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Guest DarthMaulUK

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Originally posted by lukeiamyourdad

This isn't about SWGB2 anymore! This is a pointless debate!

 

Yes I know. I don't want to talk about it, but when my credibility is questioned I have to respond. Sorry. If you want to question my credibility do so through pms please and stick to the thread topic at hand.

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Fergie- Who cares if they're planet-specific?!

If they are there only as a scenario editor unit, they won't get the coverage they diserve.As for Naboo bieng part of the Republic: True, but u don't see (or read, or hear, for that matter, that Naboo ever used Clone Troopers)

 

Also WC3 is boring becuase it has limited options and I hear u can just end the game by casting some kind of heroe spell. That probably defies the whole concept of RTS even more that u do! It is STRATERGY so u actually need to use ur head!

 

Everyone else- Yeah WC3 sucks, but RA2 doesn't. And there is not actually 2 civs, there is in fact 3 civs with YR X-Pack and within 2 of those civs there are about 5 sub-civs.

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Fergie- Who cares if they're planet-specific?!

If they are there only as a scenario editor unit, they won't get the coverage they diserve.As for Naboo bieng part of the Republic: True, but u don't see (or read, or hear, for that matter, that Naboo ever used Clone Troopers)

 

because the Republic has the power to make the army, not the Naboo. I mean making the Naboo would be exactly like making the plantary defense force of any other planet...let's make the Correlian Security while were at it. The Republic's army is suposed to wage war on a galactic level. The Naboo inside the republic have a small, plantary force. A militia if you want to call it that.

 

Also WC3 is boring becuase it has limited options and I hear u can just end the game by casting some kind of heroe spell. That probably defies the whole concept of RTS even more that u do! It is STRATERGY so u actually need to use ur head!

 

lol

I wish it was that easy sometimes, but there is no end all hero spell sorry. Now heros do have spells they can cast like Arthus' Holy Light which will heal an allied human unit or hurt a zombie unit and others have enhanced attack spells so their attack is doubled and all the heros have super spell they can earn in their later levels like Undead Arthus' resurection spell which temporarily reserects dead, decaying units in the nearby area. There is no end-all spell...so please next time get your facts straight.

 

Everyone else- Yeah WC3 sucks, but RA2 doesn't. And there is not actually 2 civs, there is in fact 3 civs with YR X-Pack and within 2 of those civs there are about 5 sub-civs.

 

ROTFL

sure it sucks. I mean it's the game of the year so it must suck...riiiiiight...

RA2 the game has 2 civs, then there is a seperate X-Pac...Yes there are subcivs, but the subcivs are very very very close with only a few real differences being the favored Unique Unit.

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Originally posted by Sithmaster_821

Fergie you have way too much time on your hands.

 

WC3 got game of the year sheerly off of it's well-done campaigns, which comprise the majority of the game. The other stuff, which most RTS's focus on, seems like an add-on for people who are bored and have beaten the campaign

 

:D

Yeah...it's X-mas break and my brother is on the PS2...so I kinda get bored...

 

See the thing I like most in an RTS is a good single player. I'm mediocre at MP, but I don't like to lose to friends becuase they will have braging rights...tis annoying. (that's why co-op is my fav. part of MP) I get bored with linear campaigns...luckly there are d/loaded campaigns and scenarios to fall back on sometimes, but I really love the open ended campaign map/board. That's just a nice feature I like in games. Many RTSs are just a quick play and then your done, but I want to have more replayablilty. So I'd like to see a campaign map that lets you choose where and when to attack, to build up forces in an area, assign generals to armies...but then the game changes genres a little with a combination of WarGameing and RTS. Two seperate engines like Shogun...I'd love that even if it was a 2D battle map to cut down on memory for the lower comps...:)

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Actually, as many as you want. I have already drawn up a rough draft of what i want in SWGB2, and i will post it shortly. I believe that SWGB2 should be based on 4 features.

 

1. Generic Unit sets

2. Unique Unit sets (civs have a mix, explain later)

3. Unique Abilities

4. Unique Buildings

 

As i said, ive already drawn it up, and would appreciate public comment when it is posted so that i can refine it a bit.

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Wow, luke's dad, you made everyone shut up!

 

Fergie, what exactly is the difference between 'WarGaming' and RTS? You have greatly confused me.

And even though I'm not quite sure what you meant, I believe that trying to make 2 genres of game in 1 generally gives you low-quality versions of both, while focussing on one will generate a much better result.

 

Wouldn't it be far better to have a game with equally good single-player and multi-player? I'm sorry, fergie, but we shouldn't tailor a game for single-player just because you don't like multi. And we shouldn't tailor a game for multi because some people don't like campaigns. A mix is always good.

 

WC3's main point was its campaigns, and sure, they were fantastic. But the multi wasn't that great, especially considering that you had to use pre-made maps instead of randomly generated ones. Thus, the lack of good multi and a maniacal focus on the campaigns is what drew many people away from WC3.

 

It's clear that if GB2 is a mix of all the great parts of RTS- economy, battle, single-player, multi-player, so on and so forth- it will be a great game.

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Wow, luke's dad, you made everyone shut up!

 

Nah, I was just gone ;)

 

Fergie, what exactly is the difference between 'WarGaming' and RTS? You have greatly confused me.

And even though I'm not quite sure what you meant, I believe that trying to make 2 genres of game in 1 generally gives you low-quality versions of both, while focussing on one will generate a much better result.

 

Wargaming is mainly the super micro managing strategy game. You know. You've probably seen the games if you look at PC Mags. They're the games with the world map, a few squares, and an impossibly huge game manuel with every single aspect described in detail. Board games with little Xs on the map. Although some have started using 3D. It probably isn't best known as the wargaming genre though...It's just what they call it on PCGamer.

 

Wouldn't it be far better to have a game with equally good single-player and multi-player? I'm sorry, fergie, but we shouldn't tailor a game for single-player just because you don't like multi. And we shouldn't tailor a game for multi because some people don't like campaigns. A mix is always good.

 

lol. I never said that multiplayer wouldn't be good. There can be world conquest games. Where the player orders his armies at each other on a big world map/contenint map, depends on the length of the game. Or there can just be straight skirmish.

 

WC3's main point was its campaigns, and sure, they were fantastic. But the multi wasn't that great, especially considering that you had to use pre-made maps instead of randomly generated ones. Thus, the lack of good multi and a maniacal focus on the campaigns is what drew many people away from WC3.

 

heh. wouldn't really know. I played a few games...but I mainly play d/loaded scenarios...so I won't argue with you here. I'm not offering up WC3 as the ultimate game. I'm only offering parts of it up as preferable and some of other games too. In fact I never really liked it's skirmish as much as some other games because of the quick lvl building on heros...but that's beside the point.

 

It's clear that if GB2 is a mix of all the great parts of RTS- economy, battle, single-player, multi-player, so on and so forth- it will be a great game.

 

exactly! Put the economy in the board map like shogun total war and the battling on a seperate part. Perfect balance:p

 

as for the idea of blizzard deving the game...they'd do better then Ensamble (offering the old engine instead of making a new one for LA). Blizzard would most likely make a new engine for it because they are very meticulous with the game...but I doubt it would be out in the next year or so...probably in 2005 when Ep III comes out...if Blizzard takes it...

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Hmm. I would shut up, but I'm really bored, so I'm going to post. :D

 

Soo, let me see if I'm getting this..... 'Wargaming' is the kinda Civilisation, Alpha Centauri game?

Anyway, whatever it is, I say no to big campaign/epic maps. Resource gathering is a big must, and the best way to do that (with gameplay in mind) is to have it as an integral part of the game handled by worker-type units, just as in GB.

Economy and battle have to mix. Thus, economy building etc. takes place where (or near where) battle takes place. Thus, we only have one map!

 

I agree with Luke's dad. Blizzard shouldn't develop GB2. However, LA could learn from Blizzard's successes, and work just as hard as Blizzard to make a great game.

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Guest DarthMaulUK
Originally posted by lukeiamyourdad

Blizzard developping SWGB2=bad idea

 

 

Warcraft III style SWGB game would be a VERY bad idea. WC3 is very limited in terms of units, structures etc and most will get bored of it very quickly.

 

 

The same goes for Age Of Mythology. Everyone raved on about how good this game was going to be. Now, everyone is bored of it and coming back to Galactic Battlegrounds.

 

I was bored of AoM the moment I opened the box. Although SWGB is old, it still has appeal and not many games can claim that.

 

SWGB 2 has to maintain the appeal and with LA and Garrys team making it, I am sure it will.

 

DMUK

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