Dark_Ansem Posted June 1, 2011 Share Posted June 1, 2011 I've seen many mods that add glowing stuff to the game (blades, even eyes!). how do they do that? Link to comment Share on other sites More sharing options...
DarthParametric Posted June 1, 2011 Share Posted June 1, 2011 Tsk, tsk, search holds all the answers you seek young Padawan. Hint - envmaptexture CM_Bright Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 1, 2011 Author Share Posted June 1, 2011 but, master, there is no tutorial. and search returns many misleading answers that, paired with questions never answered, lead to the dark side... Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 1, 2011 Share Posted June 1, 2011 Lol Just erase the part that you want to glow on your skin. Then, make a file in notepad called "envmaptexture CM_Bright" and save it as "yourskinname.txi". See how that works for you. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 1, 2011 Author Share Posted June 1, 2011 thanks but 2 more questions: erase texture? is it possible to change the color of the glow? Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 1, 2011 Share Posted June 1, 2011 erase texture? Yes, open up your .tga and literally erase the part that you want to glow. The higher the opacity, the brighter it will glow. Look at the screens here. The two glowy swords are all 100% transparent (in the glowy areas, obviously). is it possible to change the color of the glow? Yes and no. You can change the color by making your own .txi but I've never tried. So if you don't do that you're stuck with the blue glow. Link to comment Share on other sites More sharing options...
harark1 Posted June 1, 2011 Share Posted June 1, 2011 Oooo, gives me good Ideas. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 1, 2011 Author Share Posted June 1, 2011 Yes, open up your .tga and literally erase the part that you want to glow. The higher the opacity, the brighter it will glow. Look at the screens here. The two glowy swords are all 100% transparent (in the glowy areas, obviously). Yes and no. You can change the color by making your own .txi but I've never tried. So if you don't do that you're stuck with the blue glow. that is the sword mod I meant, you got it thanks! in making our own .txi how limited are we? I mean in the choice of colours/defining brightness etc. Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 1, 2011 Share Posted June 1, 2011 that is the sword mod I meant, you got it thanks! in making our own .txi how limited are we? I mean in the choice of colours/defining brightness etc. I just finished that mod, glad you like it I have NO idea about new .txi's, but I wish I did. I have those same questions so if anyone knows it'd be appreciated. Link to comment Share on other sites More sharing options...
DarthParametric Posted June 2, 2011 Share Posted June 2, 2011 Refer to this for some info on valid TXI arguments: http://www.lucasforums.com/showthread.php?t=175937 By the way, you don't want to "erase" areas you want to glow (or be otherwise affected by environment maps), you need to set up an alpha channel that dictates transparency in the appropriate areas. You'll need to experiment to find the most appropriate level of transparency for the particular effect you are trying to achieve. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 2, 2011 Author Share Posted June 2, 2011 Refer to this for some info on valid TXI arguments: http://www.lucasforums.com/showthread.php?t=175937 By the way, you don't want to "erase" areas you want to glow (or be otherwise affected by environment maps), you need to set up an alpha channel that dictates transparency in the appropriate areas. You'll need to experiment to find the most appropriate level of transparency for the particular effect you are trying to achieve. that thread is VERY useful! it also shows us how to add a Normal Map (bump map) to everything! and since I know how to make them from a diffuse texture... they're the blueish ones, right? too bad there can be no Specular / Diffuse Map. something like this but in TGA (sorry for the off-topic :'( ) Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 3, 2011 Share Posted June 3, 2011 By the way, you don't want to "erase" areas you want to glow (or be otherwise affected by environment maps), you need to set up an alpha channel that dictates transparency in the appropriate areas. You'll need to experiment to find the most appropriate level of transparency for the particular effect you are trying to achieve. Meh, I just erase it. Works fine for me. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 3, 2011 Author Share Posted June 3, 2011 I take it you don't simply erase it in paint Link to comment Share on other sites More sharing options...
Rtas Vadum Posted June 3, 2011 Share Posted June 3, 2011 I take it you don't simply erase it in paint No, it has to be a program like Photoshop, Gimp, or any other that supports transparency(i.e a "blank" area of an image). Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 3, 2011 Author Share Posted June 3, 2011 I have GIMP, even if it's very user-unfriendly Link to comment Share on other sites More sharing options...
harark1 Posted June 3, 2011 Share Posted June 3, 2011 I have GIMP, even if it's very user-unfriendly Why do you speak lies??? Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted June 4, 2011 Share Posted June 4, 2011 Why do you speak lies??? He dosen't, I don't much dig it either. i use old-ass Photoshop 7 Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 4, 2011 Author Share Posted June 4, 2011 so I'd have to set tranparent/alpha channel the part I want to be glowing? Link to comment Share on other sites More sharing options...
harark1 Posted June 4, 2011 Share Posted June 4, 2011 Exactly. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 4, 2011 Author Share Posted June 4, 2011 any insight then on how to change the color of the glow? EDIT: if adding an alpha channel means seeing the texture vanish under a multitude of grey squares I did it. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted June 4, 2011 Share Posted June 4, 2011 any insight then on how to change the color of the glow? EDIT: if adding an alpha channel means seeing the texture vanish under a multitude of grey squares I did it. Depends on exactly what your going for. If it is eyes, you could isolate that part of the texture on a separate layer, color it as you want, and try the "Color to Alpha" tool(in Gimp), which will make the eyes transparent, but keeping some of the color you want them to be Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 4, 2011 Author Share Posted June 4, 2011 for example, going for sith eyes such as those of the "Dark Harbringer"/"Wound in the force" mod Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Kyr'am Galaar Posted June 5, 2011 Share Posted June 5, 2011 I have GIMP, even if it's very user-unfriendly Lies! All lies!!! Oh, GIMP! How great thou art! Hmm. Looks like everyone just about covered everything. So I'm just gonna go lurk around somewhere... Someone (Possibly Jai'galaar Bralor)------> <-------Me. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted June 5, 2011 Author Share Posted June 5, 2011 it still is necessary to know how to change the color of the glow in the txi. not everything has been covered. Link to comment Share on other sites More sharing options...
DarthParametric Posted June 5, 2011 Share Posted June 5, 2011 You don't determine colour via the TXI. The envmap just adds a glow to the areas of your texture with transparency. You don't make those areas completely transparent - you just add a tiny little bit of transparency via the alpha channel. Thus the texture itself dictates the colour. If you make the transparency value too high, you'll bleed too much of the envmap through and end up with white. I'd probably start with an RGB value of around 200,200,200 and experiment. You probably need to oversaturate the colour of the affected areas of the texture as well to compensate for the washout effect of the envmap blending. Link to comment Share on other sites More sharing options...
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