Cookie3118 Posted May 8, 2002 Posted May 8, 2002 Ok, I know most people of the Mix'n'Mojo community aren't too keen on that JA+ site and its bastarized view of the MI series. But one of the writers put together one of the most hilarious and, unfortunately, fairly accurate (eh, sometimes) "articles". For every adventure gamer...please check this out, I think it's worth the few minutes reading. enjoy http://www.justadventure.com/articles/SeriouslyWhacked/SW_Apr26_2002.shtm
swediot=) Posted May 8, 2002 Posted May 8, 2002 thats pretty funny and it makes me feel so proud ive never used a wakltrough but it tskes me sooo long to pass games except full throttle that was short
QueZTone Posted May 8, 2002 Posted May 8, 2002 *feels guilt* nonsense you swed-guy, you played Full Throttle? how could you've ever found that hatch at corley's factory on your own..bs man
Schmatz Posted May 9, 2002 Posted May 9, 2002 That guy only wrote that article because he is an expert at using walkthroughs to beat games... what an idiot.
Metallus Posted May 9, 2002 Posted May 9, 2002 That was about as "seriously whacked" as...as... Something...that's not...very...whacked? I should go.
scabb Posted May 11, 2002 Posted May 11, 2002 Quit it with the JA+ bashing! That was a good article! Now, back to the JA+ bashing..
Wossname Posted May 13, 2002 Posted May 13, 2002 I usually manage to avoid using too many hints. One or two per game seems to be my average. I'm usually pretty annoyed when I find out the answer to my problem, as it tends to be a hunt-the-pixel type problem, and I never hunted the right pixel. Maybe it's sour grapes, but I tend to blame poor puzzle design. Unfortunately, genuinely good puzzle design, with logical predictable outcomes is rare in adventure games. I loved Grim Fandango, in part, because as soon as you come up with the right solution in your head, you are absolutely sure it will work in the game, because it fits so perfectly. That's why I completed it without a walkthrough, even though I would class some of the puzzles as pretty hard. I do recognize the behaviour shown in the article, though. I remember when playing Zak McKracken I was nearing the end and I got stuck. I looked at a walkthrough, and after that I couldn't stop myself using the walkthrough for almost every other puzzle in the game even though I was only mildly stuck. Walkthroughs are addictive.
MeddlingMonk Posted May 13, 2002 Posted May 13, 2002 Originally posted by scabb Quit it with the JA+ bashing! Urm....how?
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