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Troopers are pretty boss


Rogue Nine

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Having a lot of fun playing my trooper, probably more than is legally allowed. I really like the storyline so far and the abilities I have access to are buckets of awesome. I think I've led off every major battle I've fought with Mortar Volley just because it blasts the bejeezus out of everything.

 

I just got my ship and am preparing to leave Coruscant. Just one question though... do you think it's a bit pretentious of me to nickname my ship "The Clap"?

 

:joy:

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Just wait till you progress in the storyline, there are some pretty epic moments ahead for you :D :D

 

I've really loved playing as a Trooper in this game, especially since I'm a Vanguard... I'm right up there, in the enemies faces, stock striking them out and then mortar volleying a group a few metres away.

 

Of course since you're a Commando, you'd wanna keep things at a distance, but the way the Trooper can be an effective ranged and melee class depending on advanced class is pretty awesome.

 

Also, I call my ship "Gunsight One" but that's cause I lurve Macross references :p

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Apparently the Trooper mirror class Bounty Hunter has Grey DeLisle doing the female voice. I never play female chars, but that may very well tempt me to create a second BH at some point.

 

I've playeg a bit of everything pretty much between beta and live, and I have to say the Trooper/BH is a pretty good mix. It's probably the class I'd recommend to people new to MMOs. The BH is especially friendly with a healer as the first companion. Really lets you wade in with abandon.

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It's probably the class I'd recommend to people new to MMOs. The BH is especially friendly with a healer as the first companion. Really lets you wade in with abandon.
Wait you wouldn't recommend a smuggler scoundrel healer for someone's first go solo in a MMO? :D

 

I know I wouldn't after experiencing it first hand.

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Wait Jennifer Hale voices the female trooper? What the hell am I doing playing a smuggler!

 

Trooper is my next playthrough, that is if I don't abandon my smuggler tonight.

I totally recognized Jen Hale's voice as the trooper and that pretty much sealed the deal for me. :D

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I’m not 100% sure if it is that Troopers are easier or that I just better at the game mechanics now, but I played up to level 8 last night and didn’t die and unlike my smuggler I killed everything. After that, I finally died a couple times when I got cute against an elite and strong at the same level as my toon without the benefits of buffs and under equipped and trained (by under trained I mean I leveled up, but had not visited a trainer). Overall, I will agree with Rogue Nine Troopers are boss.

 

I would highly recommend a Trooper for anyone that hates dying or that is a casual gamer. The starting abilities make the fights a breeze and can very easily be adapted to also control mobs ability to shoot at you. Unlike with a smuggler I hardly ever had to pause between battles to recuperate and I could easily slaughter everything within an area.

 

Loved the voice of Jennifer Hale too, many of the lines were dead pan soldier banter, but she does them to perfection. I could almost hear her say “This is Commander Shepard and this is my favorite store on the Citadel.”

 

This is definitely going to be my second playthrough. Going to get her off world tonight and then go back to my smuggler.

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If you go Commando/Mercenary at level 22 you'll get a 60 sec stun that is quite handy for dealing with groups of elites/strongs. Stun the strongest, take out the weaker mobs, then fight the stunned mob one-on-one (or technically two-on-one, once you have a companion). If you go that route you'll also have your base AC healing abilities even if you don't spec healer, which can be useful in a jam and handy for off-healing in groups.

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And as DP said, the Bounty Hunter pretty much fills that role on the Sith Empire side. Dying doesn't happen often and you can handle quite a lot on your own. At some point (esp. if you're a few levels above the enemies level) you can eliminate groups with one or two AOE skills, taking out enemies at a staggering rate.

 

Edit: @DP: yep, that's exactly how I do that, mostly for the Heroic +2 quests that I can do on my own.

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I think I've led off every major battle I've fought with Mortar Volley just because it blasts the bejeezus out of everything.[/Quote]

Got Mortar Volley last night and the part which was a little difficult or at least took some strategy as a smuggler with a companion to complete was easy solo as a trooper.

 

Really difficult to go back to smuggler after that, but I can't waste a level 38 character half way done with Quesh. Plus I told the guild I'd do the healer thing.

 

Haven't decided on an advance class on my trooper, anyone have any advice? For now she is parked at the cantina on the fleet awaiting my decision (and my completing my smuggler).

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Depends on what you want to do with her. I went Commando, since I intend to focus on Ranged DPS with mine, with some minor healing abilities. If you want to go tank, then Vanguard is the path to follow. I think Lynk is one and he seems to like it (then again Lynk's choice in anything is usually suspect, so take that with a grain of salt :xp: )

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I’m not 100% sure if it is that Troopers are easier or that I just better at the game mechanics now, but I played up to level 8 last night and didn’t die and unlike my smuggler I killed everything.

I'm 100% sure. Troopers are easier. Like you, I chose a smuggler as my first character and I can't count how many times I've died. Then I tried a trooper. OMG, what a difference! Killing was way easy. I didn't even have to think too much about which foe to take out first. Just launch a grenade barrage, then finish them off with a few blaster shots--done deal. Leveling up was so much faster. It took me like twenty minutes to get my trooper to the same level it took my smuggler two hours to achieve. Or it seemed like it anyway.

 

But, I've left my trooper on Ord Mantell and went back to my smuggler for the time being. Miqui may not have a lot of armour or massively destructive weapons, but her story is great so far and having to use stealth and surprise to defeat an enemy is more challenging and fun for me.

 

For my trooper, the recipe is the bigger the gun and the stronger the armour the better--just aim, fire, then loot. Troopers are definitely a lot easier to play!

 

Just out of curiosity, Mimartin, are you taking your smuggler all the way up the sawbones route? Or have you gone with some other skills as well?

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Just out of curiosity, Mimartin, are you taking your smuggler all the way up the sawbones route? Or have you gone with some other skills as well?

 

Now at level 39, she is still straight 100% sawbones. What I have noticed with this route is you must make sure companions are more up to date than your toon. If the reward is better armor for you or your companion, take the companion gear, especially weapons. Also have to slow down and inspect my surroundings every time. Take the strongest out of the fight while killing the lower level mob, heal and then take out the big boy focused on healing companion on the strongest. The stronger the boss the less likely I’m even to cause any damage. Works really well with 95% of the battles, where it does work at all is battles out of cut scenes. Last night I died within 6 seconds coming out of a cut scene in a story quest line boss on Quesh. Call the medical probe and had no trouble the second try when I could use my smuggler's skills.

 

So far, I’ve only found a smuggler quest line boss on Tatooine and a bonus boss on Quesh that I haven’t been able to defeat. Another bonus boss on Balmorra killed me more times than I can count, but I finally got the last laugh.. The one on Tatooine I called Mav and Lynk in to help me (and by help I mean they killed the pair). The one on Quesh, I’m still working on. Finished Quesh last night expect for that bonus boss, so it will die sometimes this weekend even if I have to go last resort and call in Lynk again. I think I’m a little too stubborn to play as a healer sometimes.

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Last night I died within 6 seconds coming out of a cut scene in a story quest line boss on Quesh.
Yes, that is a seriously flawed part of the game. Not only for the cover classes, but my Juggernaut had lots of issues with it as well as he needs 10m+ range to Force Charge in to proc a free Force Scream and build enough Rage to use any of his main abilities. When you are dumped out of a cutscene straight into 0-5m combat, it can be a real headache. And as your example demonstrates, you rarely have more than a few seconds to assess the situation and get the upper hand.

 

I recall from beta that in one or two Agent story missions that they would actually show you diving out of the way at the end of the cutscene, leaving you a bit further back when combat began (albeit not actually in cover). I'm not sure why they don't do something like that for all class stories to be honest. It's just laziness and bad design on their part.

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I recall from beta that in one or two Agent story missions that they would actually show you diving out of the way at the end of the cutscene, leaving you a bit further back when combat began (albeit not actually in cover). I'm not sure why they don't do something like that for all class stories to be honest. It's just laziness and bad design on their part.

 

My smuggler can dive for cover, but only if there is something close by to hide behind. She can't just dive and roll on her own. She just kneels. (Or sometimes, I like to think she is praying for salvation because she knows she's just gonna die.)

 

But, yeah, the battles after the cut scenes are sometimes tough as I don't always have time to get her out of the way before she starts getting pounded. I found that flash grenades sometimes work well to initially break away. So do the blaster whip and the dirty kick (which strangely seems to work equally well on droids as it does on living beings... :raise:)

 

I have been doing a similar kind of tactic as Mimartin has been using as far as using the companion as a tank and then taking out one of the weaker foes while keeping him healed up. As soon as I make the first kill, then all sorts of buffs are made available, and I've been sort of practicing on what combos seem to work well together. I really like using a back blast with the shotgun, followed by a blaster whip, then a dirty kick (though I keep thinking I should be earning DS points for doing so. ;) )

 

Just wish my companion was a trooper instead of a... erm, I'm not exactly sure what Corso Riggs is actually. He has the capability for heavy armour, but for some reason he can't use the artillery-style heavy weapons. Or at least, I don't think he can. I'm just at level 18, so maybe he can use them later? I don't know. But I'll still try to keep him as armoured and armed as possible as I use him as a tank mostly. Suppose if he was a trooper though, my smuggler wouldn't have to be so sneaky.

 

If I ever do need help with one of the big bosses later on though, at least I have guildmates to call on for some assistance. :)

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