El Sitherino Posted December 1, 2002 Share Posted December 1, 2002 hey you think i could beta test? if not oh well. just a question Link to comment Share on other sites More sharing options...
t3rr0r Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by Psyk0Sith I think i will resize him...but should i make the skeleton taller or leave it to default and use the mod? Not all servers have the resize mod... personally, i think you should leave it up to the mod to make him taller. Link to comment Share on other sites More sharing options...
El Sitherino Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by t3rr0r personally, i think you should leave it up to the mod to make him taller. i agree seeing how hes taking time out of his life to make this for us. Link to comment Share on other sites More sharing options...
Padawan_7 Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by t3rr0r personally, i think you should leave it up to the mod to make him taller. Yeap, I too agree. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted December 1, 2002 Share Posted December 1, 2002 this is coming out amazing! i was going to attempt this guy! but i was told a while ago that the bone structure didnt allow it so i didnt.. but i guess people were wrong, lol this is looking great guys, keep up the great work. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 1, 2002 Author Share Posted December 1, 2002 resizing the whole thing takes about 45 seconds (time to load 3D max, load the file and use the scale tool!)... i will do it and post a screenshot later. Link to comment Share on other sites More sharing options...
t3rr0r Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by Psyk0Sith resizing the whole thing takes about 45 seconds (time to load 3D max, load the file and use the scale tool!)... i will do it and post a screenshot later. but it will be more difficult for jedimod, etc. to resize him correctly... he'll be really, really big if you use the tck scaling on the scaled skeleton... since his scaled height would be 1.47 (since kyle = 1.8m = 1). Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 1, 2002 Author Share Posted December 1, 2002 T3rr0r: I would have made 2 versions of the model, the default one would have been normal height (re-scaled with jedimod) and the other one would be loaded through the console when there is no mod to resize him. but let's forget about my crazy ideas: it does work, but he is walking through the ground because of the skeleton's origin. When i move the whole thing (to have everything at normal floor height) things get really screwed up. This was possible in quake 3 so i thought it would work the same in JK2. So default size it is. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 1, 2002 Share Posted December 1, 2002 Just sent Psyko the First final skin texture. heres what I did... 1) darkened the robe 2) Changed the skin Hue, and lightened it. 3) Made Red, Blue, and Sith varient. 4) Finished Icons. 5) adjusted facial texure to look more like the movie shots. Should be some screenshots soon... keep watching the thread. Mars out! Link to comment Share on other sites More sharing options...
Master_Payne Posted December 2, 2002 Share Posted December 2, 2002 Great model (and skin too), after this one someone should try a kaminoan Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 2, 2002 Share Posted December 2, 2002 Originally posted by t3rr0r but it will be more difficult for jedimod, etc. to resize him correctly... he'll be really, really big if you use the tck scaling on the scaled skeleton... since his scaled height would be 1.47 (since kyle = 1.8m = 1). Yeah I just tried it at 1.5 (maybe a little tall) but hell, Its way cool fighting Yarael when he's the right size. That huge saber sliced through me like butter. I sent Psyko the screeny, I hope he posts it... This model has gotten me more "psyked" since I made the sizing adjustment. Wayyyyyyyyyyy cool! Mars out... By the way I used Jedi Mod 3 .cfg- More servers should support these mods. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 2, 2002 Share Posted December 2, 2002 Originally posted by Master_Payne Great model (and skin too), after this one someone should try a kaminoan Yeah I agree, Only thing is that the race seems slow and gracefull. I dont know if they would make good fighters. I still would like to see it. Mars out! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 2, 2002 Author Share Posted December 2, 2002 as promised by marz... Will post more soon...thanx marz! the skins rock! if you cant see it anymore, copy/paste this link http://www.geocities.com/psykopat.geo/screenyarael.jpg Link to comment Share on other sites More sharing options...
t3rr0r Posted December 2, 2002 Share Posted December 2, 2002 Originally posted by Psyk0Sith as promised by marz... Will post more soon...thanx marz! the skins rock! rofl... he's quite intimidating. Link to comment Share on other sites More sharing options...
Eldritch Posted December 2, 2002 Share Posted December 2, 2002 Originally posted by t3rr0r rofl... he's quite intimidating. *Gulp*... he is scaled up, right? Both model and skin look great... can't wait to download it! Link to comment Share on other sites More sharing options...
Hekx Posted December 2, 2002 Share Posted December 2, 2002 Oh... my.. god... Lovely Look foward to seeing him scaled in JediMod He looks quite.. demonic... the stare... Good work Link to comment Share on other sites More sharing options...
quamosity Posted December 3, 2002 Share Posted December 3, 2002 yeah psykosith, feel free to include the hilt Link to comment Share on other sites More sharing options...
Sebulba-Dug Posted December 3, 2002 Share Posted December 3, 2002 Okay, from what I've seen, he kcks ass (He's my favorite Jedi) I know a lot about how he should look and every thing so if ya ever need a bit of help email me! thatsashot@yahoo.com Link to comment Share on other sites More sharing options...
Sebulba-Dug Posted December 3, 2002 Share Posted December 3, 2002 P.S. Is the a release date? Sorry, I had to ask. Link to comment Share on other sites More sharing options...
Eldritch Posted December 3, 2002 Share Posted December 3, 2002 Originally posted by Sebulba-Dug P.S. Is the a release date? Sorry, I had to ask. Don't be afraid to use the button. It's useful for editing your original post, rather than posting a new one. Link to comment Share on other sites More sharing options...
Mex Posted December 3, 2002 Share Posted December 3, 2002 Nice picture, he is big tho, maybe a little too big! and whats the skin you are using to face Poof? Looks cool! Link to comment Share on other sites More sharing options...
nomad Posted December 4, 2002 Share Posted December 4, 2002 That in-game screenshot has me real excited I finished recording this evening and I plan to mix down late tonight. I hope you all like it. I think we captured what we attempted to do with it. My Brother, Stephen, is the voice talent. He and I totally agreed with each other on how his voice should sound. I wrote a bunch of lines for him and then we just winged it until we found the voice we were looking for. Padawan_7, I'm sorry that I didn't reply to your question before... heh, I kept meaning to, but I was trying to figure out the same thing as you. "What should his pitch be?" Based on the whole long tube thing, I was trying to figure out how high-pitched that would make it. You should have seen us, testing sounds and voices through all different types of brass instruments and tubes and such. Length and width both effect the pitch, but the materials that the tube is made of can affect it even more so. We eventually went with the voice that I had, pretty much, originally thought of. The pitch is not very high at all. I could equate it to an old and wise monk, who has spent countless years meditating in a mountain some where in The Orient. Of course, I haven't edited this stuff yet, and we'll see how I like it when I start playing around with it. I expect it to remain pretty simple... but we'll see. Anyway all this talk is quite boring compared to the interesting things the model and skin makers have to say... so I'll stop rambling... now. -nomad MTFBWY Oops... hehe We also have put together a bunch of sounds for Hans Moleman's Watto model. I really think everyone will love these, but their editing will take a back seet to my work on Yareal Link to comment Share on other sites More sharing options...
Kit Fisto Posted December 4, 2002 Share Posted December 4, 2002 That really does look awesome. Great work Link to comment Share on other sites More sharing options...
Padawan_7 Posted December 4, 2002 Share Posted December 4, 2002 Originally posted by nomad Padawan_7, I'm sorry that I didn't reply to your question before... heh, I kept meaning to, but I was trying to figure out the same thing as you. "What should his pitch be?" Based on the whole long tube thing, I was trying to figure out how high-pitched that would make it. You should have seen us, testing sounds and voices through all different types of brass instruments and tubes and such. Length and width both effect the pitch, but the materials that the tube is made of can affect it even more so. We eventually went with the voice that I had, pretty much, originally thought of. The pitch is not very high at all. I could equate it to an old and wise monk, who has spent countless years meditating in a mountain some where in The Orient. Of course, I haven't edited this stuff yet, and we'll see how I like it when I start playing around with it. I expect it to remain pretty simple... but we'll see. Anyway all this talk is quite boring compared to the interesting things the model and skin makers have to say... so I'll stop rambling... now. -nomad MTFBWY Oops... hehe We also have put together a bunch of sounds for Hans Moleman's Watto model. I really think everyone will love these, but their editing will take a back seet to my work on Yareal No problem nomad. Wow, it sounds like you and your brother have really worked hard on creating Yarael's sounds. I'm sure both of you will be able to make him sound right. I can't wait to play and hear Yarael Poof! Oh and that's good news about Watto. I didn't know you were working on sounds for him too. That's good to hear! Link to comment Share on other sites More sharing options...
Mex Posted December 4, 2002 Share Posted December 4, 2002 Originally posted by Flanders Nice picture, he is big tho, maybe a little too big! and whats the skin you are using to face Poof? Looks cool! Could somene awnser my question? Link to comment Share on other sites More sharing options...
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