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Posted
18 hours ago, Kroms said:

I wish they'd release the two games on disc on PS4/Xbox for something more reasonable than $120. I realise that price tag is also for the bells and whistles included, but I don't care about those. I'm not even sure I could justify Psychonauts 2's physical release for $70.

I'd love to have both games physical... But I also don't want the bells and whistles, my shelves are full enough already!

  • 5 months later...
Posted
On 5/27/2021 at 9:58 AM, Udvarnoky said:

It's also worth noting that "short-term" can mean an awful lot of things when you're talking about a game with such an exceptionally lengthy development cycle. The original game took five years to make. Now the sequel has reached six. That's a long time for anyone to work on a single project, especially depending on their role. Zak McClendon spent over three years on Psychonauts 2 before he departed, for example, and for all we know he left simply because his work was complete.

 

Having been watching the making-of documentary...I guess we know better now.

Posted

You could tell something was wrong just when he was presenting things to Tim Schafer (the video where they re-created Whispering Rock). I remember he seemed so happy about some minor feature, and Schafer seemed less than enthused. 

  • 1 year later...
Posted

Though it got the front page treatment, I would say this thread merits a bump in the wake of the epilogue episode that was released for the PyschOdyssey documentary a few weeks ago. @Spaff wants YOU:

 

 

  • Like 1
  • Chef's Kiss 1
Posted

i'm glad they added this episode. the series (while amazing) really needed this kind of closure - specifically talking about the impact the making of this game had on the people and DF's culture. also a nice bookend to the first episode of the series which had Tim recount the learnings of the first Psychonauts.

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