Ferc Kast Posted August 23, 2011 Share Posted August 23, 2011 Well, I have looked forward to making this thread for quite some time. I am pleased to finally announce this mod. I am quite grateful for everyone who has helped me learn everything I currently know about modding; Also, I am grateful for those who have encouraged me over the years. So, after that introduction, I am now announcing... Plot Introduction Years after the Battle of Telos IV, the Republic struggles to recover from the war. A series of systems have seceded from the Republic. Attacking from an unknown source, the planet Darrax is under attack. In the midst of a debate in the Senate, the Jedi Council sends a lone Jedi to investigate... Companions Show spoiler (hidden content - requires Javascript to show) Xin Koran Vox Subal Mahkon Ora Vaona HK-47 Master Adri Vale T3-M4 Kira Sadow Saverak Vornskar Jarl Dawas 2 MORE TO BE DECIDED... Planets Show spoiler (hidden content - requires Javascript to show) The Corsair Nova Darrax Danjir IV Ryloth Korriban MORE TO BE DECIDED... Progress Show spoiler (hidden content - requires Javascript to show) The Corsair Nova: 35% Darrax: 0% Danjir IV: 0% Ryloth: 0% Korriban: 0% Team Recruitment I am looking for additional modders to help with this mod in the following areas: Modelers (mostly planets) Skinners (characters & modules) Dialog Writers Side Quest Ideas Screenshots Show spoiler (hidden content - requires Javascript to show) Deadly Stream Thread Kast's Echo Thread Link to comment Share on other sites More sharing options...
Snard Posted August 23, 2011 Share Posted August 23, 2011 I'm glad you finally uploaded it. You've been talking on Hssiss about it for months. Good luck:) Link to comment Share on other sites More sharing options...
newbiemodder Posted August 23, 2011 Share Posted August 23, 2011 Good luck Ferc! Link to comment Share on other sites More sharing options...
mr_dad Posted August 23, 2011 Share Posted August 23, 2011 Nice. I can help with skinning the characters. Link to comment Share on other sites More sharing options...
Warlord664 Posted August 23, 2011 Share Posted August 23, 2011 Very cool! Glad you made the thread. I might be able to give you some side quest ideas. Link to comment Share on other sites More sharing options...
LDR Posted August 23, 2011 Share Posted August 23, 2011 You actually made the thread! Congrats! And the screenies look great! Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 8, 2011 Author Share Posted October 8, 2011 Well, I realized I hadn't posted in here for a while. I've done some more work on this between school and work. The initial areas are almost done & playable. I should be starting to work on the first planet relatively soon. I also got a couple skins ready for further in the mod. (Trying to do each area chronologically; But, I may start jumping between various areas just to get them done. ) On a side note, since the last update, I found out that my laptop is entirely supported on Windows 7; So, I made the upgrade from Vista to Windows 7. (I backed up everything before upgrading, so no work was lost in the process.) I noticed one problem when I was testing my initial areas for any bugs: Upon transiting to the second area, my temporary party member is on the wrong side of a static door. Any ideas how to fix this problem? Anyways, just wanted to let you guys know that I haven't stopped working on this, despite not making an update post in a couple months. Link to comment Share on other sites More sharing options...
newbiemodder Posted October 8, 2011 Share Posted October 8, 2011 You could move the starting point of the module a little farther away from the door to allow for the party members to be seen...use the whereami armband or equivalent to get the coords then make the changes in .ifo file. Otherwise, when you start to move, the party member should catch up to you the farther you get from him/her. Link to comment Share on other sites More sharing options...
JebusJM Posted October 11, 2011 Share Posted October 11, 2011 I didn't see this thread at first, but the mod sounds really interesting. Maybe Jebord Esio can make a cameo...? Link to comment Share on other sites More sharing options...
harIII Posted October 11, 2011 Share Posted October 11, 2011 Well, I realized I hadn't posted in here for a while. I've done some more work on this between school and work. The initial areas are almost done & playable. I should be starting to work on the first planet relatively soon. I also got a couple skins ready for further in the mod. (Trying to do each area chronologically; But, I may start jumping between various areas just to get them done. ) On a side note, since the last update, I found out that my laptop is entirely supported on Windows 7; So, I made the upgrade from Vista to Windows 7. (I backed up everything before upgrading, so no work was lost in the process.) I noticed one problem when I was testing my initial areas for any bugs: Upon transiting to the second area, my temporary party member is on the wrong side of a static door. Any ideas how to fix this problem? Anyways, just wanted to let you guys know that I haven't stopped working on this, despite not making an update post in a couple months. You have to get your x, y, and z coordinates with the whereami armband. Then open up the module.ifo file for that specific area and then change the mod entry coordinates. They should be somewhere near the top. Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 11, 2011 Author Share Posted October 11, 2011 You have to get your x, y, and z coordinates with the whereami armband. Then open up the module.ifo file for that specific area and then change the mod entry coordinates. They should be somewhere near the top. Strangely, after tweaking the starting coordinates, my party member still sometimes spawns on the wrong side of the door. But, at other times, he spawns in the correct spot. Link to comment Share on other sites More sharing options...
harIII Posted October 11, 2011 Share Posted October 11, 2011 Try starting a new game. This type of modification often requires a new game to see the effect. Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 20, 2011 Author Share Posted October 20, 2011 Well, update time: First, I fixed the bug mentioned in my last post. Second, there are now journal entries for the quests so far. So, I am going through & adding the entries/quests in-game. Finally, I am almost done with the initial version of the Corsair Nova. As such, I expect to be working on the next planet soon. With this in mind, I thought to give a video clip from the beginning of the Corsair Nova. (Side note: still trying to tweak the camera so it shows the player at the beginning instead of the droid.) (This BBCode requires its accompanying plugin to work properly.) I didn't see this thread at first, but the mod sounds really interesting. Maybe Jebord Esio can make a cameo...? Maybe, if the model used for him is in TSL's game files. Try starting a new game. This type of modification often requires a new game to see the effect. Worked perfectly when I restarted again, but only after you suggested it. Link to comment Share on other sites More sharing options...
Scorge Posted October 20, 2011 Share Posted October 20, 2011 Looks awesome Link to comment Share on other sites More sharing options...
Warlord664 Posted October 20, 2011 Share Posted October 20, 2011 Looks very good so far ferc ty for the video! Link to comment Share on other sites More sharing options...
LDR Posted October 21, 2011 Share Posted October 21, 2011 Yummy video! I could only wonder what will happen on Darrax... Link to comment Share on other sites More sharing options...
UltimateHK47 Posted November 17, 2011 Share Posted November 17, 2011 Id love to help out in dialog writing and side quest ideas. Hope its going well. Link to comment Share on other sites More sharing options...
Lord Dagron Posted November 20, 2011 Share Posted November 20, 2011 Looks awesome Ferc. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted November 20, 2011 Share Posted November 20, 2011 yes, when your vO's come out for that seen it will be brilliant. Do you still need team members, my offfer stands above. Link to comment Share on other sites More sharing options...
Ferc Kast Posted December 10, 2011 Author Share Posted December 10, 2011 It's been going slowly since my last update; However, things are starting to progress more in its development. I should have some new screenshots in the next post of how things are coming along. I have found a minor bug, which I thought I ought to ask here rather than make a new thread: On a new party member, I made a custom item that only they are able to use; However, by using the useable by NPC property on it, it says "Useable by: Atton" instead of "Useable by: (Insert New Party Member's Name Here)." Does anyone know what exactly do I have to edit to fix this bug? Link to comment Share on other sites More sharing options...
Ferc Kast Posted December 14, 2011 Author Share Posted December 14, 2011 Well, it's time again for a mini update for EotF. Last time, I asked about a minor bug I had found. Since then, Ive found a temporary fix for my problem until someone can figure out how to fix it the way I was hoping for it to be fixed. Also, I am starting to work on the next module in-game. (Yay for Darth333's whereami band.) Finally, I am getting around to reskinning those terrible looking "potato sack(s)" from the vanilla KotOR II; Personally, I find it to look more Jedi-esque now. However, I would like to find out what your opinions are about the reskin. I also wondered if there was interest for me to release it for TSL in addition to including it in EotF. So, give me your input so I can take the needed action(s). Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 14, 2011 Share Posted December 14, 2011 Wow sweet. Yes i think you should release it as a seperate mod. I like it and think many would welcome it into their override. Link to comment Share on other sites More sharing options...
Xinaith Posted December 31, 2011 Share Posted December 31, 2011 I'm a bit confused, is the mod for KOTOR or TSL? Link to comment Share on other sites More sharing options...
DeathScepter Posted December 31, 2011 Share Posted December 31, 2011 TSL Link to comment Share on other sites More sharing options...
Xinaith Posted December 31, 2011 Share Posted December 31, 2011 Oh alright, Thanks. Link to comment Share on other sites More sharing options...
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