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Marius Fett's W.I.P


Marius Fett

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This is thread I will be posting information on any current or future W.I.P mods in. It's easier to just have one thread for all my mods, than make a new one every time I start up a new project.

 

As of now, I have two main projects on the go, and am planning another.

 

I also have a few mods in the 'brainstorming phase'

 

KotOR:

Male Jedi Robe Replacement:

 

This mod replaces the default in game Jedi robes with Jolee's clothing model.

 

This mod is almost complete, and I am just adding the finishing touches.

 

RobeRep1.jpg

 

This is a render of just one of the retextured robes. You can see them all by visiting this album:

 

http://www.lucasforums.com/album.php?albumid=303

 

**********

 

Recruit Marius Fett:

 

This one is still in the 'brainstorming stage'. I haven't done any work on it yet, and only have a basic outline of what I want to achieve.

 

Marius Fett will be a Mandalorian that you encounter on the planet Manaan in the Cantina. He is working as a Mercenary, and is bored of the non-challenging assignments he has been getting.

 

As I said, no work has been done on this yet. I will most likely start work on it in the Summer, as it will be a lot easier to fit the project in.

 

**********

 

KotOR II: TSL:

The Tomb of Ninden Vork:

 

This mod adds the tomb of Ninden Vork (a character I invented myself) to the Valley of the Dark Lords on the planet Korriban.

 

Ninden Vork is a Sith that served Naga Sadow during the Great Hyperspace war. While his body was destroyed along with the Sith warship he was on at the time, his Tomb still contains his Holocron, which is said to link the Spirit of Ninden Vork to the living world...

 

The Tomb is guarded by a horde of fiercely loyal Sith who have long since died, yet remain to guard the secrets of their Master...

 

The Bridge module from the Ravager has been retextured for use as the tomb, and while it may seem an odd choice of area, it works really well IMHO.

 

Here are a few sample screenies of the empty area:

 

Rav16.jpg

Rav17.jpg

Rav8.jpg

Rav7.jpg

Rav13.jpg

 

As you can hopefully see, the textures seem to fit the area really well, and luckily for me, without too much alteration needed. :p

 

You may think that a wall of rock is and odd choice for a skybox, but the tomb is underground, (the rock is there to give the impression as such) so it really does make sense.

 

(I'm working on dimming the lighting too, as the bridge is too light.)

 

The texture job is 100% done, and i'm currently in the process of adding the content.

 

You can find more screenshots and renders (i'll upload new ones as I go along too) in this album here:

 

http://www.lucasforums.com/album.php?albumid=297

 

**********

 

That's all I have for now, though no doubt more projects will be added in the future. :)

 

Feedback and comments are welcomed, as are suggestions. :)

 

Cheers,

 

~M

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Don't be shy DDD.. euh MF :lol:

 

Eich... :p I'd rather forget that, if it's all the same to you Q.. :p

 

You've really grown in your modding skills, these look beatifull.

Wished we could do such a good lighting in custome made areas *sigh*

 

Finish this one ;)

Would be a waste !

 

Heh, thanks. :)

 

I'll definitely finish off the tomb. :lol:

 

*returns to arguing with his script*

 

:xp:

 

@canderis:

 

Cheers. :D

 

********

 

A few new ingame screenies:

 

Ingame1.jpg

Ingame2.jpg

Ingame3.jpg

Ingame4.jpg

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Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber?

 

Naga Sadow era? I think a sword would be more fitting. I think back then the Sith and Jedi needed to hookup power packs to their lightsabers that were connected to the belt of the user. Plus swords are awesome. :D

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Thanks Cyberevan... :D

 

Since last night, i've been concentrating on adding placeables to the area...

 

Right now, there are 54 placeables in there, with a possibility of more being added soon... :p

 

Here's a new screeny of the sight that greets you upon entering the area...

 

Ingame8.jpg

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^Thanks! :D

 

That screeny is ALREADY outdated thought... :p

 

Here's the final layout of that room:

 

Ingame9.jpg

 

I think i'm done with placeables now, but I may add more if I need to...

 

This brings the final (I think) number of placeables to...

 

66!

 

God, that's a lot of co-ordinates.. :rolleyes:

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There's a reason I put all that DS energy there.

 

That's the first room you enter, and it will contain quite a few Force ghosts.

 

The energy is there, as they would supposedly "draw" their power from it to sustain themselves. (Maybe I think these things through too much... :p)

 

And the more ghosts there are, the more energy needed, right?

 

@Topic:

 

Here's V1 of Ninden Vork's sword:

 

NindenVorkSwrd1.jpg

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