the default in game Jedi robes with Jolee's clothing model. This mod is almost complete, and I am just adding the finishing touches. This is a render of just one of the retextured robes. You can see them all by visiting this album: http://www.lucasforums.com/album.php?albumid=303 ********** Recruit Marius Fett: This one is still in the 'brainstorming stage'. I haven't done any work on it yet, and only have a basic outline of what I want to achieve. Marius Fett will be a Mandalorian that you encounter on the planet Manaan in the Cantina. He is working as a Mercenary, and is bored of the non-challenging assignments he has been getting. As I said, no work has been done on this yet. I will most likely start work on it in the Summer, as it will be a lot easier to fit the project in. ********** KotOR II: TSL: The Tomb of Ninden Vork: This mod adds the tomb of Ninden Vork (a character I invented myself) to the Valley of the Dark Lords on the planet Korriban. Ninden Vork is a Sith that served Naga Sadow during the Great Hyperspace war. While his body was destroyed along with the Sith warship he was on at the time, his Tomb still contains his Holocron, which is said to link the Spirit of Ninden Vork to the living world... The Tomb is guarded by a horde of fiercely loyal Sith who have long since died, yet remain to guard the secrets of their Master... The Bridge module from the Ravager has been retextured for use as the tomb, and while it may seem an odd choice of area, it works really well IMHO. Here are a few sample screenies of the empty area: As you can hopefully see, the textures seem to fit the area really well, and luckily for me, without too much alteration needed. You may think that a wall of rock is and odd choice for a skybox, but the tomb is underground, (the rock is there to give the impression as such) so it really does make sense. (I'm working on dimming the lighting too, as the bridge is too light.) The texture job is 100% done, and i'm currently in the process of adding the content. You can find more screenshots and renders (i'll upload new ones as I go along too) in this album here: http://www.lucasforums.com/album.php?albumid=297 ********** That's all I have for now, though no doubt more projects will be added in the future. Feedback and comments are welcomed, as are suggestions. Cheers, ~M Link to comment Share on other sites More sharing options...
glovemaster Posted January 23, 2009 Share Posted January 23, 2009 I'll say what I said last time That is quite a masterful reskin, especially the lighting. The atmosphere is perfect IMO. And lets be fair, its the mods with eye candy that are the most popular. I foresee many downloads, if you get them finished. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 23, 2009 Author Share Posted January 23, 2009 *blushes* Thanks GM! I was really lucky with the lighting really. It all worked pretty much perfectly 'straight out of the box'... Except the actual bridge of course. Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 23, 2009 Share Posted January 23, 2009 The module reskin looks amazing, as do the Jedi Robes. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 23, 2009 Share Posted January 23, 2009 Wow, i had an idea for a mod using the Ravager as a tomb last year. Thought it would be too complicated to do though. It looks amazing. Link to comment Share on other sites More sharing options...
Quanon Posted January 23, 2009 Share Posted January 23, 2009 *blushes* Thanks GM! Don't be shy DDD.. euh MF You've really grown in your modding skills, these look beatifull. Wished we could do such a good lighting in custome made areas *sigh* Finish this one Would be a waste ! Link to comment Share on other sites More sharing options...
Canderis Posted January 23, 2009 Share Posted January 23, 2009 Thats a very creative choice! Nice work. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 23, 2009 Author Share Posted January 23, 2009 Don't be shy DDD.. euh MF Eich... I'd rather forget that, if it's all the same to you Q.. You've really grown in your modding skills, these look beatifull. Wished we could do such a good lighting in custome made areas *sigh* Finish this one Would be a waste ! Heh, thanks. I'll definitely finish off the tomb. *returns to arguing with his script* @canderis: Cheers. ******** A few new ingame screenies: Link to comment Share on other sites More sharing options...
Exile007 Posted January 23, 2009 Share Posted January 23, 2009 Darn you Marius, that's damn good dialog writing. You make me feel like such a n00b. Keep it up! Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Author Share Posted January 24, 2009 ^ Here's a new screeny, of the Exile finding the Holocron: Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber? Also, some in game shots of the K1 Jedi Robes: Link to comment Share on other sites More sharing options...
Exile007 Posted January 24, 2009 Share Posted January 24, 2009 Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber? Naga Sadow era? I think a sword would be more fitting. I think back then the Sith and Jedi needed to hookup power packs to their lightsabers that were connected to the belt of the user. Plus swords are awesome. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 24, 2009 Share Posted January 24, 2009 Maybe he had a sword similar to Sadows Poison Blade? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Author Share Posted January 24, 2009 Sword it is then. I'm still adding placeables to the actual burial chamber, (the place has LOADS of pillars in it now ) So expect an update soon, with that room pretty much finished. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Author Share Posted January 24, 2009 Ok, i'm pretty happy with the 'burial chamber' now, so here's a shot of what you see when you enter the room: Also, here's a shot of the Holocron with some new Sith Monuments added around it: Link to comment Share on other sites More sharing options...
Darth Payne Posted January 24, 2009 Share Posted January 24, 2009 Oh sweet. That looks fantastic. Link to comment Share on other sites More sharing options...
Canderis Posted January 24, 2009 Share Posted January 24, 2009 What's the file with the lightning called? It makes the place look really cool!!! Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Author Share Posted January 24, 2009 Lightning? Do you mean the purple Dark Side energy around the pillars and Holocron? You can find it under RIMs>411DXN_s.rim>Blueprint, Placeables>dark_taint.utp Link to comment Share on other sites More sharing options...
Cyberevan Posted January 25, 2009 Share Posted January 25, 2009 This retexture is AMAZING! Great job. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2009 Author Share Posted January 25, 2009 Thanks Cyberevan... Since last night, i've been concentrating on adding placeables to the area... Right now, there are 54 placeables in there, with a possibility of more being added soon... Here's a new screeny of the sight that greets you upon entering the area... Link to comment Share on other sites More sharing options...
Darth Payne Posted January 25, 2009 Share Posted January 25, 2009 Whoa, very cool. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2009 Author Share Posted January 25, 2009 ^Thanks! That screeny is ALREADY outdated thought... Here's the final layout of that room: I think i'm done with placeables now, but I may add more if I need to... This brings the final (I think) number of placeables to... 66! God, that's a lot of co-ordinates.. Link to comment Share on other sites More sharing options...
Exile007 Posted January 25, 2009 Share Posted January 25, 2009 That looks good Marius, but in my opinion, you went a bit too crazy on the DS energy. Maybe just have one taint around the holocron? Still looks awesome though. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2009 Author Share Posted January 25, 2009 There's a reason I put all that DS energy there. That's the first room you enter, and it will contain quite a few Force ghosts. The energy is there, as they would supposedly "draw" their power from it to sustain themselves. (Maybe I think these things through too much... ) And the more ghosts there are, the more energy needed, right? @Topic: Here's V1 of Ninden Vork's sword: Link to comment Share on other sites More sharing options...
Darth Payne Posted January 25, 2009 Share Posted January 25, 2009 Wow, nice one MF. Link to comment Share on other sites More sharing options...
Quanon Posted January 26, 2009 Share Posted January 26, 2009 Drooltastic Ohoo, a new double bladed weapon as well, this thing looks to be packed with nice goodies ^_^ Check your PM box MF, finished those gloves for the robe skins. Link to comment Share on other sites More sharing options...
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