Rinku Posted November 25, 2009 Share Posted November 25, 2009 Very nice dis Q I am looking forward to your filler stuff Link to comment Share on other sites More sharing options...
ForeverNight Posted November 25, 2009 Share Posted November 25, 2009 @SS: Never quite thought of it that way, but now..... @Dis: Very nice looking, I agree with Q and Junior though that the Hutt needs to have less of the imported from 3d program look... maybe have it look like it's reaching for more food? Link to comment Share on other sites More sharing options...
Sithspecter Posted November 26, 2009 Share Posted November 26, 2009 I remember discussing the possibility of a Bochaba statue before, and I came to the conclusion that it was a better idea to have to city officials in a dialog about the cost of a statue, and then diverting the funds for the statue into their personal accounts. We felt that it reflected the atmosphere of the planet better. But the statue would be fine anyway. Link to comment Share on other sites More sharing options...
Trench Posted November 26, 2009 Share Posted November 26, 2009 Maybe you should have Twi'lek slave statues as well? But since they aren't going to be moving, you could have them in more "movie realistic" poses. Link to comment Share on other sites More sharing options...
disbeliever Posted November 26, 2009 Author Share Posted November 26, 2009 Well if everyone has mixed feelings about a hutt statue I can remove it I did it in about 10 minutes to see it in game. I was bored waiting for Q I am going to play aroiund with it tomorrow and enlarge the statur allot, spruce up the platform for it and give him a better pose Link to comment Share on other sites More sharing options...
Quanon Posted November 26, 2009 Share Posted November 26, 2009 Here's two quick shots of what I've been making as "filler". First off, some tubes, pipes and powerstation/suppliers... euh, euh something odd Star Warsy Second, are very generale stands/kiosks for the street merchants. I'll move quickly to texture these, then wait for Dis to send me the files, so I can put them in their spot. No doubt I'll come up with some other little ideas Link to comment Share on other sites More sharing options...
Rinku Posted November 26, 2009 Share Posted November 26, 2009 Very nice Q May I suggest making a pull cart for one of the merchants? Like the ones you attach to your car except it would be attached to a small speeder (and obviously would hover). Link to comment Share on other sites More sharing options...
disbeliever Posted November 26, 2009 Author Share Posted November 26, 2009 Looking good Q I will send you the files tomorrow when I get to work, since I mod at work well have to change up the walkmesh to to incorporate these items. I like the idea of a pull cart to. Sort of like a 13th century plague "bring out your dead" cart Link to comment Share on other sites More sharing options...
Quanon Posted November 26, 2009 Share Posted November 26, 2009 Whut? I'm not dead. YES, you are. Gotta luuuve, Monthy Python Link to comment Share on other sites More sharing options...
Salzella Posted November 26, 2009 Share Posted November 26, 2009 I like the idea of a pull cart to. Sort of like a 13th century plague "bring out your dead" cart "Naw I can't, I've got to go to the Robinsons', they lost 13 this week..." ;D awesome stuff btw. one overall suggestion for the areas though: more neon Link to comment Share on other sites More sharing options...
disbeliever Posted November 26, 2009 Author Share Posted November 26, 2009 Whut? I'm not dead. YES, you are. Gotta luuuve, Monthy Python Its just a flesh wound Link to comment Share on other sites More sharing options...
RevanFan Posted November 27, 2009 Share Posted November 27, 2009 Its just a flesh wound Running away are you? Come back here! I'll bite your legs off! Link to comment Share on other sites More sharing options...
Rinku Posted November 27, 2009 Share Posted November 27, 2009 Back on topic: Q: You kind-of already have this for the street merchants but maybe you could make something like a mall kiosk (you know those big square-ish mini-stores in the hallway at the mall). Additionally I was thinking maybe you could incorporate stuff that look like vaporators (from the moisture farms) or use them as a basis for more "Star Warsy" tech . Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 27, 2009 Share Posted November 27, 2009 :Q: You kind-of already have this for the street merchants but maybe you could make something like a mall kiosk (you know those big square-ish mini-stores in the hallway at the mall). I had an idea that you could have an "information booth" but instead of general information, it would be updates for illicit crimes commissioned by the Hutt that you decide to sign on with. Until you do sign up with one, they could just tell you that they're on a spice break. One overall suggestion for the areas though: more neon This suggestion refers to a placeable that I only remember being in KOTOR1 but it might be in KOTOR2 as well. I only recall seeing them in Davik's hangar on Taris. They were tall cylindrical objects that looked like they had neon tubes in them. The picture before technically isn't from the game but a recreation created by Inyri Forge for a JA mod but it'll give you an idea of what I'm talking about. (See area highlighted by green box.) Perhaps you can put a pair of them outside of cantina's/bar's doorways as futuristic weapon detectors? Link to comment Share on other sites More sharing options...
RevanFan Posted November 27, 2009 Share Posted November 27, 2009 I really like the Hutt statue. Link to comment Share on other sites More sharing options...
Quanon Posted November 27, 2009 Share Posted November 27, 2009 Back on topic: Q: You kind-of already have this for the street merchants but maybe you could make something like a mall kiosk (you know those big square-ish mini-stores in the hallway at the mall). Additionally I was thinking maybe you could incorporate stuff that look like vaporators (from the moisture farms) or use them as a basis for more "Star Warsy" tech . Hmm, I'll see if a bigger kiosk will fit somewhere. But I rather keep most "filler" on the smaller side, so that it not blocks out to much of the players path. The Kotor games prefer a more wider path, else your party members often get stuck suggestions One of my to do lists is to create signs, hanging from the walls, which will have some good amount of neon I've good a amount of SW fonts, so expect to see some Huttsee, euh Huttingish, whatever I really like the Hutt statue. I'm sure the Statue will return, it just needs some tweaking Link to comment Share on other sites More sharing options...
Sithspecter Posted November 27, 2009 Share Posted November 27, 2009 I remember that Sleheyron had a lot of these jutting out from various buildings and such. Maybe you could put some of them in the areas. Link to comment Share on other sites More sharing options...
disbeliever Posted November 27, 2009 Author Share Posted November 27, 2009 I agree with whoever said "more neon" however I do not want to 80's 'technor' it up *and bonus points to the kiddie who gets the reference I just made* Q and I had already discussed making signs to put on the buildings that will have some color to them. I dont think we want a real party looking feel to it though. The place is all about oppression and crime,not a very cheery place To give everyone an update, I will be sending Q my files for the merchant area in a few minutes to add in his filler, like he did with the machines in the landing bay. So I am sure we can all expect great updates from him very very fast Link to comment Share on other sites More sharing options...
disbeliever Posted November 27, 2009 Author Share Posted November 27, 2009 How does everyone feel about this size? Apparently size matters on Holowan Update: Link to comment Share on other sites More sharing options...
Salzella Posted November 27, 2009 Share Posted November 27, 2009 awesome. oddly green though, and that looks sort of out of place with the rest of the atmosphere/buildings being that sort of rusty bronze. also, re: neon, i'm not thinking clappy neon here obviously, more a Bladerunner style. you know, misery with glowing bangles Link to comment Share on other sites More sharing options...
disbeliever Posted November 27, 2009 Author Share Posted November 27, 2009 awesome. oddly green though, and that looks sort of out of place with the rest of the atmosphere/buildings being that sort of rusty bronze. also, re: neon, i'm not thinking clappy neon here obviously, more a Bladerunner style. you know, misery with glowing bangles As you can see the textures are not done :-p But thanks Link to comment Share on other sites More sharing options...
Quanon Posted November 27, 2009 Share Posted November 27, 2009 I remember that Sleheyron had a lot of these jutting out from various buildings and such. Maybe you could put some of them in the areas. Working on some pipes and odd bitz like these. I think I might add some large pipes as well, I mean really LARGE @DIS: Ofcourse size matters! Link to comment Share on other sites More sharing options...
Rinku Posted November 27, 2009 Share Posted November 27, 2009 I like it dis . Now all we need is Q's update Link to comment Share on other sites More sharing options...
Trench Posted November 27, 2009 Share Posted November 27, 2009 The Hutt looks good dis. I still think you should add some Twi'leks to it. I also agree with Salzella on the neon. Link to comment Share on other sites More sharing options...
Drunkside Posted November 28, 2009 Share Posted November 28, 2009 The Hutt looks good dis. I still think you should add some Twi'leks to it. I was just about to mention the twi lek dancing gurls Link to comment Share on other sites More sharing options...
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