Jackpumpkinhead Posted July 15, 2010 Share Posted July 15, 2010 You'll need to match each wav to the appropriate lines in ScummSpeaks. That's going to be a very tough thing to do. What stage are you at? Did you unxwb the speech file? i have done nothing i am not sure what to do or where to start Link to comment Share on other sites More sharing options...
Benny Posted July 15, 2010 Author Share Posted July 15, 2010 No disrespect, but is it just me or does that list not match up? I gave it a quick test and it all seemed to. Which bits dont match? Link to comment Share on other sites More sharing options...
SKA-T Posted July 15, 2010 Share Posted July 15, 2010 I gave it a quick test and it all seemed to. Which bits dont match? Well, for instance. File 00000000.wav plays "To Elaine Marley!" Comparing against the speech.info file that should be either ZUL_55_entryway_16_26 or POT_55_entryway_17_1. The match in the spreadsheet says it's ZUL_55_entryway_69_2. The second entry in the spreadsheet says ANT_48_antique_1_2 whose text in the speech.info file is "I only sell the finest of pirate memorabilia" but the 00000001.wav plays "To this great party!" Or did my file numbering get totally jacked somehow in the conversion? Link to comment Share on other sites More sharing options...
TheJoe Posted July 15, 2010 Share Posted July 15, 2010 i have done nothing i am not sure what to do or where to start Look for bgbennyboy's earlier post for his Wavebank Extractor. Extract the zip in the audio file in the MI2SE folder and literally drag the file speech.xwb onto DECODE_AUDIO.cmd. It will take some time, but eventually you will have wav files of all the dialogue in the Decoded folder. Use bgbennyboy's spreadsheet to match each line. Note that some have been changed, removed etc. Also remember that will be a very time consuming process. Best of luck. Link to comment Share on other sites More sharing options...
kenand Posted July 16, 2010 Share Posted July 16, 2010 How can I extract image files with alpha channel? I find the way. I must save not raw than DDS format (save all DDS images) with monkey island explorer. I need only working translate tool for MISE 2.... Link to comment Share on other sites More sharing options...
paprik123456 Posted July 16, 2010 Share Posted July 16, 2010 I haven't tested the Monkey Island explorer 0.3 yet, but is it possible to get the 3D models of Guybrush or LeChuck out as well? What format is it? Is it packed in different format or can be opened in any 3D programs? Is it possible to get their textures too? Link to comment Share on other sites More sharing options...
Monkey Mania Posted July 16, 2010 Share Posted July 16, 2010 I haven't tested the Monkey Island explorer 0.3 yet, but is it possible to get the 3D models of Guybrush or LeChuck out as well? What format is it? Is it packed in different format or can be opened in any 3D programs? Is it possible to get their textures too? There are no 3d models included in the game. What you are seeing are pictures of 3d models. Link to comment Share on other sites More sharing options...
Benny Posted July 17, 2010 Author Share Posted July 17, 2010 Well, for instance. File 00000000.wav plays "To Elaine Marley!" Comparing against the speech.info file that should be either ZUL_55_entryway_16_26 or POT_55_entryway_17_1. The match in the spreadsheet says it's ZUL_55_entryway_69_2. The second entry in the spreadsheet says ANT_48_antique_1_2 whose text in the speech.info file is "I only sell the finest of pirate memorabilia" but the 00000001.wav plays "To this great party!" Or did my file numbering get totally jacked somehow in the conversion? It sounds like I probably messed up with the speech. I'll have a look at it. Link to comment Share on other sites More sharing options...
SKA-T Posted July 17, 2010 Share Posted July 17, 2010 It sounds like I probably messed up with the speech. I'll have a look at it. I think I have it figured out, but I don't see how to attach the spreadsheet to my post here. I also have xsb files with just the cue names in the proper order to use with the -b switch in the program you posted in order to name them properly as they are extracted from the wavebank file. For just the speech and commentary at the moment, working on the rest. Link to comment Share on other sites More sharing options...
Benny Posted July 17, 2010 Author Share Posted July 17, 2010 Zip it up and in advanced view go to 'manage attachments' or failing that send it me. What methodology did you use to match them up? I had just assumed that the cue names from the soundbank would match those in the wavebank, like in MusicNew. Link to comment Share on other sites More sharing options...
SKA-T Posted July 17, 2010 Share Posted July 17, 2010 Zip it up and in advanced view go to 'manage attachments' or failing that send it me. What methodology did you use to match them up? I had just assumed that the cue names from the soundbank would match those in the wavebank, like in MusicNew. In the soundbank file there are 128 bytes for storing the name of the soundbank and wavebank. Directly following that are indexes of the the cues in the soundbank. The order of indexes, starting at 0, is the same for the order of cues at the end of the file. At the end of each index the last 3 bytes indicate the position in the wavebank where that cue resides. In the speech soundbank all of the indexes are 19 bytes long except for the 0th, 6514th, and 6515th. Those 3 are 12 bytes long. So, for instance the first (0) index ends in 42 02 00. The first (0) name in the cue list is ZUL_55_entryway_69_2. So the position of of that cue in the wavebank is 578. Again counting from zero. And so on and so forth through all 7157 cues. It works the same for the commentary sound file except all the indexes in that file are all 12 bytes long. The music files seem to have multiples cues for the same sound, so those are giving me a little bit of trouble. And I don't see a manage attachments option, maybe I don't have those privileges yet? Anyway I'll send you directly the spreadsheet. Link to comment Share on other sites More sharing options...
Benny Posted July 17, 2010 Author Share Posted July 17, 2010 I've got a tool ready for re-encoding the DDS files back to DXT. The only thing holding it up now is the gzip settings. Right now the files I produce are smaller than the original files, I assume this is a memory/compression tradeoff though, so I'm trying to make them the same (larger) size as they are originally. I'm currently fiddling with WindowBits and CompressionLevel settings to try and find the magic combination. Link to comment Share on other sites More sharing options...
Benny Posted July 17, 2010 Author Share Posted July 17, 2010 Sorted it. I couldn't get the compression identical to the original files, the closest I could get was by setting the windowbits to -8, the memlevel to 1 and using the fastest compression preset. I could've made the GZip'ed files for MI2 much smaller but I assume that the game has the larger filesizes for a reason - possibly a tradeoff for less memory needed for decompression. Also - SKA-T - I've got your email, I'll post your stuff up tomorrow Link to comment Share on other sites More sharing options...
Benny Posted July 18, 2010 Author Share Posted July 18, 2010 Here are SKA-T's revised MI2 sound mappings. I'll update the music dumper soon. Link to comment Share on other sites More sharing options...
andrewvanmarle Posted July 18, 2010 Share Posted July 18, 2010 Has anyone managed to compile the voodoo and woodtick (etc) tracks to a sngle track with all the variations in it? I have the wav's but I have no idea how to put them together. Any suggestions, or completed files? Link to comment Share on other sites More sharing options...
Benny Posted July 18, 2010 Author Share Posted July 18, 2010 Has anyone managed to compile the voodoo and woodtick (etc) tracks to a sngle track with all the variations in it? I have the wav's but I have no idea how to put them together. Any suggestions, or completed files? http://www.lucasforums.com/showthread.php?t=204639 Link to comment Share on other sites More sharing options...
SKA-T Posted July 18, 2010 Share Posted July 18, 2010 Here are SKA-T's revised MI2 sound mappings. I'll update the music dumper soon. Thanks for putting that up. I should have an updated list with the matching dialog by the end of the day. It'll be a little easier to see than digging through the speech.info file if someone needs a quick reference. Link to comment Share on other sites More sharing options...
kenand Posted July 18, 2010 Share Posted July 18, 2010 I've got a tool ready for re-encoding the DDS files back to DXT. The only thing holding it up now is the gzip settings. Right now the files I produce are smaller than the original files, I assume this is a memory/compression tradeoff though, so I'm trying to make them the same (larger) size as they are originally. I'm currently fiddling with WindowBits and CompressionLevel settings to try and find the magic combination. If you finished it, please put it. I wish to use dds to DXT converter. And I'm looking for fonts: (Font for episode titles) and Phatt Island logo Link to comment Share on other sites More sharing options...
Benny Posted July 18, 2010 Author Share Posted July 18, 2010 If you finished it, please put it. I wish to use dds to DXT converter. Read the rest of the thread Link to comment Share on other sites More sharing options...
kenand Posted July 18, 2010 Share Posted July 18, 2010 Thank you for converter Link to comment Share on other sites More sharing options...
Laserschwert Posted July 18, 2010 Share Posted July 18, 2010 And I'm looking for fontsI'm pretty sure they are handdrawn. Link to comment Share on other sites More sharing options...
kenand Posted July 18, 2010 Share Posted July 18, 2010 I'm pretty sure they are handdrawn. I'm not sure. I found all fonts in MISE 1 used in graphics and translated pictures to Hungarian language Link to comment Share on other sites More sharing options...
Farlander1991 Posted July 18, 2010 Share Posted July 18, 2010 That's because it's MI1:SE. Most of the MI2:SE graphic texts are really handdrawn (in the same style as they were drawn in MI2 original) so you will have to redraw yourself by hand. Chances that there are fonts for that are close to nil. Link to comment Share on other sites More sharing options...
paprik123456 Posted July 19, 2010 Share Posted July 19, 2010 Guys, can somebody upload all music from MI1:SE and MI2:SE as mp3 somewhere, so we can download it?? appreciated Link to comment Share on other sites More sharing options...
SKA-T Posted July 19, 2010 Share Posted July 19, 2010 Guys, can somebody upload all music from MI1:SE and MI2:SE as mp3 somewhere, so we can download it?? appreciated Audacity is a free program and it will encode the wav files to just about any format that you want. Link to comment Share on other sites More sharing options...
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