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DREAMM 2.1 beta (now with Linux support)


Aaron Giles

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9 hours ago, TheOGeLGee said:

Okay, so I managed to make a version that played nice with DREAMM, but I'm missing text when I'm playing. Anyone knows how to activate it?

 

Ctrl-T is the shortcut you're looking for. Same as all the later talkie editions.

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Finally a new DREAMM beta:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b9

============

* Added support for updaters, just drag the EXE to install; currently supported for:

   * Indiana Jones and the Infernal Machine (1.2 updater)

   * Grim Fandango (1.01 updater)

   * Escape from Monkey Island (1.1 updater)

   * (note you may need to reinstall the 1.0 versions for some updaters to work)

* Revamped game launch screen UI, now uses tabbed groups for management/configuration

* Replaced DREAMM options menu with new options screen

* Added ability to Reverify installs of individual/unrecognized/all games

* Automatically suggest reverification on a version change if unrecognized games found

* Fixed crash on exit in some cases running Yoda Stories

* Fixed crash when scanning for games on some systems

* More fixes for texture locking failures

* Improved Windows teardown to hopefully alleviate sporadic crashes on exit

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Already emailed Aaron about this but ive tried Infernal Machine after updating 1.0 to 1.2 and still get the same error message after pushing the 2nd block in Level 10 even after starting the level from scratch and creating a new save

 

Also i get the other message in Level 9 which worked fine on 1.0 but not on 1.2 or the GOG version

Edited by Threepwood4life
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Like the improvements to the interface! With the extra tabs for each title. (Not sure when they were done).

 

Not sure if there's anything that can be done about this, but I'm still getting tearing on my MacBook Pro M1 (Ventura 13.4). Thanks!

 

J18OVw6.jpg

 

Edited by ThunderPeel2001
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DREAMM 2.1b10 is now up:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b10

=============

* Upgraders now work from the command line as well

* Added status messages to upgradeable games with links to the updaters

* Fixed extra scrollbar in Yoda Stories/Indy Desktop dialogs

* Fixed broken Load Game configuration option in GOG Infernal Machine

* Fixed width of overlay and protection helper messages

* Fixed missing icon in some Infernal Machine dialogs

* x87 emulator now honors single-precision configuration

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  • 2 weeks later...

New DREAMM beta release today:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b11

=============

* Added support for MDS/MDF CD image files

* Improved file matching for renamed files while scanning

* Changed detection of single file updater programs to be CRC-based, not filename-based

* Fixed bug where Indy Desktop dialogs would cause the window size to shift

* Fixed inability to save in FM Towns Monkey Island 1 & 2 and Indy Fate

* Fixed missing animated textures in Direct3D mode in Outlaws

* Fixed crash in Infernal Machine when pushing the stone in Olmec Temple level

* Fixed crash in Infernal Machine when selecting Help from the menus

* Fixed drift-toward-center behavior with mouselook in Outlaws

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New DREAMM beta:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b12

=============

* Fixed error in Infernal Machine warning of unimplemented Blt scaling

* Fixed incorrect Infernal Machine sun rendering due to reversed fog/alpha blending order

* Fixed some missing alpha blending effects in Jedi Knight

* Open/save dialogs now scroll default selection into view

 

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New DREAMM beta release:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b13

=============

* Updated documentation: https://aarongiles.com/dreamm/docs/v21

* Fixed potential crash when rendering unsupported glyphs in the UI

* Added support for ZIP's "implode" (mode 6) algorithm

* Fixed handling of ZIP files with missing size/CRC data in local header

* Added telemetry opt-in/opt-out links in about box

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New DREAMM beta this morning:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b14

=============

* Improve behavior when unexpected conditions occur in release builds

* Cleanly exit on invalid memory accesses in non-Windows (or 16-bit Windows) games

* Fixed some application-level crashes when games exit unexpectedly

* Enabled 32-bit upgraders for Outlaws (2.0.1 and Direct3D)

* Some progress (not working yet) on earlier Outlaws upgraders

* Added back exact 1.5:1 aspect correction hack for Hercules (patterns are ugly otherwise)

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2 hours ago, Scummbuddy said:

What game is this for, if not Herc's Adventures being supported??

Not sure if this is a deep-cut joke or not, but in case it’s not: Hercules is an old 1-bit graphics standard that some of the older games supported, for a black and white mode. 

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DREAMM 2.1b15 is now available:

 

https://aarongiles.com/dreamm/beta

 

IMPORTANT NOTE: some game names have been changed; you are strongly recommended to re-verify your collection when asked!

 

New in 2.1b15

=============

* Optimized 3D rendering a bit when fog is enabled

* Fixed software rendering in Jedi Knight Mysteries of the Sith on ARM64 systems

* Fixed international DOS Afterlife versions

* Fixed potential crash when rendering custom glyphs in overlays

* Added a large number of previously unidentified game variants

 

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Whoopsie, DREAMM 2.1b16 is out already with an important fix to the game verification process. If you got some funny results with b15, then re-run it with b16 to hopefully sort them out.

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b16

=============

* Fixed bug in reverification that caused some games to be misidentified as DOTT Installers

* Added a few more demo versions

 

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DREAMM 2.1b17 is now up:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b17

=============

* Single-file installers/upgraders must now match internal CRC exactly

* Normalized bilinear filter code across SSE/NEON

* Fix Dark Forces demo versions "out of memory" errors

* Fix joystick detection/reporting in Windows; should fix weird Grim Fandango menu behavior

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DREAMM 2.1b18 is now up. On the homestretch now for release (I hope!)

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b18

=============

* Fixed ARM64-specific emulation bug in 8/16-bit RCL (affected one unique installer)

* Fixed standalone mode for Dark Forces (and other games with key files in subdirectories)

* Added support for Loom Mac GOG version (which uses .ogg files for CD Audio)

* Fixed behavior of PIT so fast machines don't freak out TIE Fighter

* Fixed Dark Forces Special Edition CD identification issue

* Fixed behavior after reporting an exception so that audio isn't messed up afterwards

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DREAMM 2.1b19 released:

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b19

=============

* Added proper support for multiple CDs and explicit switching via in-game menu

* IMPORTANT: If you previously installed Outlaws or Jedi Knight from CD, you will need to reinstall!

* Added Star Wars: Making Magic and Star Wars: Behind the Magic support

* Fixed Rebel Assault II default sample rate

* Fixed bug where restarts would exit instead of restarting

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DREAMM 2.1b21 is out. Barring any serious showstoppers, this will be the last beta of this cycle.

 

https://aarongiles.com/dreamm/beta

 

New in 2.1b21

=============

* Fixed crash with an invalid cursor in Jedi Knight GOG version

* Fixed handling of diacriticals in .CUE filenames by assuming code page 1252

* Added lightly-tested support for .CCD images

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