razorace Posted October 22, 2002 Share Posted October 22, 2002 Please elaberate. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted October 23, 2002 Author Share Posted October 23, 2002 OK when ever I try the g2animent or g2platoon code in forcemod I get a "unknown command g2animent" I turned on mod_debug****(I can't remember all of it.) I used the /cheataccess #(0 considering I was the server) and I can't find what I did wrong. So I was wondering if it is a bug or just me? Link to comment Share on other sites More sharing options...
Darth Loki Posted October 24, 2002 Share Posted October 24, 2002 darht syrup, how will the mercs hold the 2 sabers forward? there are no animations for that are there? Link to comment Share on other sites More sharing options...
Azymn Posted October 24, 2002 Share Posted October 24, 2002 g2animent....So I was wondering if it is a bug or just me? Sorry Whiteraider, haven't tested it yet. how will the mercs hold the 2 sabers forward? Mercs don't have lightsabers. Link to comment Share on other sites More sharing options...
Darth Loki Posted October 25, 2002 Share Posted October 25, 2002 sorry, my mind was elsewhere when I posted. how will the merc hold the 2 pistols forward, as there is no animation for it? Link to comment Share on other sites More sharing options...
Azymn Posted October 25, 2002 Share Posted October 25, 2002 how will the merc hold the 2 pistols forward, as there is no animation for it? Still workin on makin that look better...i'm trying a number of different animations, not sure what it will be ultimately. Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 28, 2002 Share Posted October 28, 2002 Darth_Syrup, not that this is really necessary by any means, but have you ever thought about separating the fire and the smoke exhaust for the jetpack so that it can line up with the two exhaust nozzles on Boba and Jango's jetpacks? Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted October 28, 2002 Author Share Posted October 28, 2002 Originally posted by Padawan_7 Darth_Syrup, not that this is really necessary by any means, but have you ever thought about separating the fire and the smoke exhaust for the jetpack so that it can line up with the two exhaust nozzles on Boba and Jango's jetpacks? I think the authors of the jetpack were doing that. Link to comment Share on other sites More sharing options...
Azymn Posted October 29, 2002 Share Posted October 29, 2002 ...have you ever thought about separating the fire and the smoke exhaust for the jetpack so that it can line up with the two exhaust nozzles on Boba and Jango's jetpacks? That will be part of the jetpack improvements. Link to comment Share on other sites More sharing options...
mariners2001 Posted October 29, 2002 Share Posted October 29, 2002 so...it's nearing the end of october. any updates on when we can expect the release of this awesome mod? Link to comment Share on other sites More sharing options...
Azymn Posted October 29, 2002 Share Posted October 29, 2002 Well, it is mostly done...it would be done already if i hadn't taken it upon myself to add a number of extra features to enhance the jediVmerc mode. I'm basically just tweaking those additions, and ensuring that everything works as intended (well, as best as i can check ) I don't want to keep pushing the release back, but i only worked on it about 5 hours this month so far (school's killer). But it is very close to being done. It's only a matter of how much time i get to work on it. So, to answer your question: Soon. Link to comment Share on other sites More sharing options...
mariners2001 Posted October 29, 2002 Share Posted October 29, 2002 cool. no rush. ya know, I would be happy to test it for you and give you some input hehe...if you're interested e-mail me here Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 30, 2002 Share Posted October 30, 2002 Hey Darth_Syrup, Since you were talking about testing and fixing everything up, I 'm just wondering, did you ever fix that bug that was in Jedimod 1.2 were bots can't really have two saber colors (the bot's second saber color actually shows up as one part first color and one part second color)? Ya know, any Anakin bot is not complete until he has one blue saber and one green saber! Link to comment Share on other sites More sharing options...
Azymn Posted October 30, 2002 Share Posted October 30, 2002 Indeed, that bugged me too I don't think it'll be too tricky to fix - all the visual fx i'm touching up last, after the gameplay mechanics are in place. Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 30, 2002 Share Posted October 30, 2002 As I've said before, Darth_Syrup you are too cool! And I must also say, thanks in advance for all of your hard work you've put in to make this mod the best ever! Link to comment Share on other sites More sharing options...
razorace Posted October 30, 2002 Share Posted October 30, 2002 Too cool for what? Link to comment Share on other sites More sharing options...
t3rr0r Posted October 30, 2002 Share Posted October 30, 2002 Originally posted by Darth_Syrup Indeed, that bugged me too do you tihnk you'll be able to fix that stupid rapid fire exploit that people are using in pubs? it should be in the jedimod 1.2 code. Link to comment Share on other sites More sharing options...
Azymn Posted October 30, 2002 Share Posted October 30, 2002 Too cool for what? Well, not too cool for school, unfortunately...it's killer this sem. do you tihnk you'll be able to fix that stupid rapid fire exploit that people are using in pubs? I'm unfamiliar with that bug, what is the problem exactly? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted October 30, 2002 Share Posted October 30, 2002 Way to go Darth, ForceMod is honestly the only one I use, besides admin, but that is because servers have it. Nothing better than sniping somebody from the air. I love this mod, can't wait for v. 2 Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted October 31, 2002 Author Share Posted October 31, 2002 What did you do about the auto dodge with seeing to make it possible to hit someone? Link to comment Share on other sites More sharing options...
Azymn Posted October 31, 2002 Share Posted October 31, 2002 What did you do about the auto dodge with seeing to make it possible to hit someone? Well, nothing actually. It's there as sort of a bonus immunity against sniper attacks, as lvl 4 Seeing is expensive and ought to be worth it. But i'll re-examine it if you feel it significantly imbalances the game Link to comment Share on other sites More sharing options...
blah2k Posted October 31, 2002 Share Posted October 31, 2002 I'm not sure if it is possible, but could it be programmed so the advantage a level 4 force seeing person would have over a sniper would be negated if the sniper himself/herself had level 4 force seeing as well? Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted October 31, 2002 Author Share Posted October 31, 2002 Well, nothing actually. It's there as sort of a bonus immunity against sniper attacks, as lvl 4 Seeing is expensive and ought to be worth it. But i'll re-examine it if you feel it significantly imbalances the game It sort of does. It isn't so bad if you aren't on a full force game, but if you have it all the Sniper Riffle is useless(And on Waring factions and ns streets that is a half of your kills.) Maby what you could do is if they have it off it takes some force power to use, but if they have it on it doesn't take any force power to dodge. Link to comment Share on other sites More sharing options...
Azymn Posted October 31, 2002 Share Posted October 31, 2002 Maby what you could do is if they have it off it takes some force power to use, but if they have it on it doesn't take any force power to dodge. That's a good idea - i'll try that out. Link to comment Share on other sites More sharing options...
Decameron Posted October 31, 2002 Share Posted October 31, 2002 Darth_Syrup A suggestion for the grapple hook. You could make it so that you activate and deactivate it with a button... and then use the jump and crouch buttons to pull the player up or down (only if it's in use of course). My 2 cents, Decameron Link to comment Share on other sites More sharing options...
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