Drunkside Posted September 4, 2009 Share Posted September 4, 2009 The second one counting from top is a definate sith assassin pistol... if you havent already made one that is. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 4, 2009 Author Share Posted September 4, 2009 thks, its was a model i made as a base to work off for holdout pistols. umm.. the Sith assassin pistol is a holdout blaster type isn't it? here's a small preview of another mod I'm working on at the same time Added a backpack and twin blasters to the armor. Still a bit of clipping with the pistols though. Its supposed to be my version of what a republic commando would look like during the kotor period. Show spoiler (hidden content - requires Javascript to show) rate it from a range of 1-10. if its below 5 pls tell me why or what should be improved on kay? Sorry for the above sidetrack.. Here's a new model i did. It hasn't had any textures applied to it yet but i wanted to know what you guys think. beats having to deal with model not meeting people's expectations. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Trench Posted September 4, 2009 Share Posted September 4, 2009 That new gun model is sweet! Who you planning on giving it to? sith Link to comment Share on other sites More sharing options...
TriggerGod Posted September 4, 2009 Share Posted September 4, 2009 here's a small preview of another mod I'm working on at the same time Added a backpack and twin blasters to the armor. Still a bit of clipping with the pistols though. Its supposed to be my version of what a republic commando would look like during the kotor period. Show spoiler (hidden content - requires Javascript to show) rate it from a range of 1-10. if its below 5 pls tell me why or what should be improved on kay? Its pretty good, the only thing I can really think of for improvement is add an alpha channel to the helmet. If there is one, I don't notice it. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 5, 2009 Author Share Posted September 5, 2009 @ mird'ika: Thanks nervode @ Trigger: uh.. well i kinda had to turn the helmet into a head model..so no shiny-shiny for the helmet i'm afraid .. unless someone can suggest another way that doesn't involve replacing an armor type.. i have to go with the ol' disguse routine Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 5, 2009 Share Posted September 5, 2009 On the armour, you might want to move the Republic symbol across so it joins in the middle. At the moment it's bisected. Not sure if that's actually doable on the particular texture set - I haven't looked at them in a while. Another thing which needs some work is the front of the helmet. At present it's a little too monochrome. Also, the armour could be a bit... grubbier, too. At present it looks rather new, IMO. I'm also not terribly keen on the box on the back, either. It looks rather awkward to carry, given its shape. Are you certain you can't apply a shader to the helmet since it's a head? If not, I'd say you should certainly consider making it look less monochrome - maybe have it more battered/worn, with perhaps some scrapes of grey metal showing through the yellow paint, for example. For the front panel of the helmet, you might also be able to get away with darkening the edges and giving the impression of a face underneath, possibly but putting one in and overlaying the top panel with a fairly low transparency, so only a little can be seen. There's also a bit of a question of practicality. That armour... would stick out quite a lot. That said, so does the default Republic "armour", so that's not much cop as a critique. Overall, the basics of what you have are good, but the execution could do with some tightening up, IMO. I'm quite a harsh critic, so I'd give 6.5/10. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 5, 2009 Author Share Posted September 5, 2009 no prob dude.. i figured someone would notice it too.. like i said in my previous post i need a second opinion. any ideas what to add on or improve on is totally welcomed. Hey guys, i wanna see what you gotta say for this one. Heavy repeaters: Show spoiler (hidden content - requires Javascript to show) normal repeater Mando repeater original model Link to comment Share on other sites More sharing options...
Jedi_Man Posted September 6, 2009 Share Posted September 6, 2009 I think those guns are good. Here's a request. Or if that link doesn't work That's my dream gun, right there. It's be good for the light repeating carbine, and this puppy Awesome guns, good for the medium repeater, if not larger. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 6, 2009 Author Share Posted September 6, 2009 whoa.. nice choice of guns I'll give it a try btw dude.. in the preview pack i sent ya.. i already added in the replacement model for all heavy repeaters. was actually hoping you give some feedback Link to comment Share on other sites More sharing options...
Rinku Posted September 6, 2009 Share Posted September 6, 2009 Hey nice job BW this is looking great keep it up Oh & btw BW are you going to release the armor for K1 in addition to K2? Link to comment Share on other sites More sharing options...
Jedi_Man Posted September 6, 2009 Share Posted September 6, 2009 My dad actually has been forcing me to do chores today, so I'll post later on heavy repeater quality, but the screenies look awesome!! okay, It could work for some other light or medium repeaters then. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 7, 2009 Author Share Posted September 7, 2009 @ padawon: Yeah since its just one model i guess i can do it for both games. Link to comment Share on other sites More sharing options...
Achilles Posted September 7, 2009 Share Posted September 7, 2009 @B_W: I like the gun, but I have an opinion on a couple of things. 1) I think the gun is just a tad bit too big. FWIW, I think the default heavy repeaters are too big too 2) I don't think the heavy repeaters should have a stock. Just seems counter intuitive. My 2 cents, FWIW. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 7, 2009 Author Share Posted September 7, 2009 @ achilles: "counter intuitive." what do you mean by that? Thanks for the tips on what to improve on Its kinda late though seeing that I've already submitted the files two days ago.. Link to comment Share on other sites More sharing options...
Achilles Posted September 7, 2009 Share Posted September 7, 2009 @ achilles: "counter intuitive." what do you mean by that? Thanks for the tips on what to improve on Its kinda late though seeing that I've already submitted the files two days ago.. "counter intuitive" = who is going to anchor a heavy repeater against their shoulder to improve accuracy? You don't see them on Gatling guns. But as you said, it does not matter now. Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 7, 2009 Author Share Posted September 7, 2009 ohh.. i see. well if the repeater was supposed to be like a gatling gun i do have to say that its held the wrong way.. not like the ones in the cg series of clone wars. guess i was trying to make it fit in with the current pose, besides I got the idea from a SAW which was basically held in that manner and served as a fireteam's heavy weapon. Maybe I'll whack in another set of gatling typed models for a newer version of it, that way i can scale down the current MG version to be used for the light repeating blasters rifles that the default mandalore is equipped in when you set of to that palace place thinige hey Achilles, you think this would be a good model to use for the heavy repeaters? I mean i could ask marius to take off the model i sent in. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Achilles Posted September 7, 2009 Share Posted September 7, 2009 I like that model a lot Still not sure how I feel about the stock though. Link to comment Share on other sites More sharing options...
R2-X2 Posted September 7, 2009 Share Posted September 7, 2009 I think the stock doesn't fit with the rest of the weapon. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 7, 2009 Share Posted September 7, 2009 It does look a bit outa place. Link to comment Share on other sites More sharing options...
Achilles Posted September 7, 2009 Share Posted September 7, 2009 Maybe instead of a stock, you could add some sort of power-pack looking thing on the end? Also, have you thought about using any of the table top materials as inspiration? If you're not sure where to lay your hands on some, PM me with your email addy and I'll see what I can do to help. Link to comment Share on other sites More sharing options...
Seikan Posted September 7, 2009 Share Posted September 7, 2009 Bryan why you can't put the helmlet as a hemlet? because the head is too big? xD if it's that there's a solution:you make the helmlet disguise the character into a appearence profile without head, or with a small thing at the place of the head, or you make the armor. And i'm pretty sure you can put some shyne into the helm even if that's a head model, i have already seen character models with baremetal, theres Full body characters, like malak or the mandalorians, but i'm sure it can be done with a head model, have you try to put a txi? Link to comment Share on other sites More sharing options...
BryanWee20 Posted September 8, 2009 Author Share Posted September 8, 2009 @ Achilles: well.. got any ideas what type of stock i should use? @ seikan: oh really, any idea what kinda of txi to use? Link to comment Share on other sites More sharing options...
Canderis Posted September 8, 2009 Share Posted September 8, 2009 envmaptexture cm_baremetal Link to comment Share on other sites More sharing options...
Achilles Posted September 8, 2009 Share Posted September 8, 2009 I was thinking something low-tech like this "stock": Link to comment Share on other sites More sharing options...
Seikan Posted September 8, 2009 Share Posted September 8, 2009 Well I have seen on the appearence an option to put baremetal, to the character, maybe that works on the head, i have to try °° Link to comment Share on other sites More sharing options...
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