VarsityPuppet Posted December 18, 2009 Share Posted December 18, 2009 VARSITY'S PERAGUS TWEAK V. 1.2 Click Me! Screenies Show spoiler (hidden content - requires Javascript to show) A quick overview of what was done: -All of the generic corpses have been replaced with actual Peragus miners. Miner appearances have been randomized to create an illusion of individuality. Also, the character specific corpses have been matched to their appearances. -Restored the Heavy Mining Laser, Guidon Beacon, Vibrocutter.. etc -Some military lockers have been loaded with said Peragus goodies. - As of version 1.2, the morgue corpse guy is present, and the corpse in the fuel depot is no longer mutilated beyond all recognition. There are still some areas where the area will lag and the miners will not 'die' instantly, but not much can be done about that now. Fixing that will likely involve tons of new placeables. For now, just save your game and reload and it should be fixed. Anyways, tell me what y'all think. Link to comment Share on other sites More sharing options...
Time Lord Posted December 18, 2009 Share Posted December 18, 2009 It looks great, the generic corpses were really starting to bug me. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted December 18, 2009 Share Posted December 18, 2009 Sweet. How's the compatibility with the Pro-Perag-Harb patch? Link to comment Share on other sites More sharing options...
Darth Payne Posted December 18, 2009 Share Posted December 18, 2009 This is one of many mods that had me asking: why haven't this been done before? Very nice. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 19, 2009 Author Share Posted December 19, 2009 Sweet. How's the compatibility with the Pro-Perag-Harb patch? Install Prologue, Peragus and Harbinger Patch first.... then this one. and I kinda wondered the same... This is one of many mods that had me asking: why haven't this been done before? Maybe it has been done before.. who knows? Link to comment Share on other sites More sharing options...
Robespierre Posted December 19, 2009 Share Posted December 19, 2009 Ulic's Prologue, Peragus and Harbinger mod pretty much renders all other mods on the subject defunct, since it makes the levels actually playable. This mod actually starts to ad to Peragus, a topic not normally broached since Peragus is most players' least favourite level and hence warrants the least amount of attention from the modding community, since what most people want to do with the place (i.e. change it into a System Shock 2-esque horror-inspired survival-against-the-odds) is currently impossible, so it sits there alone, decaying and defunct. However, I must say that I love what you'd done with the place. Will be watching this space closely. Link to comment Share on other sites More sharing options...
jonathan7 Posted December 19, 2009 Share Posted December 19, 2009 Excellent! Great mod, which I think greatly adds to Peragus; a level I have always liked TBH. Any plans to upload to KotOR Files? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 20, 2009 Author Share Posted December 20, 2009 Excellent! Great mod, which I think greatly adds to Peragus; a level I have always liked TBH. Any plans to upload to KotOR Files? Yeah, I want some people to download it and test it out and see where we're at for functionality. Then, it goes to Kfiles. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted December 20, 2009 Share Posted December 20, 2009 Excellent VP! Since I won't be able to play TSL for awhile, I'll wait for the tested version. And don't give up on the lighting improvements. Knowing your scripting genius, I bet you can still pull it off. Link to comment Share on other sites More sharing options...
Squiddytreat Posted December 21, 2009 Share Posted December 21, 2009 I seem to have come across a problem - upon starting a new game with this mod freshly installed...I can't access the first corpse to get the Plasma Cutter, and initialize Kreia! D: Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 21, 2009 Author Share Posted December 21, 2009 I seem to have come across a problem - upon starting a new game with this mod freshly installed...I can't access the first corpse to get the Plasma Cutter, and initialize Kreia! D: AHA! I knew I'd messed up something! Oh ho ho! Describe the problem in detail to me. Link to comment Share on other sites More sharing options...
Time Lord Posted December 21, 2009 Share Posted December 21, 2009 I seem to have come across a problem - upon starting a new game with this mod freshly installed...I can't access the first corpse to get the Plasma Cutter, and initialize Kreia! D: AHA! I knew I'd messed up something! Oh ho ho! Describe the problem in detail to me. I managed to fix the problem by extracting the original g_tresgencorp004.utp file and pointing the heartbeat script to your make_dead_miner.ncs file. Should be easy enough for you to fix or if you want I'll just send you the file. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 21, 2009 Author Share Posted December 21, 2009 I managed to fix the problem by extracting the original g_tresgencorp004.utp file and pointing the heartbeat script to your make_dead_miner.ncs file. Should be easy enough for you to fix or if you want I'll just send you the file. yeah, send me the file, though I am still a little confused as to how this all happened... :S Link to comment Share on other sites More sharing options...
Squiddytreat Posted December 21, 2009 Share Posted December 21, 2009 Well, it would seem that the first corpse that you come across - the one that's lying in the morgue - was also affected by your scripts, so that one's also experiencing the NPC-spawn-kill script. But, unlike a few of the other corpses, you're not able to access its drop inventory, so you can't start any of the other scripts xD I got around this one by just installing the Prologue-Peragus-Harbinger patch, since it replaced the 101PER.rim and 101PER_s.rim. Link to comment Share on other sites More sharing options...
Q Posted December 21, 2009 Share Posted December 21, 2009 This was and is an excellent mod idea. Hope you get everything sorted out. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 21, 2009 Author Share Posted December 21, 2009 Well, it would seem that the first corpse that you come across - the one that's lying in the morgue - was also affected by your scripts, so that one's also experiencing the NPC-spawn-kill script. But, unlike a few of the other corpses, you're not able to access its drop inventory, so you can't start any of the other scripts xD I got around this one by just installing the Prologue-Peragus-Harbinger patch, since it replaced the 101PER.rim and 101PER_s.rim. Ah, yeah, but wouldn't that overwrite the dead spawning miners? Link to comment Share on other sites More sharing options...
Squiddytreat Posted December 21, 2009 Share Posted December 21, 2009 It did, but only for a few of the modules. The others, notably 102 (I think?) and 103 still had them, and the corpses that were supposed to have loot did, while still performing your new script. I think that the morgue corpse would require a more specific script, since it serves as the initiating point for later ones. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 22, 2009 Author Share Posted December 22, 2009 It did, but only for a few of the modules. The others, notably 102 (I think?) and 103 still had them, and the corpses that were supposed to have loot did, while still performing your new script. I think that the morgue corpse would require a more specific script, since it serves as the initiating point for later ones. Actually, the whole thing was a mistake. There should have never been a g_tresgencorps004 in that part of the mod. Yeah, I know it sounds weird, but when I was testing it, I always just bypassed it and checked the other bodies. lol, I guessed I missed one. Anyways, I'll fix that issue and move on. Have there been any issues with 105PER? Link to comment Share on other sites More sharing options...
Darth Cryptic Posted December 23, 2009 Share Posted December 23, 2009 So what's the easy way to fix this glitch without reinstalling things? Is there something i can yank? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 24, 2009 Author Share Posted December 24, 2009 So what's the easy way to fix this glitch without reinstalling things? Is there something i can yank? run to the backup folder and put g_tresgencorps004.utc back into 101PER_s.rim. It should solve it. Otherwise, a fixed version would install no problems tbh. Whenever I upload it that is Link to comment Share on other sites More sharing options...
Darth Cryptic Posted December 24, 2009 Share Posted December 24, 2009 -nods- K, thanks. I think I finally have all my mods in balance, and I really don't want to uninstall everything again. run to the backup folder and put g_tresgencorps004.utc back into 101PER_s.rim. It should solve it. Ah.. and how do I do that? My rims folder looks empty, and I don't have a g_tresgencorp004.utc in my back up EDIT: NM, figured it out. Sometimes I'm an idiot. Link to comment Share on other sites More sharing options...
Squiddytreat Posted January 6, 2010 Share Posted January 6, 2010 Seems to be a late reply on my part, but here goes regardless: After dealing with the little problem on 101PER, I encountered no further problems with your mod. Once you get around that little thing, this does a lot for the immersion in the area - actual dead miners, instead of random bodies! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted January 6, 2010 Author Share Posted January 6, 2010 I removed that utp from the next version of the mod. Yes, the morgue corpse will now be untouched, but on the other hand, who lays down face first on a morgue bed? I'll try to upload it soon as well as the Trayus mod Link to comment Share on other sites More sharing options...
jonathan7 Posted January 7, 2010 Share Posted January 7, 2010 KotOR Files Link Link to comment Share on other sites More sharing options...
VarsityPuppet Posted January 7, 2010 Author Share Posted January 7, 2010 WOW! That is the quickest KotorFiles mod approval I've ever witnessed! great job j7! It is sith "skull" grenades though.. I don't know if I misspelled it in the description or what, but if you could fix that, that'd be great. Link to comment Share on other sites More sharing options...
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