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Newbiemodder's Korriban Expansion


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  • Replies 81
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Posted

There's no reason you to apologize anything. These things happens in modding.

 

Thank you for making this great mod.

 

Looking forward your next mod. Heh.. Soon i hope.

  • 2 months later...
Posted
ummm visa is a rackeoul help!

Heh heh... yup, typical TSL patcher issue. Appearance.2da problem pal :raise:

(and heads.2da most probably)

 

u need to edit that/those file/s. I can't do it from here ... :lol:

 

U have Kotor Tool right? who doesn't these days?? :cool:

  • 1 month later...
Posted

I have asked for and recieved permission from NM to check on compatability once I get the time and ambition to do it. From what I remember compatability should be fairly easy, I just need to check out a few things first, it mainly has to do with the .mod file for Korriban

Posted

There are .utc files for HK's in 701KOR.mod that may undo changes tslrcm 1.8.2 fixed, I am in contact with the creators of TSLRCM and M4-78EP to ensure the compatibilty.

Posted

That was the conflict I had with content I made I was trying to implement, a scene I made around an area had HKs that I had to remove. I can share the scripts I used if necessary.

Posted

I couldn't find my NSS files (again!) but what I did was get the UTC names of the HKs with the whereami armband and then attach an NPC removal script to dialog before the area in the same module. Pretty simple the HKs cleared out and made space for my cutscene.

  • 5 months later...
Posted

Thanks Z.

 

There seems to be some conflict with the retextured area I used causing it to crash for some people. The fix just restores the original game textures for the area.

Posted

Great mod, but I've got some problem of my own... When it's time for Jolee to leave, the dialogue plays normally, but he either stays at my party or it gives me a message like "I am broken, very very broken" and neither Kreia nor Jolee are at my party. Are there others that have a similar problem out there?

  • 1 month later...
  • 2 weeks later...

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