newbiemodder Posted September 16, 2012 Author Posted September 16, 2012 Sorry about that glitch there mickotor. For some reason, some people get hung up entering the Sancturary. The workaround is the original Goto's yacht room without my retexturing.
mickotor Posted September 16, 2012 Posted September 16, 2012 There's no reason you to apologize anything. These things happens in modding. Thank you for making this great mod. Looking forward your next mod. Heh.. Soon i hope.
Darth Tartarus Posted November 21, 2012 Posted November 21, 2012 I know this mod works with TSLRCM 1.7, but does it work with 1.8.1, or do I need some special compatibility patch?
GeorgNihilus Posted November 22, 2012 Posted November 22, 2012 ummm visa is a rackeoul help! Heh heh... yup, typical TSL patcher issue. Appearance.2da problem pal (and heads.2da most probably) u need to edit that/those file/s. I can't do it from here ... U have Kotor Tool right? who doesn't these days??
Canderis Posted December 30, 2012 Posted December 30, 2012 Hows compatibility for m478 and this looking?
kyrie Posted January 7, 2013 Posted January 7, 2013 I have asked for and recieved permission from NM to check on compatability once I get the time and ambition to do it. From what I remember compatability should be fairly easy, I just need to check out a few things first, it mainly has to do with the .mod file for Korriban
Darth Tartarus Posted January 8, 2013 Posted January 8, 2013 Well, I have both this mod and M4-78 EP...no problems for me!
razorxp Posted January 9, 2013 Posted January 9, 2013 newbie modder can you refresh miror download fo this mod?? because from mirror filefront(gamefront) i can"t download
kyrie Posted January 9, 2013 Posted January 9, 2013 There are .utc files for HK's in 701KOR.mod that may undo changes tslrcm 1.8.2 fixed, I am in contact with the creators of TSLRCM and M4-78EP to ensure the compatibilty.
Sith Holocron Posted January 10, 2013 Posted January 10, 2013 Before someone else tries to mention here what the potential conflict is: it's an appearance of an HK-50 squad.
Darth Tartarus Posted January 10, 2013 Posted January 10, 2013 Really? I got attacked by the HKs as normal on Korriban.
90SK Posted January 10, 2013 Posted January 10, 2013 That was the conflict I had with content I made I was trying to implement, a scene I made around an area had HKs that I had to remove. I can share the scripts I used if necessary.
Sith Holocron Posted January 10, 2013 Posted January 10, 2013 Whatever speeds compatibility with TSLRCM would be appreciated, 90SK.
Hassat Hunter Posted January 10, 2013 Posted January 10, 2013 Really? I got attacked by the HKs as normal on Korriban. From what I gather, it could be the HK's from 1.7 (or 1.6)? Some fixes where applied to them in 1.8 though.
90SK Posted January 10, 2013 Posted January 10, 2013 I couldn't find my NSS files (again!) but what I did was get the UTC names of the HKs with the whereami armband and then attach an NPC removal script to dialog before the area in the same module. Pretty simple the HKs cleared out and made space for my cutscene.
newbiemodder Posted June 23, 2013 Author Posted June 23, 2013 Thanks Z. There seems to be some conflict with the retextured area I used causing it to crash for some people. The fix just restores the original game textures for the area.
phenex77 Posted June 23, 2013 Posted June 23, 2013 one last issue i found, the great escape mission does not update in the log and the jawa is no longer available after poxus encounter
newbiemodder Posted July 1, 2013 Author Posted July 1, 2013 Check my mod thread for a little update regarding this mod. http://www.lucasforums.com/showthread.php?t=206819
maltron66 Posted July 5, 2013 Posted July 5, 2013 Great mod, but I've got some problem of my own... When it's time for Jolee to leave, the dialogue plays normally, but he either stays at my party or it gives me a message like "I am broken, very very broken" and neither Kreia nor Jolee are at my party. Are there others that have a similar problem out there?
Daos300 Posted August 21, 2013 Posted August 21, 2013 I'm having the same problem a few others have where it crashed in the Sanctuary. How do I fix this?
newbiemodder Posted August 23, 2013 Author Posted August 23, 2013 Private Message me your email...I will send you a generic fix...I thought I put one on a shared file somewhere but I guess I forgot.. Here is a link for a Sanctuary Fix http://www.mediafire.com/download/280nl6q1pnnlb3w/Sanctuary_Fix.zip It is an untextured room model. It will look like Goto's yacht rather than my retextured room. Sorry.
Daos300 Posted August 23, 2013 Posted August 23, 2013 No problem. The KOTOR games are hard to mod, there is bound to be some strange and unusual problems along the way.
Col_Zechs Posted September 2, 2013 Posted September 2, 2013 This mod works for Restored Content Mod 1.8.2?
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