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HotOR 1.5


Qui-Don Jorn

How should HotOR 1.5 (Final) be released?  

10 members have voted

  1. 1. How should HotOR 1.5 (Final) be released?

    • Patch and Full versions
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    • Full only
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    • Patch Only
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Well, after all this time I suppose I'll do this thing (wip)...I've been thinking about it for awhile, just never really cared to before now I guess.

I would like to get some feedback and opinions on what people think of what I've been doing.

 

 

First order of bidness: Vash's new saber

=================================

What do you think? without shroud holes?

 

picture.php?albumid=677&pictureid=7860

 

 

or with?

 

picture.php?albumid=677&pictureid=7861

 

I like this one alot, actually. Got all excited to map and skin it when I did it.

 

And if anyone has anything to say or suggest for me to do for this last version( I know I keep saying that) I would really like to hear it.

 

One thing Ive been meaning to do is go look for new textures on some texture site,..still don't know if that'll ever happen.

-Jorn

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awesome. ...holes. i like holes.

 

here ya go. mapped and skinned. im keeping the dark green grip texture from the last two versions.

 

picture.php?albumid=677&pictureid=7869

 

 

picture.php?albumid=677&pictureid=7868

 

picture.php?albumid=677&pictureid=7867

 

sorry these pics kinda suck..think im gonna use cm_baremetal rather than chrome this time. whaddya think?

 

So, what else is going to be remodeled and whatnot in 1.5

Dorian Fenns dbl saber

the exiles single bladed, (maybe dbl too)

Nebelish's (Kressh tomb saber) already done actually...

aaaand....some other crap. like new loadscreens and such.

 

-jorn

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^^ the hand placement seems a little high on the hilt, no? Not sure if the screen was just a prelim or not. Still, really nice work!

 

Thanks. uum. i never mess with placement actually, i could i guess, ive just always lined it up with the top of the game hilt and go with that.

So what do you do? just move the pivot down from where it would be centered on the new hilt? then hit reset x form?

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Ok, here are a couple more...

Now that Neeb's got a decently cool model...you may actually want to start using his..:)

 

picture.php?albumid=677&pictureid=7876

 

got some stretching going on here...

picture.php?albumid=677&pictureid=7877

 

aand..

picture.php?albumid=677&pictureid=7878

 

 

and I was thinking non symmetrical, like this top one

picture.php?albumid=703&pictureid=7880

 

So after like 10 minutes I did this, which won't make it, but something like it.

picture.php?albumid=677&pictureid=7879

 

some days are not meant for modeling.

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Ok..got a question, if anyone knows..and I apologize if I wasn't supposed to combine WIP's, (though I doubt anyone will care).

Has anyone done a selectable Gadon head for TSL before? I did a tiny bit of searching and didn't see anything. (im so lazy)

 

 

picture.php?albumid=689&pictureid=7886

 

picture.php?albumid=689&pictureid=7887

 

 

Needs more work of course..Ive never tried to do DS transistions before..

 

If i can make some better than decent DS transistions i may release this..cause Gadon makes a good sithy.

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Uh. Even though Gadon is in a gang, seeing him go dark side seems just wrong. Honestly, his gang looks more like an armed humanitary group. Just like the UN Blue Hats...

 

Well, still. If he was a playable character he'd still have to have DS transistions. Whether he was a saint in K1 or not. Making him a selectable head in TSL has nothing to do with the first game.

 

 

 

EDIT: Ok, while Im on it..I was hoping someone could help me out with a script.

What I need to do, and I've already told myself it isn't possible, is to have Tienn's dialog resume after closing down his store. But only if you bought a certain item from him.

So what happens is, you open his store, buy a saber part, and then when you close the store, he starts talking to you again..therefore firing a script that adds a journal quest entry.

Or it dosen't even need to make him talk, just fire a script to add the journal entry, but only if you bought the part...

Here's where I left off...and I've tried dozens of things

  int StartingConditional ()
  {
  string sTag = GetScriptStringParameter();
  if ( GetIsObjectValid( GetItemPossessedBy( GetFirstPC(), "quilpart02"))) return TRUE;
  AddJournalQuestEntry(quil_saber, 10);


  return FALSE;

  }

 

Im clueless, too complicated for me. You probably can't fire an action from a conditional, i know, but if I can get the dialog to continue, then fire the entry from there. whaddya think?

 

 

And one more update:

I remodeled the Exile's single bladed

 

picture.php?albumid=677&pictureid=7896

 

picture.php?albumid=677&pictureid=7895

 

 

It looks pretty good in game actually..still uses the chrome1 texture.

so on and so forth...

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And who is this fine fellow on the bottom? :xp:

 

LOVE the hilts btw.

 

 

Thanks.

Kell Shineda..guess I should add that in huh?

 

 

EDIT:

 

Ok,..Soooo..aaangrrry.

 

what is wrong with this? can anyone tell me?

I modified a script that TimBob set me up with, and it's going in a trigger.

 

I can't get it to check for the part,..it just adds the quest entry without me having the part yet.

it just fires when i hit the trigger. and im putting it in the onExit field of the trigger. is that bad?

 

   void main ()
   {
      object oItem = GetObjectByTag("quilpart02");
      if (GetIsObjectValid(oItem))
      AddJournalQuestEntry("quil_saber", 10);
      }
      {

      object oTrigger = GetObjectByTag("quil_journal");

      DestroyObject(oTrigger);


   }

 

There might alot wrong with it, I dont know...

Should it be a conditional? therefore I would need to do a return TRUE/FALSE; thing.

Or maybe add the ";" to the end of the second line?

 

uugh. I wish I knew what I was doing!!

 

hhhHHHEEELLLP MEEeeee!

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You haven't got AddJournalEntry in the {}. That means it will run no matter what. And the braces were the wrong way round.

 

Try this.

 

void main ()
   {
      object oItem = GetObjectByTag("quilpart02");
      if (GetIsObjectValid(oItem))
      {
      AddJournalQuestEntry("quil_saber", 10);
      }

      object oTrigger = GetObjectByTag("quil_journal");

      DestroyObject(oTrigger);


   }

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Alrighty, thanks to TimBob I got a new quest for HotOR working but I need to re-test it..and probably tweak the placement one more time...so, thanks TimBob.

Then here are some more remodels...the first one here will be Mira's new one, which, looks alot like the new Exile single bladed I know, but what i wanted to do wasn't working, so this happened instead.

 

picture.php?albumid=677&pictureid=7943

 

 

Secondly, I got some pics from randomsabers awhile back, and this is the second try at this one..Visas Marrs new "Klaxon" hilt, ...and I'll probably rename it later.

picture.php?albumid=677&pictureid=7942

 

picture.php?albumid=703&pictureid=7948

I couldn't get the shroud like that,, so I just left the one..

 

Then, Bao-Dur got special treatment, as he has new armor and a new hilt, entitled "the Liberator". The armor is a reskin of the Electromesh armor, I did a blue and a red one.

picture.php?albumid=677&pictureid=7941

 

picture.php?albumid=703&pictureid=7721

 

picture.php?albumid=689&pictureid=7945

 

picture.php?albumid=689&pictureid=7944

 

..and lastly, here's just a random bit of stupidity.

 

picture.php?albumid=689&pictureid=7947

 

groovy.

 

 

EDIT

Here is the new Raith redstar hilt...looks bad@#@ in game and is mathematically perfect. One of the best hilts I've ever modeled.

 

picture.php?albumid=677&pictureid=7960

 

And that is the last one I needed for 1.5...now to fix this damn trigger.

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