DeathBoLT Posted December 18, 2001 Share Posted December 18, 2001 vagabond, from what i gathered from the pc gamer article in november(i think that was the month with the issue talking about Jedi Outcast), you won't be choosing stars... you have all force abilities except for at the start and they grow in strength in 3 levels... so basically no more F0-F8, rather F0-F3. Link to comment Share on other sites More sharing options...
digl Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by [eVe]DeathBoLT vagabond, from what i gathered from the pc gamer article in november(i think that was the month with the issue talking about Jedi Outcast), you won't be choosing stars... you have all force abilities except for at the start and they grow in strength in 3 levels... so basically no more F0-F8, rather F0-F3. except for what? Link to comment Share on other sites More sharing options...
Vagabond Posted December 18, 2001 Share Posted December 18, 2001 Wow, that's a pretty drastic change - only four levels of Force power...none, low, medium, and high. I've got a bad feeling about this... Link to comment Share on other sites More sharing options...
Darth Lunatic Posted December 18, 2001 Share Posted December 18, 2001 Force speed\run kicked ass in JK and MOTS. Bullet time, although it is cool, doesnt belong in the Star Wars universe. I love that sense of speed, and power you get from force run and the other force powers. Link to comment Share on other sites More sharing options...
DeathBoLT Posted December 18, 2001 Share Posted December 18, 2001 digl - im prone to erratic and confusing posts what i basically meant was that you start off without any force powers and then you have three levels of force powers that you can advance up after that. Link to comment Share on other sites More sharing options...
DeathBoLT Posted December 18, 2001 Share Posted December 18, 2001 Unlike in Jedi Knight , I won't be choosing where to improve my Force skills, but as the adventure unflolded my mastery of this power increased by thee leves, and I was able to use my Force skills in more creative ways. Where early in the adventure the electrical discharge fired a single target, toward the conclusion I managed to invoke a chain effect that took down legions of stormtrooopers in one blinding flash. PC Gamer, Nov. Issue Just a small exerpt of what was in PC Gamer Nov. Issue.. theres more on what low level heal + jedi mind tricks would do compared to what high level heal + jedi mind tricks would do in the issue. Link to comment Share on other sites More sharing options...
StormHammer Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by wardz I am glad we will see the end of the stars in SP anyway, that means we wont have to trade off some force powers, and instead we can reasonable proficient in all of them. it is ludicrous to make you choose IMO, if you're a jedi you should be able to do most things... I'm still a bit undecided at the moment. I liked the star system because you were forced to make choices that could affect the gameplay. It was a bit RPG-ish in a way, because you could decide which skills you were going to enhance as you went along. While I agree that a Jedi should have access to all aspects of the Force, I'm still not sure how the new system is going to work. Do you become more proficient in the use of a Force power the more you use it, or do certain Force powers simply increase automatically as you progress through the levels? If it's the latter method, I'm not sure I'm going to like it much, because then the control of how I build up my character (Kyle) is taken completely out of my hands. Jk was all about choices in gameplay...so JKII should follow that trend, IMO. I'd still like the choice of which Force power I boost...whether it is through using that power more than others, or simply hitting a key to take it up a level when the option is available. As for bullet-time, I don't think that would fit at all well within the game (as I've said in previous threads ). I still like Vagabond's idea...so maybe they could do for Force speed what they did for Force jump...the longer you press down the key, the faster you run - but the more Force mana you use. In fact, thinking about it, that system would work well for most of the Force powers at your disposal. We've already discussed it with Push/Pull..., so is there any reason why it couldn't be done with Lightning, Choke, Mind Tricks, etc.? I mean, sure, you will eventually gain greater power in all of those abilities...but sometimes you don't really need all that power to take down a single opponent. Take Lightning, for example...you may eventually be able to have it jumping from enemy to enemy...but if you are only facing one enemy, why use up a load of Force mana by using that amount of power? I'd like it if you could still regulate the power of it, so for one opponent you use a trickle of lightning, and for a multitude you use a flood. Just a thought. Link to comment Share on other sites More sharing options...
Redwing Posted December 19, 2001 Share Posted December 19, 2001 Control...you must learn control! I agreee with Stormhammer. Higher levels of Jedi should be able to control the ways in which you use your power. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 19, 2001 Share Posted December 19, 2001 i though that Q2 TC was shut down... oh well... looks good anyway.. Link to comment Share on other sites More sharing options...
Wilhuf Posted December 19, 2001 Share Posted December 19, 2001 I agree with my esteemed colleague Vagabond's assessment. Force speed must have a Force cost associated with it so that continuous speed, jump, grip, lightning, and other powers is not possible. The Jedi Knight must decide, time, and plan which powers to use when tapping the Force. Link to comment Share on other sites More sharing options...
wardz Posted December 19, 2001 Share Posted December 19, 2001 I'm still a bit undecided at the moment waves hand.. You agree with wardz. Hows that? Oh Dang, its ony set at level three.. wardz Link to comment Share on other sites More sharing options...
Agen Posted December 19, 2001 Share Posted December 19, 2001 I'm not sure about ditching the stars maybe for mp u have stars but not for sp. Link to comment Share on other sites More sharing options...
digl Posted December 19, 2001 Share Posted December 19, 2001 I agree In sp theres no need for that, but in MP there must be a way to configure your force powers Link to comment Share on other sites More sharing options...
DeathBoLT Posted December 21, 2001 Share Posted December 21, 2001 Continous Force Speed/Jump gave JK a unique means of playing JK... One of JK's most intresting divisions to play, FF guns, allowed you to attack from so many angles, and gave you a mobility that balanced JK. Even if your opponent had a Concussion Rifle and was surging(unlimited mana for 20 seconds, via picking up a Force surge which means they can get off 6 destructions), you could still evade everything he threw at you giving you a chance to grab and a gun and/or kill him with force. Reducing the role of Force Speed/Jump means you might damage this form of JK, thus making JK more like your common fpser. Link to comment Share on other sites More sharing options...
Wilhuf Posted December 22, 2001 Share Posted December 22, 2001 Continuous force speed didn't really balance Jedi Knight gameplay. All it did was increase the overall tempo of gameplay for the players who elected to use it. One could use speed to dodge fire, but one could also use speed to pursue a target. The division of force powers into dark and light is what balanced the gameplay. At least that was the design intent. It boils down to whether you prefer continuous high speed at no cost, or you prefer high speed for limited durations, to be used judiciously. Either scenario would still make Jedi Outcast a unique FPS. Link to comment Share on other sites More sharing options...
DeathBoLT Posted December 22, 2001 Share Posted December 22, 2001 speed alone didn't allow you to evade.. it was the ability of jumping behind large items, changing eleveations, etc. of jump that allowed you to get cover, and land on an object that was above the weapon being fired at you's area effect. rather speed allowed you to move at pace that allowed you to dodge weapons fire.. and sometimes you need to keep that pace up to continually evade someone with good aim until you can get a decent item. continuous speed/jump(jump is a major part of evading with speed) allowed you to evade as long as you need. limiting it just means your opponent merely needs to wait out your sudden burst of speed before hunting you down. making speed cost alot would mean that you can't breach the gap between you and your opponent or dodge that destruction/conc shot and still have enough to kill them with force. i agree that either way would make for a unique fpser.. i just think limiting force speed wouldn't contribute to a more balanced game.. Link to comment Share on other sites More sharing options...
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