adamqd Posted April 16, 2009 Share Posted April 16, 2009 If you DO put the Jedi tower in (they did blow it up good, but a basement or lower level of the abandoned building is not out of the question), I could whip up some dialogue for Carth and Mission to have some interesting things to say if you put a Zayne reference in. Carth's would be along the lines of "The first time I realized no one or nothing could be trusted was when I ran across that kid..." Mission's would be, "Oh, cool! I remember him. Nice guy, REALLY cute...Made a great Bek!" Kudos Link to comment Share on other sites More sharing options...
juansaman Posted April 20, 2009 Share Posted April 20, 2009 Hey, first of all very good work!!! Amazing work I must say! Looking forward the final touch to see it with details for ingame. About the game experience, might I suggest to you (or whoever is going to work with storyline) to put some quests to work both Upper City and Lower Levels? That would be it fit better than make it a standalone module. Also, I think that the slavery idea is a good one (do not misunderstand my words, please!!!) as Taris is a very racist society, so almost none alien can reach the Upper Level, this Middle One should be filled by more aliens than humans. The Sith Presence can be used for slavering cells and a possible free/capture mission. Also this can be linked to the Kashyyyk events. Maybe the Sith can use the Exchange resources for this, and more presence of Davik and the Exchange would be cool, it would give him and the organization a more control impression. Also, we could see Davik agents taking proffit with the gang war below and dispossing a weapon smuggling operation involving Czerka, the Beks and the Vulkars. About the old Jedi Temple, the references to the Covenant is a great idea, and it can be used as quarters for any gang, or a place to be salvaged by oportunists and/or the Sith in search of Jedi valuable data or objects. Maybe here we can find references to the Exile himself/herself!! As I said, this are only ideas and suggestions! Good luck! Link to comment Share on other sites More sharing options...
moda Posted April 20, 2009 Share Posted April 20, 2009 you realise that mission couldnt have known zayne dont you based purely on her age shes only 14 in kotor all in all i must say its a masterful creation of modeling i look forwards to seeing the final product Link to comment Share on other sites More sharing options...
adamqd Posted April 20, 2009 Share Posted April 20, 2009 you realise that mission couldnt have known zayne dont you based purely on her age shes only 14 in kotor all in all i must say its a masterful creation of modeling i look forwards to seeing the final product They meet when she was 7, in 'Knights of the Old republic' #22. in the same areas of Taris you visit in KotOR... Clicky heres a picture I took of page (Couldnt find lead fot scanner lol)Mission Meet's Zayne Link to comment Share on other sites More sharing options...
Sisiana Posted April 20, 2009 Share Posted April 20, 2009 WOW. I absolutely adore it so far. I love Taris and I am 100% positive I would love your mod as well. Everything is looking fabulous. I wish I could help, but I'm almost worthless modding wise besides reskinning heads. If you get some dialogue and a plot going though, I could do some voice work for you. Good luck, you're on to do great things. Link to comment Share on other sites More sharing options...
moda Posted April 20, 2009 Share Posted April 20, 2009 They meet when she was 7, in 'Knights of the Old republic' #22. in the same areas of Taris you visit in KotOR... Clicky heres a picture I took of page (Couldnt find lead fot scanner lol)Mission Meet's Zayne bloody kotor comic books screwing with me they are oh how i bloody hate them *devolves into inane rambling about the evils of the kotor comic books Link to comment Share on other sites More sharing options...
Demongo Posted April 21, 2009 Share Posted April 21, 2009 This will be an awesome mod! Can't wait to see it textured! Hope you put some NPCs in this module Link to comment Share on other sites More sharing options...
disbeliever Posted April 21, 2009 Author Share Posted April 21, 2009 I was thinking of leaving it empty like a ghost level Link to comment Share on other sites More sharing options...
Demongo Posted April 21, 2009 Share Posted April 21, 2009 I was thinking of leaving it empty like a ghost level Well, NPCs or not, I will download this mod as soon as you release it Link to comment Share on other sites More sharing options...
disbeliever Posted April 21, 2009 Author Share Posted April 21, 2009 Well, NPCs or not, I will download this mod as soon as you release it Ha I was joking:) Others will be able to fill this area with whatever quests and npc they want. Once I am done I am turning it over to HL updated pics: Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 21, 2009 Share Posted April 21, 2009 Would it not be interesting to provide both a day and a night skybox just in case someone creates a quest that is supposed to last a long time? Link to comment Share on other sites More sharing options...
Demongo Posted April 21, 2009 Share Posted April 21, 2009 Nicely done! These buildings are nice:thmbup1: Link to comment Share on other sites More sharing options...
disbeliever Posted April 21, 2009 Author Share Posted April 21, 2009 Thats a good point I could do that Link to comment Share on other sites More sharing options...
Canderis Posted April 21, 2009 Share Posted April 21, 2009 Wow.. that is amazing! Link to comment Share on other sites More sharing options...
plokoon87 Posted April 21, 2009 Share Posted April 21, 2009 It would be nice if someone did that for the skyboxes regardless. I mean, it was knida annoying coming out to see an evening sun constantly. Maybe a mid-afternoon and early twilight, even a late night skybox would be cool. Link to comment Share on other sites More sharing options...
disbeliever Posted April 21, 2009 Author Share Posted April 21, 2009 How would you determine when to change the skybox image? Does the game keep an internal clock? Link to comment Share on other sites More sharing options...
Canderis Posted April 21, 2009 Share Posted April 21, 2009 ya could just copy the module and make a new one with he other skybox and make it so you go to the new one from different modules Link to comment Share on other sites More sharing options...
HK-42 Posted April 21, 2009 Share Posted April 21, 2009 Looks Great!!! Personally disbeliever when the thread(the original, request thread) started I did not think you could do it, but now I believe you can!(there is a pun there, with your name) Great job on the textures. Link to comment Share on other sites More sharing options...
Lord2 Posted April 22, 2009 Share Posted April 22, 2009 Looks damn good, keep it up Link to comment Share on other sites More sharing options...
juansaman Posted April 26, 2009 Share Posted April 26, 2009 Looking to this project closely, it seems pretty damn good, I admire this work!! Suggestion: Could be there the location of Davik's headquarters? As we never saw where it was exactly? So you can create it, with it's hangar and the Ebon Hawk in it. Link to comment Share on other sites More sharing options...
disbeliever Posted April 27, 2009 Author Share Posted April 27, 2009 I appriciate the support and encouraging comments. I do not know when another update will come. I have never modeled for KOTOR before, nor have I gotten anything in game that has been self created. The modeling and texturizing is done. However I am not doing well with learning how to get it into the game. I will let everyone know Link to comment Share on other sites More sharing options...
disbeliever Posted May 8, 2009 Author Share Posted May 8, 2009 update/teaser: Its in game now:) MUCH more work is needed Link to comment Share on other sites More sharing options...
Marius Fett Posted May 8, 2009 Share Posted May 8, 2009 Looking nice, though if I were you, I wouldn't have that gap in the floor. I'd put some sort of barricade there. Link to comment Share on other sites More sharing options...
disbeliever Posted May 8, 2009 Author Share Posted May 8, 2009 That area will be filled with vendors and kiosks blocking the "gap" Link to comment Share on other sites More sharing options...
disbeliever Posted May 8, 2009 Author Share Posted May 8, 2009 The next steps for me: I am working currently on the textures that got jacked up in getting them in game. After that I will be going back and tweeking some models to better fit in my area After that I will have to figure out how to get the taris door animations into my model/area and take you to another module when you walk into the doors. right now thery are just a model I merged using a existing taris door and do nothing. After that I will tweek textures somemore After that I will open up the floor to ideas for filling this grand level (merchants, kiosks bums etc). I am not a scripter and will be asking for help with this step. After that, well be close Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.