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Republic Commando 2 - Delta Operations


Delta RC-2235 "Cyro"

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Posted

this mod is one of the biggest RC mods ever (with the arc trooper mod or RCII form sqon!) this mod includes a new campaign with missions on raxus prime, munilinst, a shipyard, and an unknown planet (outer rim), new multiplayer maps and maybe 1-2 CO-OP missions!

 

the mod got a cool, and a bit tragicle story! you'll operate together with the dread squad! the end of the story is cool and unexpected! here is a trailer:

 

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Posted

you too? I love the bf2142 soundtrack! PS: this is "Verdun!"

 

the mod will contain an easteregg! in every level there will be a hidden lightsaber!

here ingame the new weapons and lightsaber!

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Posted

Looks great, but the lightsaber is too static. I'm not sure how you'd do it, but could you try making it more dynamic? Dynamic I mean that the blade flickers on the edges and things. Are you planning on adding any lightsaber sounds for it as well?

Posted

RC3556 do u know how to edit the sounds ? is not so hard just slow. in the properties every wep listed has a cell for fire sound . you can copy the mpvoices (because it is small pak 35mb) and then in sound u kan import sounds to replace voices then reference fire sound to your nu pak. its just a case of copying pak paste elsewhere and change name slightly. eg MP_Voice.uax change to MP_Voice1.uax the fire sounds are all listed in the GEN_Sound.uax normally and its a massive file 120mb to copy just for a few nu sounds.

Posted

done:

-new weapons (top! any new weapon ideas?)

-new better skins (assault commandos, medics, 212th legion troopers...ect.)

-story with death of the new heroes

-new meshes (some of em done, don't know howmany left ---> ???% done!)

 

-intromap (kamino - deltatraining)

-new GEO_01briefing (other gunship seatplace, gunship crashes!)

-new GEO_01a (Clear landing zone, wait for pickup)

-new GEO_01b (republic assault on seperatist fortress)

-new GEO_01c (underground level in fortress/mining facility ---> 79% done!)

------

-new RAS_02a (missionbriefing in dropship over shipyard)

-new RAS_02b (drop over shipyard ---> 70% done!)

-new RAS_02c (infiltration of the shipyard ---> 50& done!)

Posted

I have a very interesting preposition. After you have finished this mod would you and your team like to work alongside carbonite modders on our Arc Trooper mod?

Posted
done:

-new weapons (top! any new weapon ideas?)

-new better skins (assault commandos, medics, 212th legion troopers...ect.)

-story with death of the new heroes

-new meshes (some of em done, don't know howmany left ---> ???% done!)

 

Hmm. By "better skins". What do you mean? Will they be...sharper/more detailed? Or just increased contrast and desaturated?

 

And what meshes are you referring to?

 

Also...

-story with death of the new heroes

 

Way to give away the end?

Posted

You should, it's a great game :D

 

Cyro- By "tank" you mean large projectile chucking behemoth? Or "tank" as in pathetically small metal or plastic shape used to contain a substance?

 

If it's the large projectile chucking kind, does it have animations? Or does it just sit there?

Posted

"that's a big negative, over!"

 

it's just a static mesh! just a small vehicle with triple A turrets! and unfortunately you can't destroy it, drive it and it doesn't hurt you! it's just for "the atmosphare!" sometimes they appear and are killed by infantery or an airstrike!

 

and heeere: UPDATE:

new NCP classes done:

-shaddow droids

-Spec Ops Clone

 

in progress:

-Commando droids

Posted

Yes id also like to see these weps added into rc mod....

TRANDO KNIFE/SLAVER BLADE

BACTA HEALER( AS A ELECTRIC SHOK GUN)

GEO FORCE PIKE

WOOKIE WELDER ( AS A FLAMETHROWER)

DROIDEKA BLASTER

SBD BLASTER

E WEB PIKUP (LIKE RAMBO STYLE HEAVY WEAPON PORTABLE)

LANDMINES

RESTRAINING BOLT

Also more TRANDO SCAV DROIDS

and the BEAST KASHYYK used

also the REMOTE DROID PIKUP

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