remark 666 Posted August 3, 2002 Share Posted August 3, 2002 right now I have it like this //Player select set p-1 "set model reborn/acrobat; color1 0; set name ^7the^5F^7ive^5S^7tar; vstr t-1; set player vstr p-2" set p-2 "set model reborn/fencer; color1 3; set name ^8.BlackSunOverMidland.; vstr t-2; set player vstr p-1" set player "vstr p-1" bind F1 "vstr player" //Player select 2 set p-3 "set model reborn/forceuser; color1 2; set name ^3.the golden fighter.; vstr t-3; set player vstr p-4" set p-4 "set model reborn/boss; color1 1; set name ^7[^1fatal^7.^3switch^7]; vstr t-4; set player vstr p-3" set player "vstr p-3" bind F2 "vstr player" it doesn't work right can one of you please help ?!?! and thanx Sith Maximus, I have my CTF like this now //CTF bind KP_1 "say_team ^6<<--^1GOING ^1FOR ^1FLAG!" bind KP_END "say_team ^6<<--^1GOING ^1FOR ^1FLAG!" bind KP_2 "say_team ^6<<--^1FLAG ^1STOLEN!" bind KP_DOWNARROW "say_team ^6<<--^1FLAG ^1STOLEN!" bind KP_3 "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!" bind KP_PGDN "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!" bind KP_4 "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!" bind KP_LEFTARROW "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!" bind KP_5 "say_team ^6<<--^1GUARDING ^1FLAG!" bind KP_6 "say_team ^6<<--^1INCOMING ^1ENEMY, ^1DEFEND ^1THE ^1FLAG!" bind KP_RIGHTARROW "say_team ^6<<--^1INCOMING ^1ENEMY, ^1DEFEND ^1THE ^1FLAG!" Link to comment Share on other sites More sharing options...
remark 666 Posted August 3, 2002 Share Posted August 3, 2002 Originally posted by Catch this may sound really ghey but i make a script and i have no clue how to save it as an extention or whatever, it's just a text document and i dont know how to make it a cfg file to run properly. I don't even know if i understand it at all... 1. open a folder 2. Tools 3. Folder Options 4. View 5. uncheck Hide extantions for known file types. -go back to that text file now it's named whatever.txt, rename that to autoexec.cfg whatever.txt >> autoexec.cfg make sure the script is in there (and writen right), stick the autoexec.cfg in your Base folder C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base (by default) hope that helps Link to comment Share on other sites More sharing options...
Catch Posted August 3, 2002 Share Posted August 3, 2002 You're a freakin genius. Thanks a million. Link to comment Share on other sites More sharing options...
remark 666 Posted August 3, 2002 Share Posted August 3, 2002 not a big deal, glad I could be of some help and Sith, you had some errors i nthat CTF script, few small things and some fonts, etc I hope you don't get mad for me posting this //LINE-1//Press KP7 to start script set start-reset "vstr start-text; vstr start-keys" bind KP_HOME "vstr start-reset" //LINE-2//Start script text set start-text "echo [^1PRESS ^6KP8 ^1TO ^1CANCEL : ^1PRESS ^6KP9 ^1FOR ^6DEFENCE; echo ^1PRESS ^6KP4 ^1FOR ^6OFFENCE : ^1PRESS ^6KP5 ^1FOR ^6INCOMING; echo ^1PRESS ^6KP6 ^1FOR ^6NEEDS^7]" //LINE-3//Start keys set start-keys "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr talk-a0; bind KP_LEFTARROW vstr talk-b0; bind KP_5 vstr talk-c0; bind KP_RIGHTARROW vstr talk-d0" //Cancel set cancel "echo [^6ORDERS ^6TEXT ^6RESET^7]; vstr start-text; vstr start-keys" //Repeat orders text set repeat-1 "vstr orders-text-1" set repeat-2 "vstr orders-text-2" set repeat-3 "vstr orders-text-3" set repeat-4 "vstr orders-text-4" //LINE-4//Echo orders text set orders-text-1 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1ON ^1DEFENSE ^6KP4^3=^1GUARDING ^1OBJECTIVE; echo ^6KP5^3=^1QBJECTIVE ^1SAFE ^6^6KP6^3=^1PURSUING ^1ENEMY; echo ^6KP1^3=^1RETURNING OBJECTIVE^7]" set orders-text-2 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1OBJECTIVE ^6KP4^3=^1ATTACKING; echo ^6KP5^3=^1THROUGH ^1DEFENCES ^KP6^3V=^1OBJ ^1IN ^1SIGHT; echo ^6KP1^3=OBJECTIVE ^1RETRIEVED^7]" set orders-text-3 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1LEFT ^6KP4^3=^1RIGHT; echo ^6KP5^3=^1ABOVE ^6KP6^3=^1BELOW ^6KP1^3=^1FLANK^7]" set orders-text-4 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1HELP ^6KP4^3=^1AMMO ^6KP5^3=^1COVER; echo ^6KP6^3=^1ENEMY ^1HAS ^1OBJECTIVE; echo ^6KP1^3=^1OBJECTIVE ^1UNDER ^1ATTACK^7]" //LINE-5//Defence set talk-a0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-1; bind KP_LEFTARROW vstr talk-a-a; bind KP_5 vstr talk-a-b; bind KP_RIGHTARROW vstr talk-a-c; bind KP_END vstr talk-a-d; bind KP_DOWNARROW vstr talk-a-e; vstr orders-text-1" set talk-a-a "say_team ^6<<--^1ON ^1DEFENCE!" set talk-a-b "say_team ^6<<--^1GUARDING ^1FLAG!" set talk-a-c "say_team ^6<<--^1OBJECTIVE ^1SAFE!" set talk-a-d "say_team ^6<<--^1PURSUING ^1ENEMY ^1FLAG ^1CARRIER!" set talk-a-e "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!" //LINE-6//Offence set talk-b0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-2; bind KP_LEFTARROW vstr talk-b-a; bind KP_5 vstr talk-b-b; bind KP_RIGHTARROW vstr talk-b-c; bind KP_END vstr talk-b-d; bind bind KP_DOWNARROW vstr talk-b-e; vstr orders-text-2" set talk-b-a "say_team ^6<<--^1GOING ^1FOR ^1FLAG!" set talk-b-b "say_team ^6<<--^1ATTACKING ^1ENEMY!" set talk-b-c "say_team ^6<<--^1THROUGH ^1ENEMY ^1DEFENCES!" set talk-b-d "say_team ^6<<--^1FLAG ^1IN ^1SIGHT!" set talk-b-e "say_team ^6<<--^1FLAG ^1STOLEN!" //LINE-7//Incoming vstr cancel; bind KP_PGUP vstr repeat-3; bind KP_LEFTARROW vstr talk-c-a; bind KP_5 vstr talk-c-b; bind KP_RIGHTARROW vstr talk-c-c; bind KP_END vstr talk-c-d; bind bind KP_DOWNARROW vstr talk-c-e; vstr orders-text-3" set talk-c-a "say_team ^6<<--^1INCOMING ^1ENEMY ^1LEFT!" set talk-c-b "say_team ^6<<--^1INCOMING ^1ENEMY ^1RIGHT" set talk-c-c "say_team ^6<<--^1INCOMING ^1ENEMY ^1ABOVE" set talk-c-d "say_team ^6<<--^1INCOMING ^1ENEMY ^1BELOW!" set talk-c-e "say_team ^6<<--^1INCOMING ^1ENEMY ^1AT ^1FLANK!" //LINE-8//Need set talk-d0 "bind KP_UPARROW VSTR CANCEL; BIND KP_PGUP vstr repeat-4; bind KP_LEFTARROW vstr talk-d-a; bind KP_5 vstr talk-d-b; bind KP_RIGHTARROW vstr talk-d-c; bind KP_END vstr talk-d-d; bind bind KP_DOWNARROW vstr talk-d-e; vstr orders-text-4" set talk-d-a "say_team ^6<<--^1UNDER ^1ATTACK ^1NEED ^1HELP!" set talk-d-b "say_team ^6<<--^1NEED ^1AMMUNITION!" set talk-d-c "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!" set talk-d-d "say_team ^6<<--^1ENEMY ^1HAS ^1FLAG...^1NEED ^1ASSISTANCE!" set talk-d-e "say_team ^6<<--^1DEFEND ^1THE ^1FLAG!" ::this script has been made by Sith Maximus, I only modified it to look right in the console, with the right colors and all):: Link to comment Share on other sites More sharing options...
SUPERLEN Posted August 3, 2002 Share Posted August 3, 2002 Here's my one and only comment on the script thing: thanks for posting it, it was interesting and should be fun to play around with. I don't use scripts in games cos I like the manual dexterity aspect of winning...old school Samurai Showdown But to be honest, I don't have problems with scripters...u can still avoid a move regardless if it's scripted or not. I never let one of those multiple backspins in 1.03 kill me and I would stop playing if I couldn't pull off a kick against some one just cos I had to tap twice. In fact, I don't see what the big fuss is...I've never seen a scripter dominate any server, and I've been playing since JK2 first came out. JK2 duels are about timing and dexterity...not just run and gun...so I wouldn't worry bout a little scripting, fellas. It's all in good fun. Reptile Iron Iron Brigade Iron Jedis Link to comment Share on other sites More sharing options...
remark 666 Posted August 3, 2002 Share Posted August 3, 2002 I second that SUPERLEN. as you can see, it's mostly fun scrits here, this is like my favorite thread in the whole Lucasarts forums Link to comment Share on other sites More sharing options...
its420onthedot Posted August 4, 2002 Share Posted August 4, 2002 Superlen, Scripters, a skillful scripter, will dominate a server easily. Seen it done plenty of times. Don't flame remark. Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 4, 2002 Share Posted August 4, 2002 Thanks for making the changes. I have so many files that I can not find the right ones sometimes. I took care of those changes but forgot to move it to my "finished" folder. Plus helping each other out is what this is all about so if something is wrong, or could be done another way we should sound out and let everyone know. By putting all of our heads togeather we can come up with much better and cleaner scripts, thanks again! Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 4, 2002 Share Posted August 4, 2002 Originally posted by remark 666 right now I have it like this //Player select set p-1 "set model reborn/acrobat; color1 0; set name ^7the^5F^7ive^5S^7tar; vstr t-1; set player vstr p-2" set p-2 "set model reborn/fencer; color1 3; set name ^8.BlackSunOverMidland.; vstr t-2; set player vstr p-1" set player "vstr p-1" bind F1 "vstr player" //Player select 2 set p-3 "set model reborn/forceuser; color1 2; set name ^3.the golden fighter.; vstr t-3; set player vstr p-4" set p-4 "set model reborn/boss; color1 1; set name ^7[^1fatal^7.^3switch^7]; vstr t-4; set player vstr p-3" set player "vstr p-3" bind F2 "vstr player" it doesn't work right can one of you please help ?!?! NOt sure is the reborn/forceuser a "mod" skin. The only standard reborn from the game are the ones listed below: model reborn/boss model reborn/fencer model reborn/acrobat model reborn/blue model reborn/red model reborn/default With that in mind this is how I would do it: //Name and model set p-1 "vstr n-1; model (your model here) ; set color1 (saber color here); set name-model vstr p-2" set p-2 "vstr n-2; model (your model here) ; set color1 (saber color here); set name-model vstr p-3" set p-3 "vstr n-3; model (your model here) ; set color1 (saber color here); set name-model vstr p-4" set p-4 "vstr n-4; model (your model here) ; set color1 (saber color here); set name-model vstr p-1" set name-model "vstr p-1" bind (your key here) "vstr name-model" set n-1 "name (first name here)" set n-2 "name (second name here)" set n-3 "name (third name here)" set n-4 "name (forth name here)" Just fill in the blanks. Link to comment Share on other sites More sharing options...
CM Warlock Posted August 4, 2002 Share Posted August 4, 2002 Boy this is one long thread. Not sure if this was answered already, but I'm wondering if there is a way to make specific taunts. I assuming the taunt is based on model type since the taunt is different depending on model I have chosen for my player. I'm wondering if there's a way to have different taunts without changing player models? If not is there a way to change player model, make a taunt, and swap back to origional player model without having to kill yourself? Link to comment Share on other sites More sharing options...
remark 666 Posted August 4, 2002 Share Posted August 4, 2002 yes, I know how to bind it to one key but what I was asking is how to bind F1 to name1, saber color1, model1...press the same button and it'll go name2, saber color2, model2 AND F2 to name3, saber color3, model3...press F2 again and it'll go name4, saber color4, model4 I think you get how I put a number next to each, it's what I want, like name1 would be "remark", saber color1 would be red color saber, model1 would be reborn/acrobat, etc.. and yes, reborn/forceuser IS another secret skin, it's abused less then /boss and /acrobat Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 5, 2002 Share Posted August 5, 2002 This will work. Not sure what the "vstr t" commands are for, add them back in after the saber color if you need to. The reason it would not work is because you had both named to "vstr player" So that will casue the problem everytime. You must give every seperate script its own name so that the program can see them as different commands. One command was canceling the other out. By the way I got your message and will get back to you asap. //Player select 1 set p-1 "set name ^7the^5F^7ive^5S^7tar; model reborn/acrobat; color1 0; set player-1 vstr p-2" set p-2 "set name ^8.BlackSunOverMidland.; model reborn/fencer; color1 3; set player-1 vstr p-1" set player-1 "vstr p-1" bind F1 "vstr player-1" //Player select 2 set p-3 "set name ^3.the golden fighter.; model reborn/forceuser; color1 2; set player-2 vstr p-4" set p-4 "set name ^7[^1fatal^7.^3switch^7]; model reborn/boss; color1 1; set player-2 vstr p-3" set player-2 "vstr p-3" bind F2 "vstr player-2" Link to comment Share on other sites More sharing options...
remark 666 Posted August 5, 2002 Share Posted August 5, 2002 hahaha, thanks sooo much, Ill try it now P.S. my game play is so much better now, the edited CTF script, names, taunts, breakdance, flip saber (guns servers), spin, etc and so on, it's soooo much more interesting now, with a switch of a key I'm a whole different person, new name, model, saber color, heh what's next ? maybe setting up force powers ^_^ EDIT: worked, here is how I have my (with a little bit of editing) //Player select 1 set p-1 "set name ^7the^5F^7ive^5S^7tar; model reborn/acrobat; color1 0; set player-1 vstr p-2" set p-2 "set name ^8.BlackSunOverMidland.; model reborn/fencer; color1 3; set player-1 vstr p-1" set player-1 "vstr p-1" bind F1 "vstr player-1" //Player select 2 set p-3 "set name ^3.the golden fighter.; model reborn/forceuser; color1 2; set player-2 vstr p-4" set p-4 "set name ^7[^1fatal^7.^3switch^7]; model reborn/boss; color1 1; set player-2 vstr p-3" set player-2 "vstr p-3" bind F2 "vstr player-2" //Player select 3 set p-5 "set name ^1|:|^5R^7e^5M^7a^5R^7k^1|:|; model reborn/red; color1 0; set player-3 vstr p-6" set p-6 "set name ^7the^5F^7ive^5S^7tar; model reborn/blue; color1 4; set player-3 vstr p-5" set player-3 "vstr p-5" bind F3 "vstr player-3" Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 5, 2002 Share Posted August 5, 2002 You asked for it you got it! The numbers for the forcepowers come from your saved force configurations. This script changes your force powers, model, and saber color. You can edit this in with your other scripts to change your force powers, skin, saber, and model when you die. The numbers are under your base directory. Open them with notepad and copy them into the place that says (PUT NUMBERS HERE). If you just want your powers changed next time then just do a script for that. But you must have at least this much to make it work: set forcepowers (PUT NUMBERS HERE); forcechanged You can figure it out from there. //Power selector set p-1 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6MASTER ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; bind DEL vstr powers" set p-2 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6KNIGHT ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; bind DEL vstr powers" set p-3 "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^6JEDI ^6GUARDIAN ^6POWERS^7]; forcechanged; model reborn_master/default; set color1 5; bind DEL vstr powers" set p-4 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6MASTER ^6POWERS^7]; forcechanged; model luke/default; set color1 3; bind DEL vstr powers" set p-5 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6KNIGHT ^6POWERS^7]; forcechanged; model luke/default; set color1 3; bind DEL vstr powers" set p-6 "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^6JEDI ^6GUARDIAN ^6POWERS^7]; forcechanged; model luke/default; set color1 3; bind DEL vstr powers" set powers "vstr p-1" bind DEL "vstr powers" Link to comment Share on other sites More sharing options...
remark 666 Posted August 5, 2002 Share Posted August 5, 2002 you have a PM I've also seen a script that lets you get around the cheats off option, it turns them on only for you and lets you shoot like hundreds of rockets really really fast (that's done with cg_yawspeed_fire 1000 and cg_rapid_fire 600 I think) this would be usefull but an ultimate cheat, shame on scripters who use their powers for evil Link to comment Share on other sites More sharing options...
SkinWalker Posted August 6, 2002 Share Posted August 6, 2002 If not is there a way to change player model, make a taunt, and swap back to origional player model without having to kill yourself? This has been working for me: //Taunt by other models binds bind kp_slash "model lando;wait 30;+taunt;-taunt;model stormtrooper/red" bind kp_star "model kyle;wait 30;+taunt;-taunt;model stormtrooper/red" bind kp_minus "model chiss;wait 30;+taunt;-taunt;model stormtrooper/red" bind kp_plus "model vader;wait 30;+taunt;-taunt;model stormtrooper/red" You'll want to customize your own models and play a bit with the wait, but I found that 30 is best for me. Once it's made the model switch once, it does so faster next time around. I wouldn't use one of these taunts in the "heat of battle" otherwise you'll get sliced and diced during the wait of the first switch. You can get away with it (usually) after the first model switch. This was posted somewhere in this thread (I think), but you're right: this is one LONG thread BTW... can someone remind me which Kyle model it is that says "Just Takin' Care of Business."? SkinWalker Link to comment Share on other sites More sharing options...
sun Posted August 6, 2002 Share Posted August 6, 2002 i dunno if this has been mentioned it this thread b4 coz i can't be bothered to surf all 10 pages of posts and replies. Heres my question is there a way to make ur character turn 180 degrees with a press of a button? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 6, 2002 Share Posted August 6, 2002 bind x "+right; wait 10; -right" change the number of wait in the middle cuz i made that up just then Link to comment Share on other sites More sharing options...
sun Posted August 6, 2002 Share Posted August 6, 2002 does that make a 180 degree turn right away or do i have to hold it and turn manually? coz i am finding one that would turn 180 degrees right away in one press w/o holding the button Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 6, 2002 Share Posted August 6, 2002 Just press the button one time. You have to adjust the wait states in the middle to make up for the changes with your system. For me I think it is "wait 4", but on my brothers machine it is like 12. Just mess with it until you get your turn. It may not be perfect everytime, but it will be close. Link to comment Share on other sites More sharing options...
CM Warlock Posted August 6, 2002 Share Posted August 6, 2002 Thanks SkinWalker BTW... can someone remind me which Kyle model it is that says "Just Takin' Care of Business."? I know the Red Kyle say's that, do the models say different things based on color? Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted August 7, 2002 Share Posted August 7, 2002 This might be a weird place to ask this, but I have a lot of binds for Jedimod, combos, etc. in my autoexec.cfg, and when I play SP, whenever I go to the console and type a letter of any key that is bound (while still in console), it starts doing the action associated w/ that bind. This is very strange, and I wasn't sure if anyone else ran into this, or knew how to fix it. Is there a way to make it so that autoexec.cfg only runs for MP? Thanks Link to comment Share on other sites More sharing options...
SkinWalker Posted August 7, 2002 Share Posted August 7, 2002 I know the Red Kyle say's that, do the models say different things based on color? It turns out that the model I'm using in the example I posted for you says that..... I only just tried that switch last night :-) SKin Link to comment Share on other sites More sharing options...
MakaVeli_Da_Don Posted August 7, 2002 Share Posted August 7, 2002 hi i know this is wrong section to be asking this question but noone else seems to know the answer. as u can see from my subject, i want to know how to make my NAME BLACK! i know how to make name any other color via ^1 etc etc. i can even get black colored TEXT via ^0 but when i try name ^0JohnDoe in console it becomes WHITE after i enter it! i seen people with black letters and they refused to tell me how to do it saying it is a TK clan secret! i say down with this secret and maybe you scripters know how to do since your all so smart. thx for the scripts i luv them! Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 7, 2002 Share Posted August 7, 2002 dont put all the binds in the autoexec.cfg... have other cfgs so that you can exec those cfgs with keys in autoexec....but its strange in that jedimod binds should not affect the sp and mp game binds as it has its own folder....strange i thought ^7 was black but i could be wrong... Link to comment Share on other sites More sharing options...
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