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Bastila's revealing gold trimmed robes


Tangster

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Another Bastila robe mod :)

This one happens to show legs, cleavage and back, with a nice shiny gold trim and armour plate on various bits.

This has been updated, so see the bottom of the post, a Lucasfiles/KOTORfiles update will arrive...whenever it arrives. :)

This is now on version 1.2-see bottom of post.

 

This is yet another mod for bastila's base clothing(although you could rename it to work as a skin with other Bastila mods like svösh's or ChAiNz's mods.

This took a fair few hours in photoshop, and lookign through the holowan labs to figure out how to get things shiny. I have no problems with you using the texture in your own mods, but if you release it or edit it then please credit me.

 

To Install: Copy appearance.2da and p_bastillabb01 to your KOTOR override folder.

 

UPDATE: Just use the TSLPatcher, bear in mind that this will replace any mods already applied to Bastila's default clothes.

 

HOWEVER: I use an edited appearance.2da file in this mod. As such if you already have a mod that uses a modified appearance.2da file you'll need to do some edits to the file.

 

You will need KotorTool for the edit, you can download it here - http://kotortool.starwarsknights.com/

 

1) Open your appearance.2da file

2) Find the line that says Party_NPC_Bastila

3) Scroll to the right until you see the column labeled envmap.

4) Change "Default" to "CM_Baremetal" and save to you override folder

 

Have fun with the rather revealing and shiny new clothes Bastila now has.

 

To Uninstall: Just delete the files.

 

***********************************************************

Thanks go to:

- svösh for his brilliant tutorial on making things shiny in KOTOR.

 

-ChAiNz for inspiring the reskin with his and svösh's great revelation mod.

 

- Holowan Laboratories for the modding info.

http://www.lucasforums.com/forumdisplay.php?f=324

 

- Fred Tetra for developing the outstanding KOTOR tool program.

http://kotortool.home.comcast.net/index.html

 

-The guys and gals at Adobe for developing the great kit that is Photoshop.

http://www.adobe.com/products/photoshop/photoshop/

 

-Whoever designed Bastila, everyone's favorite pre-film Star Wars character.

 

************************************************************

This Mod is not supported by LucasArts or Bioware. Please do not contact them for support of this mod.

 

Copyright:

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks

and copyrights owned by their respective trademark and copyright holders.

 

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

 

All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.

************************************************************

Update: 1.1

-Added gold to the shoulder epaulettes.

-Added gold to the flappy bits on her back.

-Added an option for those who prefer trousers/pants.

-added TSLPatcher install.

Update: 1.2

-Added Dark Side trousers.

-Added Dark Side shorts.

 

OLD Screenies:

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Screen_01.jpg

Screen_02.jpg

Screen_03.jpg

Screen_04.jpg

 

Megaupload link v1.0

 

I've submitted to Lucasfiles and Kotorfiles, the Lucasfiles and megaupload files are in .7z format(2.1mb) and the Kotorfiles version will be in .zip(2.68mb)

 

UPDATE v1.1(check below for version 1.2):

heck, I had nothing else to do so I've added a new version, with gold trim on the shoulders and on the flappy bits on her back. Added a TSLPatcher and a trouser/pants version. Just select between the 2 when you launch the patcher. The update is .7z only for now and is 2.98mb(the .zip version is 5.39mb and I'll add it to KOTORfiles when they upload it)

 

Screenies

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Trousers.jpg

Shorts.jpg

 

I changed the DL link, since I just noticed I managed to nerf the .tga alphas on the update...*bangs head* Sorry about that people.

Bastila's Gold trimmed Robes v1.1 link

UPDATE v1.2:

Another update? Already? Yep. This one adds Dark Side themed versions of both the trousers and the shorts. Check out the screens.

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Darkshorts-1.jpgDarkshorts02.jpg

Bastiladark.jpg

Bastiladark2.jpg

 

Download Robe's mod, v1.2, with Darkside versions!

Enjoy.

Now also available from KotorFiles.

Click here

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Agree with LoH here, Patcher version for a basic 2da edit is no trouble at all, the Patcher comes with an excellent GUI utility that makes 2da edits a dream, it does it all for you and then the Patcher installs the mod for the user. Stoffe is a genius.

 

Great skin, I really like it except for a personal taste. I love the top half but the bare legs I think are too much. To me, the aristocratic but sexual Bastila would look great with some cleavage and bare back (with shiny bits) for style, but covered legs for pragmatism and just a hint of modesty, or at least pretending to be only concerned with being a Jedi. The bare legs give the look of shorts for the lower portion, which are more of a guy thing than a girl thing. You know women, it's either g-string, skirt/miniskirt or tight pants. Shorts is when they're kinda trying to say something like "I'm a daddy's girl and just one of the boys" which Bastila definitely isn't really, not under the surface. She's a "daddy's girl" in the Princess sense, which is well even more sexy I think.

So either a proper skirt (major model change) or tight pants would do it, with the revealing sections in the upper body, I think. The bottom I'd leave as original and just add the shiny bits.

 

Someone like Juhani would wear shorts, or Mission (at least until she got older, then she'd switch to a skirt or a g-string, or try to play a serious side like Bastila and go for tight pants).

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  • 1 year later...

Thanks for your work on this excellent mod. :)

 

I should be able to drop the p_bastilabb01.tga in TSL. Edit "envmap=CM_Baremetal" for Bastila. This would probably work, correct?

 

If I wanted this to be the base clothing for the PC (or other npc) is the "modela" column the correct and only one I need to edit for the PC to "P_BastilaBA" ?

 

 

Thanks for any tips or help. :)

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Thanks for your work on this excellent mod. :)

 

I should be able to drop the p_bastilabb01.tga in TSL. Edit "envmap=CM_Baremetal" for Bastila. This would probably work, correct?

 

If I wanted this to be the base clothing for the PC (or other npc) is the "modela" column the correct and only one I need to edit for the PC to "P_BastilaBA" ?

 

 

Thanks for any tips or help. :)

 

You'll actually want the "ModelB" column(along with TexB). The the A columns is for the underwear model/texture. But Bastila's clothing model is "P_BastilaBB", just like the texture. Though you'll want to name the texture differently, unless you want it for both Bastila and yourself. For the shader(the shine), you'll want to use a .txi file, by using notepad(by changing the 'Save As Type' to All, then inputing .txi at the end of the filename - the same as the texture). You'll want this in the file:

envmaptexture CM_Baremetal

for both Bastila's file, and the one for your PC, if you named your PC's differently.

 

You might need to end up editing up to three lines, if you want it for only one PC head(as there is one line each for the Soldier, Scout and Scoundrel classes).

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For the shader(the shine), you'll want to use a .txi file, by using notepad(by changing the 'Save As Type' to All, then inputing .txi at the end of the filename - the same as the texture). You'll want this in the file:

envmaptexture CM_Baremetal

for both Bastila's file, and the one for your PC, if you named your PC's differently.

that easy for a txi file? thanks Rtas Vadum ... :thmbup1:

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Thanks Rtas Vadum, though not sure I understand. To make a .txi file I rename a copy of the .tga with Notepad and then "Save As" .txi? When I tried this it made the game crash, heh. :confused:

 

I got the Dark Shorts working for the most part but it's not right, though not sure what's wrong, atm. It's really one of the few times, seen female skin in the shoulder area and looks kind of cool, but too bulky in the neck area.

 

I may keep it broken even if learning how to fix it properly. :D

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Thanks Rtas Vadum, though not sure I understand. To make a .txi file I rename a copy of the .tga with Notepad and then "Save As" .txi? When I tried this it made the game crash, heh. :confused:

 

No, you'd just need to use notepad to make the txi, but when you save it, you name it exactly the same as the TGA. So if you named it P_BastilaPC01, you'd name the txi the same, i.e P_BastiliaPC01.txi

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