Istorian Posted February 28, 2012 Share Posted February 28, 2012 Very good Fair Strides 2, I aslo believe the game should have day/night cycles from the beginning. I really would like to see how this turns out! Link to comment Share on other sites More sharing options...
Kyr'am Galaar Posted June 25, 2012 Share Posted June 25, 2012 Seeing as how you're supposed to have spent weeks on Dantooine and a few days at least on Taris, this is a really good idea. Keep it up! Link to comment Share on other sites More sharing options...
Sith Holocron Posted June 25, 2012 Share Posted June 25, 2012 Fair Strides will be without internet for a while so your patience will be required. Link to comment Share on other sites More sharing options...
Rinku Posted June 27, 2012 Share Posted June 27, 2012 This is a really awesome idea! Keep up the great work. Link to comment Share on other sites More sharing options...
Kr1ffing_Br1lliant Posted October 8, 2012 Share Posted October 8, 2012 Extracted From DeadlyStreams Post: Been making some good progress on the mod. FairStrides is unfortunately without internet until further notice, so as it stands, we'll need some coding and scripting to get the .tga's to time properly and/or allow more advanced features such as dynamic time progression in cells and time-based sound effects. I am still working as hard as I can on the texture generation as of late, but I have a small problem that requires the input of the community; Are the texture dimensions 3072x2048 too large for the game engine to handle? My computer seems to be having difficulty processing it, but I need to know to be sure. Basically if this is the case, I'll have to downgrade from 24 hours (24 frames) to 12. (or lower if need be :|) _________________________________________________________________ Aanyway, I have a few screenshots of some work I've done on the Dantooine skybox including a morning, evening, day, and night. (Images are in the normal progression from day through to night) The images were also taken before I had properly timed the lightmaps to animate slower, so some darker parts have a lighter sidewalk There are actually more phases, but I didn't want to bog my Kotor folder with extra images just to show all 24. Also, I'll be varying the saturation of some of the slides, but the images are for the overall look and not bonafide realism...yet. Link to comment Share on other sites More sharing options...
LDR Posted October 8, 2012 Share Posted October 8, 2012 This sir, is kriffing brilliant! It's nice to see that you changed the area textures to reflect the amount of sunlight in the sky. (Excuse the pun) Keep it up! Link to comment Share on other sites More sharing options...
logan23 Posted October 8, 2012 Share Posted October 8, 2012 looks great. The only thing I see is the night time with the star map- it looks like your in outer-space. I would say- look at these images below Mainly the number of stars is what i believe is creating the image of the planet has not atmosphere. From looking at the images I posted. It looks like the sky line/horizon as a glow. This and a few less stars might help. keep up the great work http://www.dimijianimages.com/More-p20-Madagascar-p7/night-sky-from-Madagascar-gallery.htm http://2.bp.blogspot.com/-fNA3tSDc8oM/T9YWnJaoJAI/AAAAAAAAALw/EaTlqbHqq1A/s1600/Spruce-knob-night-sky-5%5B1%5D.jpg http://img.ezinemark.com/imagemanager2/files/30002494/2010/08/2010-08-14-13-59-13-3-night-sky-in-grazalema-in-the-south-of-spain.jpeg Link to comment Share on other sites More sharing options...
Kr1ffing_Br1lliant Posted October 9, 2012 Share Posted October 9, 2012 Thank You both for your kind words. Also I appreciate the information about night skies having at least some ambient light. I've lived in urban areas for most of my life, so I typically imagine an unspoiled night sky as being all-but spotless blackness with an overbearing amount of stars. I'll definitely use those references to good effect! Link to comment Share on other sites More sharing options...
Shaggoth Posted October 11, 2012 Share Posted October 11, 2012 my god, this is just awesome i hope after you've done with k1, you'll do a tsl version also so both games gets boosted glad it finally getting somewhere! Link to comment Share on other sites More sharing options...
GeorgNihilus Posted October 11, 2012 Share Posted October 11, 2012 Amazing concept/idea dude ... really ... looks great so far ... now ... how many textures are we talking about here? additional textures besides the default game ones I mean? how heavy, I wonder?? keep up the awesome work P.S. by the way, 15 minutes transition for me, already voted Link to comment Share on other sites More sharing options...
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