ZeroXcape Posted January 19, 2002 Share Posted January 19, 2002 http://www.jediknightii.net/screenshots.shtml Just updated Thanks LEC, Link to comment Share on other sites More sharing options...
Indy4 Posted January 19, 2002 Share Posted January 19, 2002 this game is going to ROCK!!!!!!!!!!!!!!!!!!!!!!!!! and i like the weopon menu SEYA Link to comment Share on other sites More sharing options...
ZeroXcape Posted January 19, 2002 Author Share Posted January 19, 2002 As do I Link to comment Share on other sites More sharing options...
Metallus Posted January 19, 2002 Share Posted January 19, 2002 Yeah, a good weapon menu is a nice treat Link to comment Share on other sites More sharing options...
Guest Obi Posted January 19, 2002 Share Posted January 19, 2002 <font color=cbcbff> It also shows that the Bryar keeps the same design. Cool. Link to comment Share on other sites More sharing options...
GonkH8er Posted January 19, 2002 Share Posted January 19, 2002 What an awesome weapon selection method! not in the road, very stylish, with weapon names and all. We get to see the saber-deactivated picture and the bryar. It seems the bodies go rigid when they die, so if theyre hanging over something, theyre stiff as a board. also, in screen 48, is that the innacuracy of the Strifle, or has the corsshair been moved? because i'm scared another nice sniper rifle shot in 50. I wouldnt mind seeing a view from the scope soon 51's good too. That gran is getting nailed by the weequays bowcaster shot and 52........ well.... all i can say is....... uriel, go home. thnx zero Link to comment Share on other sites More sharing options...
Guest Obi Posted January 19, 2002 Share Posted January 19, 2002 <font color=cbcbff> In that screenshot 5 it looks like that trooper is shooting at him while he runs across that bridge. I don't think that discharge is from Kyle's rifle(thank god). As far as body rigidity goes, are there any games that aren't like that? I think Halo(the greatest FPS ever) has them "slumping" over things when they die but I can't remember for sure. It would be great to see some creative and realistic death poses. Think how much fun it would be if the death posture depended on the physics of the game. (ie)You throw your lightsaber at your friend, hitting him in the head and killing him instantly. He then proceeds to fall forward nearly leaving the catwalk he is on, but slumping over it instead, arms hanging down. What would be ultra cool though, is if the weight of his arms and upper half caused his dead carcass to sort of "slither" off the catwalk and plummet to the ground. But that is getting pretty advanced, and I've never seen that done. This game is going to rock, but we can't ask for <i>too</i> much, lest we be disappointed by the best our technology currently has to offer. Link to comment Share on other sites More sharing options...
Moses Posted January 19, 2002 Share Posted January 19, 2002 I like all the screenshots very much. The weapons menu is great. I don't know if we've ever talked about that in here actually! I thought we had covered everything. Well at any rate I think that the one next to the lightsaber is the stun baton. Also, I don't think that the previous shot we had of force lightning did it justice. Maybe the previous one was Kyle just getting started or finishing his attack, because the one in this picture is at least twice the size of the former one. Finally, if anyone cares, there is a new picture for Jedi Mind Trick up. The last time I saw it was a screenshot from the E3 movie. This one is new. It's not much help though. Goodnight. Link to comment Share on other sites More sharing options...
Darth Lunatic Posted January 19, 2002 Share Posted January 19, 2002 It's becoming increasingly hard to complain about this game. All our complaints are minor and pityfull. The game just looks so great at the moment! I can't wait. Link to comment Share on other sites More sharing options...
JR2000Z Posted January 19, 2002 Share Posted January 19, 2002 I kinda like the old way better because I hate taking a long time going through weapons in a middle of a fight. I hope there are hotkeys for them. Link to comment Share on other sites More sharing options...
rolsen Posted January 19, 2002 Share Posted January 19, 2002 I love the colored lighting in this pic. Link to comment Share on other sites More sharing options...
Ham Yoyo Posted January 19, 2002 Share Posted January 19, 2002 Kewl stuff. I can't wait for this game. Link to comment Share on other sites More sharing options...
Darth Bjorn Posted January 19, 2002 Share Posted January 19, 2002 Yeah! This Sh-er, uh stuff looks good! The models looks so awesome! Man, and I thought EF looked great. Great job, Raven! Link to comment Share on other sites More sharing options...
JediDante Posted January 19, 2002 Share Posted January 19, 2002 Can't wait Can't Wait!!!! Only 2 more months! Link to comment Share on other sites More sharing options...
Millions o' Monkeys Posted January 19, 2002 Share Posted January 19, 2002 so very cool....in that pic above kyles swinging the saber directly down on the gran's head...cool Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 These screenshots look to good to be the Quake 3 engine, lol. If I didnt know it was the Quake 3 engine I would have thought they had made a completely new engine. Its great they didnt though, otherwise this game would have taken ages to make. Im also glad the game is finally in beta.......mainly because we are getting loads of screenshots Link to comment Share on other sites More sharing options...
Agen Posted January 19, 2002 Share Posted January 19, 2002 I want to cry in a happy way at the screenies. nice cameras too. i like the way the gran runs when he sees how much torture his pal's getting. As far as body rigidity goes, are there any games that aren't like that? I think Halo(the greatest FPS ever) has them "slumping" over things when they die but I can't remember for sure. It would be great to see some creative and realistic death poses. Think how much fun it would be if the death posture depended on the physics of the game. Not quite sure but ur being a bit over loving for halo are u not. u looked over HL and CS!!!! Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Max payne had realisitc death positions and it depended on where you hit them to where they fell. There was still no collision detection though and most of the time they'd fall through each other. Hopefully polygon to polygon contact will happen with everything and not just the lightsabers. Link to comment Share on other sites More sharing options...
Expandable Posted January 19, 2002 Share Posted January 19, 2002 Did you also notice that you can see through Kyle's lightsabre? --> Screenshot I don't think that's right, but I don't know Star Wars that good What do you think? Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Which is why these are beta shots....to get out the bugs.....lol Link to comment Share on other sites More sharing options...
Obi Kwan Posted January 19, 2002 Share Posted January 19, 2002 There is a thread called .additive sabre blending where we had this discussion and it was cleared up by a Ravenite. The see through quality of some of the MP shots is just due to some stencil shading that was left on in the game. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 I wont notice when im playing the game anyway. What happened to the weather effects they showed us when they first announced the game.......we havent had anymore shots showing us the snow, rain etc... Link to comment Share on other sites More sharing options...
Obi Kwan Posted January 19, 2002 Share Posted January 19, 2002 I know that many of you have already seen this, but the first time i accessed the new page was through this one, so i never directly went to lucasarts.com until this morning and I caught the cool JK intro they have up there... very nice! Link to comment Share on other sites More sharing options...
Guest X-Vector Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE These screenshots look to good to be the Quake 3 engine, lol. If I didnt know it was the Quake 3 engine I would have thought they had made a completely new engine. Really? I think that when you compare what we've seen of JO to other contemporary Q3 engine games such as Return To Castle Wolfenstein and Medal of Honor: Allied Assault, it comes across as the most 'Q3 looking', not the least. JO still reminds me a lot of Elite Force at times, which is not all that surprising because Raven's JO team contains a number of ex-EF team members (hiya MRJ!). Of course, some of the similarities can be attributed to the fact that JO takes place in a scifi fantasy universe just as EF and to a lesser extent Q3 did, while RTCW and MoH:AA are 'real-world' WWII titles. Link to comment Share on other sites More sharing options...
Wilhuf Posted January 19, 2002 Share Posted January 19, 2002 Looks like a meteor trail just above the target reticle. It's these details that make it professional. Good job Raven. uriel, go home Heh. Now, now, Uriel is hard up for some cash. He's got bills to pay... Uriel Jr. needs braces. Uriel was hoping for a supporting role, but he's still happy to have the bit part. BTW, when are we going to get sample mp3 music tracks? So far we've seen several good screenshots. Now, how does Jedi Outcast sound? Link to comment Share on other sites More sharing options...
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