Rogue74 Posted August 11, 2002 Share Posted August 11, 2002 I don't know how big of a problem this is, but I've played in a bunch of games this week on other clan servers where the people were killing themselves, presumably with a bound command, off before I killed them. That is just really cheap and petty. Their excuse is "Oh, well I will respawn faster if I kill myself." C'mon, you just don't want to get killed. I've seen this so far on a [TEL] server by [TEL]Shadowmage and on a BF server by BF.Superman, who used to be a decent player. Is this a big problem or just done by select people? Link to comment Share on other sites More sharing options...
Psionic Jedi Posted August 11, 2002 Share Posted August 11, 2002 Either they change force Cfgs like lightning (no pun intended) or they are complete idiots.... Being killed by someone doesn't have a penalty on the scoreboard, and your death only has 2 seconds of fame at the top of the screen then quietly fades into the console. But killing yourself deducts a point from the scoreboard and makes you look like a fool... Link to comment Share on other sites More sharing options...
Deetox187 Posted August 11, 2002 Share Posted August 11, 2002 I saw a lot of peeps do that in 1.02 after you clubbed them off a cliff to fall to their doom. But since you can't hit homeruns like that in 1.04 i haven't seen much of the kill key syndrome, only the idiots who do it in team games to screw up the scores. Link to comment Share on other sites More sharing options...
Kurgan Posted August 12, 2002 Share Posted August 12, 2002 It's a silly and pointless "tactic" almost akin to disconnecting right before the score limit is reached (which I'd rather some people do in these cases). It's like "gee, I lost by getting self kills, but at least you didn't REALLY beat me" haha..... sorry. Link to comment Share on other sites More sharing options...
Homosexual Ewok Posted August 12, 2002 Share Posted August 12, 2002 Want to really see some BS? Go to the Quakesh1t v1.04 Full Force duel server and hang out there for a while. You will start seeing sore losers exploit the disconnect/reconnect bug found in duel matches. Basically, the guy who loses disconnects/reconnects at the right moment and he "bumps" the winning player back into spec mode and fights the next opponent. I have seen it on a few other servers, but almost all of the regulars do it there unless they know you. Funny how stuff like this never gets fixed in patches... Link to comment Share on other sites More sharing options...
.:Silver:. Posted August 12, 2002 Share Posted August 12, 2002 This is still a heavily used cop out in this game. I myself with suicide when I mess up like falling off a ledge, but alot of guys still do it in ctf. Sure there is the argument that it saves time, if a second has really mattered. The truth is it's a way for the person suiciding to feel better about himself when nobody can see that he's been killed by a player. Only solution i know of is to taunt them till they leave in disgrace. And your right those BF boys are some of the most depressed guys I know of because damn they sure kill themselves alot. Link to comment Share on other sites More sharing options...
Rogue74 Posted August 15, 2002 Author Share Posted August 15, 2002 Update - the Exemplar Knights are doing this too. Their reason is "We don't want n00bs killing us." Well seeing that I've been playing since the game came out, I'm not a n00b and on top of that it must be very embarassing to constantly be getting killed by n00bs. lol Link to comment Share on other sites More sharing options...
RpTheHotrod Posted August 15, 2002 Share Posted August 15, 2002 80% of players do this...it's very dishonorable. Link to comment Share on other sites More sharing options...
Luna the Great Posted August 15, 2002 Share Posted August 15, 2002 That stupid bug is the reason I hardly ever go to Quakesh*t server anymore. Link to comment Share on other sites More sharing options...
COJ Posted August 15, 2002 Share Posted August 15, 2002 just return from a game, this guy was -16 in a FFA.......pretty sad if u ask me..... Link to comment Share on other sites More sharing options...
Dark Begger Posted August 15, 2002 Share Posted August 15, 2002 looking for a good place to duel? There is a very friendly community at the SofD dueling server: 207.115.25.57:28070 I think that's the ip. if not, look for the SofD nF dueling server Link to comment Share on other sites More sharing options...
KungFuJM Posted August 15, 2002 Share Posted August 15, 2002 I wanted to post this and tell you how this really affects ladder games. This was not written by me, but by one of my teammates. Forgotten Outcasts [FO], had started playing in the OGL while the 1.04 patch was in usage. This was a source of optimism for me and my clan. We were hesitant of being able to play in a fair and uncheating atmosphere while scripts "cheats" were being used. But the latest patch had fixed it so that the pull force power could not be manipulated into being unblockable. And therefore, would not have to worry about how wide spread it use was. However, I find myself now concerned with the '/kill' command and the use of its bind. In Quake III, the '/kill' bind is of miniscule advantage (although I am not up to date on my current Quake patches, as to whether it has been altered to some effect.) For re spawning without a real gun is more than likely nothing but a hindrance. I do know that in Elite Force, which uses the Quake III engine, suicides were limited by a 5 second time interval. And still to little advantage, even if you were playing a mod. Both of these games however did not have force power that automatically starts at full on each re spawn. And in Jedi Outcast, you can kill yourself at will. This email is a grievance, about our most recent CTF match where it appeared to us that our opponents (Primal Instinct) strategy was entirely based around having '/kill' binded and how this one command allows you to abuse force power dispicably. Also to see what can be done regarding it and of a ruling on suicides. One minute into the first map of our match and I was greatly disgusted. I would have wanted it called off right then and there. To us, they were nothing more than arrogant cheaters, yet we were still unsure as to whether or not their behavior should be tolerated. In desperation I tried to record a demo but found myself at a loss because g_synchronousclients was not set to 1. We stuck it through and lost. To which we grossly protest. We feel we should not have to stand for such behavior and want a rematch, with suicide being deemed illegal. But we will in the end abide with any decision you would make. The force powers that were being abused most of all were rage and speed, but not always at the same time. With these, you can find your self almost anywhere on the map in less than a second. If you thought you took to much damage to make it to and back with the enemy flag, you could always kill yourself and be right back at the spot in no time. When rage wears off, you move sluggish for a bit and with fewer health points. At this point they always chose to kill themselves. When they hear that their flag has been stolen, they could kill themselves to re spawn closer to their base, turn on both these force powers and effectively any weapon they pick up being unblockable with saber and three times the rate of fire. Then, rather deal with the damage caused by rage, they killed themselves. Hopefully re spawning somewhere closer to our base. With force rage, you take a lot less damage from weapons. Therefore can use anything without fear of splash damage. Grenades, rockets, fletchet and repeater all close up. And then to heal themselves after, you just suicide and be right back where you were. The only real way to lessen the advantage of killing yourself to that of Quake III would be too make force regeneration time instantaneous. I believe this, however, to be totally absurd. And it still would fall short of leveling the playing field. At the end of the berserk killing yourself is all to your advantage. Why waste those precious seconds being slow and impotent when you could instantly start right back up again as a killing machine. I also outright accuse them of changing their force powers as easily as having it bound to a key. In the '/cvarlist' force power setups are denoted with a number and having these force powers take effect, the command 'changeforce' is to be used and the setup will be changed upon your next re spawn. Yet, I would not stop there. For you could have a whole keypad of force setups at your disposal. And not having the keys bound to a script but to execute an entirely new configuration. With a simple key you could execute a configuration that changes your forcepower number, have the 'changeforce'commabd take effect, kill yourself and have your binds setup to accommodate for the new force powers. Effectively, I could use force rage and speed to rush the enemy base. Not worrying about having the side affects, or be picky about whatever weapon I have, for I am just going in to weaken enemy defenses and will kill myself whenever I see fit. I could keep doing this easily and fast, as much as I want. Not hesitating to kill myself if I run out of amo. Then, when I feel the time is right, execute a new configuration. Killing myself to give me something like speed, and absorb now bound to my prior rage key. Turn them both on and have enough force power left over for jumping, rush in to grab the enemy flag and rush out. Yet, this it but one example. Through exploiting the suicide command an entire team can became much too versatile. All this because Raven did not alter the suicide command. I do not feelonly cheated out of our match, but cheated in having fun with thegame. Me and my team want a rematch with Primal Instinct if the OGL should see fit to rule that killing yourself is absolutely untolerated. If you should agree with my position and have the ear of those who would patch this behavior out of the game. Please PLEASE! forward my email. ~KFJ Link to comment Share on other sites More sharing options...
zerowingzero Posted August 15, 2002 Share Posted August 15, 2002 Maybe they should make respawns start with 1/2 force bar or actually have a 5 second time barrier between the time you /kill and the time you respawn, Things wont get changed if you don't ask, but i really hadent had a problem with this Link to comment Share on other sites More sharing options...
Kurgan Posted August 15, 2002 Share Posted August 15, 2002 You will start seeing sore losers exploit the disconnect/reconnect bug found in duel matches. Basically, the guy who loses disconnects/reconnects at the right moment and he "bumps" the winning player back into spec mode and fights the next opponent. I have seen it on a few other servers, but almost all of the regulars do it there unless they know you. Funny how stuff like this never gets fixed in patches... Correct me if I'm wrong, but I swore that was precisely the bug that was listed as "fixed" in the latest 1.04 patch. Link to comment Share on other sites More sharing options...
SS_Sniper Posted August 15, 2002 Share Posted August 15, 2002 I was playing in the Bf server to everyone who belongs to the clan says it makes them spawn faster. When ever they ran for the flag and u gripped them they killed themselfs. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted August 16, 2002 Share Posted August 16, 2002 I think they should start with less health every time tell use the /kill command. Link to comment Share on other sites More sharing options...
Homosexual Ewok Posted August 16, 2002 Share Posted August 16, 2002 Originally posted by Kurgan Correct me if I'm wrong, but I swore that was precisely the bug that was listed as "fixed" in the latest 1.04 patch. It still works. I have yet to read the "changes/fixes made" in detail, but either it was another bug or they didn't play test it enough because it still works fine. I had it done to me about a week ago. Link to comment Share on other sites More sharing options...
razorace Posted August 16, 2002 Share Posted August 16, 2002 Why not just make CTF mode Kill/Capture Point based like in Team Fortress? Link to comment Share on other sites More sharing options...
zerowingzero Posted August 16, 2002 Share Posted August 16, 2002 It has to be fixed if its in the list! Just like the saber damages! They all scream like sissys when they take 1 hit point of damage! Other damages like 80 they can just tough it out! Link to comment Share on other sites More sharing options...
RpTheHotrod Posted August 16, 2002 Share Posted August 16, 2002 I say we all e-mail Raven and ask them to release one more patch and fix this. Link to comment Share on other sites More sharing options...
razorace Posted August 16, 2002 Share Posted August 16, 2002 And how do you suggest that they "fix" this? You already lose a kill when you die... Link to comment Share on other sites More sharing options...
Chaynsaw Posted August 16, 2002 Share Posted August 16, 2002 I'm thinking the same way Razorace is thinking... Though what should really make you mad is people that run from you when you're about to kill them. Some infant I played called [KDH] Anakin was talking all sorts of smack about people's mothers and fathers and sexual orientations.. I busted open his shield and was about to bust open his head when he started running from me. Full speed. So I got tired and he excused himself by saying, "Sorry i just dont want to be killed by a fag like you" Link to comment Share on other sites More sharing options...
Guise Posted August 16, 2002 Share Posted August 16, 2002 i am an honorable player:cool: Link to comment Share on other sites More sharing options...
RpTheHotrod Posted August 16, 2002 Share Posted August 16, 2002 Razor...people area gave a solution. Let me say them again. -Have killing yourself by command make you start with less health and less force power (I'd say half), also subtracting 20 (or 50?) points from your score. Link to comment Share on other sites More sharing options...
WK0NE Posted August 16, 2002 Share Posted August 16, 2002 razorace has a good point if you kill yourself in ctf, you lose 1 flag capture. I think that would stop that crap pretty fast. As for using /kill in any other type of game, why not just spawn the player with there last known health points, no shields and no force. Link to comment Share on other sites More sharing options...
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