Demongo Posted April 16, 2009 Share Posted April 16, 2009 Hello, I have already uploaded version 1. I am currently working on v2 and I have already done these: -teleporting to any area -open and close any door -play pazaak,swoop race,turret game -apply effects -change Alignment -give experience -give credits -buy every item in the game -use the workbench -play movies -change class -add and remove party members -change battle and background music -spawn friendly and hostile creatures I want to do the followings: -Give Feats -Give Force Powers -Increase/Decrease Abilities and Skills -Kill the nearest enemy -Heal the whole party Well, that's all Sadly I do not know the script for them. If anyone can help me with any script I would really appreciate any help. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted April 16, 2009 Share Posted April 16, 2009 A suggestion for the feats and powers section: If it's possible could you make it so you can pick and choose the ones you want installed instead of "Give all Feats/Powers". The TSL warpband that's out there is set up like that, and it gives you even the ones that don't work. Link to comment Share on other sites More sharing options...
Demongo Posted April 16, 2009 Author Share Posted April 16, 2009 A suggestion for the feats and powers section: If it's possible could you make it so you can pick and choose the ones you want installed instead of "Give all Feats/Powers". The TSL warpband that's out there is set up like that, and it gives you even the ones that don't work. Yes well as soon as I get the script I will make it like that but sadly I don't know the script yet Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted April 16, 2009 Share Posted April 16, 2009 This sounds a lot like MrDefender's armband. You may want to look around to see if you can find a download of it (v1.9 is the latest release, I think). That mod does pretty much what this one does, so you can look through Defender's source for how to script in the granting of force powers/feats. If you are not able to find it, pm me if you like and I can send you a copy. Happy modding! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 16, 2009 Share Posted April 16, 2009 That mod does pretty much what this one does, so you can look through Defender's source for how to script in the granting of force powers/feats. Just make sure to test them. Some TSL scripts won't work in K1 (and vice versa) I'd also suggest perusing the Tutorials section. The scripting area has this gem of a thread: http://www.lucasforums.com/showthread.php?t=143412 Link to comment Share on other sites More sharing options...
Star Admiral Posted April 16, 2009 Share Posted April 16, 2009 You'll need a roundabout way of granting force powers or feats. TSL provides two convenient functions that you can use to give powers, but K1 doesn't. - Star Admiral Link to comment Share on other sites More sharing options...
Demongo Posted April 17, 2009 Author Share Posted April 17, 2009 The most important scripts are -healing the whole party -killing the nearest enemy The others can be done with level up......... Sadly TSL scripts don't seem to be working:( Hope I will find a script for those... Edit: Someone requested me to make a "corpse spawner". I will add it to the options if I can make the script. I think I should do something with "k_def_spawndead" but please send a script if you know what to do. Link to comment Share on other sites More sharing options...
Star Admiral Posted April 17, 2009 Share Posted April 17, 2009 For the healing: void main() { int nVitality, nCount; object oParty; nCount = 0; while( nCount < GetPartyMemberCount() ) { oParty = GetPartyMemberByIndex( nCount ); nVitality = GetMaxHitPoints( oParty ) - GetCurrentHitPoints( oParty ); ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectHeal( nVitality ), oParty ); nCount++; } } For the killing: void main() { object oTarget; oTarget = GetNearestCreature( CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF ); ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDeath(), oTarget ); } Note: The killing script will the nearest enemy without regard to whether it is plot-critical or not. Killing a plot-critical opponent will create a problem. - Star Admiral Link to comment Share on other sites More sharing options...
Demongo Posted April 18, 2009 Author Share Posted April 18, 2009 For the healing: void main() { int nVitality, nCount; object oParty; nCount = 0; while( nCount < GetPartyMemberCount() ) { oParty = GetPartyMemberByIndex( nCount ); nVitality = GetMaxHitPoints( oParty ) - GetCurrentHitPoints( oParty ); ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectHeal( nVitality ), oParty ); nCount++; } } For the killing: void main() { object oTarget; oTarget = GetNearestCreature( CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF ); ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDeath(), oTarget ); } Note: The killing script will the nearest enemy without regard to whether it is plot-critical or not. Killing a plot-critical opponent will create a problem. - Star Admiral Thank you so much! The script is working fine! Link to comment Share on other sites More sharing options...
Demongo Posted April 19, 2009 Author Share Posted April 19, 2009 I'm trying to make the "spawn a corpse" script. This is probably wrong because it didn't work So this is the WRONG code: void main() { CreateObject( OBJECT_TYPE_CREATURE, "k_def_spawndead", GetLocation(GetFirstPC())); } I am thinking of changing "OBJECT_TYPE_***" or put somewhere else the "k_def_spawndead" If you know what to do please tell me Link to comment Share on other sites More sharing options...
Ulmont Posted April 23, 2009 Share Posted April 23, 2009 To spawn something that's dead, just create a custom .utc file. Under the scripts tab, scroll down to the ONSPAWN script, and change it to k_def_spawndead Then, just spawn the NPC like you normally do and Viola! Dead NPC that never dissapears. If you want, I can send you and example NPC... Link to comment Share on other sites More sharing options...
Demongo Posted April 23, 2009 Author Share Posted April 23, 2009 To spawn something that's dead, just create a custom .utc file. Under the scripts tab, scroll down to the ONSPAWN script, and change it to k_def_spawndead Then, just spawn the NPC like you normally do and Viola! Dead NPC that never dissapears. If you want, I can send you and example NPC... Uh, yes please send an example I don't really understand it Link to comment Share on other sites More sharing options...
Jedi Master, Malice Posted May 6, 2009 Share Posted May 6, 2009 I downloaded this and when i put it on in-game theres no way to activate it! i even tried completely removing all override files then installling the band again but it still wont work in-game... am i activating it wrong? how do i activate? im new to forums this is my first ever forum post I tried activating it like you would any other armband but theres nothing there... please help me Link to comment Share on other sites More sharing options...
xViiViD Posted May 6, 2009 Share Posted May 6, 2009 try redownloading it and then reinstalling. u might have to edit a little in apperance.2da i did that and now it works. but none of my other mod armbands do including the BoS armlet of fiends and tk102's darkside choker. EDIT: Btw Dac i found a bug idk if u've found it or not but when u set darth bandon to aid u he says like i have found u at last or something like normal after malak gives the order for bandon to find and kill u. Link to comment Share on other sites More sharing options...
Demongo Posted May 6, 2009 Author Share Posted May 6, 2009 try redownloading it and then reinstalling. u might have to edit a little in apperance.2da i did that and now it works. but none of my other mod armbands do including the BoS armlet of fiends and tk102's darkside choker. EDIT: Btw Dac i found a bug idk if u've found it or not but when u set darth bandon to aid u he says like i have found u at last or something like normal after malak gives the order for bandon to find and kill u. Yes,I know but I think there's no way to fix it. I didn't set any conversation but he still talks. Maybe that line comes with the appearence or presence I don't know...... Anyway thanks for the feedback! And as for you Jedi Master, Malice I would do the same as Darth Ma3v3n. If you're having trouble with v2.0 I suggest you download v1.0 I'll soon release a fix for v2.0 because all the non-modder people can't do much about it. Link to comment Share on other sites More sharing options...
Jedi Master, Malice Posted May 6, 2009 Share Posted May 6, 2009 i dont know how to do any of that but i think the problem might have been caused by me installing brotherhood of shadow for amulet of fiends but then deleting brotherhood of shadow because it made my star forge robes get a cape that is like a board "i dont know how to do any of that" what i mean by that is i dont know how to mess with he appearance file it seems that nothing is interfering with the mod... i even tried to re install the game but only failure to use the armband came tried with no other mods installed allso wow my 4th edit on this post! woo! i opened the spells 2da file in kotor tool... i learned how to do that but anyway so i opened it and i couldent find the warpband in spells is anyone gonna reply? or does it take long to reply? idk because remember im new to this so yeah i geuss i just gots to wait! Link to comment Share on other sites More sharing options...
Demongo Posted May 10, 2009 Author Share Posted May 10, 2009 i dont know how to do any of that but i think the problem might have been caused by me installing brotherhood of shadow for amulet of fiends but then deleting brotherhood of shadow because it made my star forge robes get a cape that is like a board "i dont know how to do any of that" what i mean by that is i dont know how to mess with he appearance file it seems that nothing is interfering with the mod... i even tried to re install the game but only failure to use the armband came tried with no other mods installed allso wow my 4th edit on this post! woo! i opened the spells 2da file in kotor tool... i learned how to do that but anyway so i opened it and i couldent find the warpband in spells is anyone gonna reply? or does it take long to reply? idk because remember im new to this so yeah i geuss i just gots to wait! I think nobody replied because you haven't posted any new comments just edited your last... Mod note: What the other poster did was correct to do, what you are saying to do is called 'bumping' and it isn't allowed here (Only the OP/modder can do so and only for the purpose of an update), just FYI. -RH Anyway I've got good news:) I made a fix for this armband and uploaded it to Filefront. As soon as it will be reviewed you can download it and(hopefully) it will work now. EDIT: I'm sorry RH it won't happen again:( Link to comment Share on other sites More sharing options...
Jedi Master, Malice Posted May 11, 2009 Share Posted May 11, 2009 yay im gonna check back later for it and hopefully it will work quick question though.. can i go to taris even though its destroyed? Link to comment Share on other sites More sharing options...
Demongo Posted May 11, 2009 Author Share Posted May 11, 2009 yay im gonna check back later for it and hopefully it will work quick question though.. can i go to taris even though its destroyed? Yes you can teleport back anytime to Taris but be careful! Strange things can happen sometimes:indif: Link to comment Share on other sites More sharing options...
Jedi Master, Malice Posted May 13, 2009 Share Posted May 13, 2009 I cant find the fix are you aloud to put links here? if you are could you put a link? because i looked on filefront Link to comment Share on other sites More sharing options...
Demongo Posted May 13, 2009 Author Share Posted May 13, 2009 I cant find the fix are you aloud to put links here? if you are could you put a link? because i looked on filefront As I said before as soon as it will be reviewed you can download it,but so far it hasn't been reviewed. It wasn't rejected because when I check it, it says "pending". I'm sorry but you'll have to wait a little more:( Link to comment Share on other sites More sharing options...
Jedi Master, Malice Posted May 13, 2009 Share Posted May 13, 2009 oh sorry lol i didnt know it took long to review things never uploaded before... Back on topic folks, talking about mod hosting is off-topic. Thanks. -RH Link to comment Share on other sites More sharing options...
Demongo Posted May 14, 2009 Author Share Posted May 14, 2009 A little update here: V3 is in progress and I've managed to fix some friendly npc spawns.NPCs now have dialog options too. That's all for now. More updates coming soon:) Link to comment Share on other sites More sharing options...
Demongo Posted May 23, 2009 Author Share Posted May 23, 2009 I'm almost done with this thing, just two more jobs to do: -making a corpse spawner -making a compatibility fix My problem is that I can't understand how the corpse spawner works. Corpse spawner means spawn a dead enemy's corpse before you. If someone could send an example like spawning a sith trooper corpse, I would be greatful. I'm not sure about the compatibility fix. I want my mod to be compatible with Call of Aid and BoS. I edited spells.2da,call_of_aid.uti and ddwarper.uti. So can I ask one of you guys to "test" this compatibility fix? I uploaded them here(CLICKY) Here's what to do: -Download and Install BoS, Call of Aid and my WarpBand(to avoid any problems please install this one(CLICKY)) -Download this fix from the link above, and put the files in your override. I can' test it because it takes a lot of time(You know you have to wait till you get call of aid and go to the Orion etc....)I'm currently working on other mods too so please somebody test it. If it doesn't work, and you have any suggestions what file should I edit or else please comment. Thanks, Link to comment Share on other sites More sharing options...
Totenkopf Posted May 23, 2009 Share Posted May 23, 2009 Question: Why a corpse spawner? Some kind of ambiance thing? Much of what you set out in your OP reminds me of LitRidl's TSL armband. If you've pulled that off, that sounds cool. Once asked him awhile back if he were going to do it for KOTOR, but he said no. Link to comment Share on other sites More sharing options...
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