Chewie Bakker Posted May 6, 2003 Posted May 6, 2003 Quote Originally posted by Breath Right now the map is 50% done. The other 50% includes some underlevel areas (similar to the underlevel areas from the TPM game), many secret areas, the bot route, power ups placing and the sound effects. I am satisfied with the current map size. When I complete the underlevel areas that I mentioned before the map will be really big. Don't expect much news for the map until 15th June because I study for the exams. Wish me good luck. No worries, Breath. Best of luck for your exams. The Force will be with you, always.
Breath Posted June 24, 2003 Author Posted June 24, 2003 The map is ready. Now I am sending the map to pcgamemods.com, so in a few hours you will be able to download it! I put only one chair because I had serious compiling problems.
Chewie Bakker Posted June 24, 2003 Posted June 24, 2003 Quote Originally posted by Breath The map is ready. Now I am sending the map to pcgamemods.com, so in a few hours you will be able to download it! I put only one chair because I had serious compiling problems. Well done, Breath. I don't see it yet, but I guess it will take a couple of hours before it's on the site. The Force will be with you, always.
PRSLou Posted June 24, 2003 Posted June 24, 2003 Wow!! I just saw this thread now...and must...download...this...one!!!
Eldritch Posted June 24, 2003 Posted June 24, 2003 Glad to hear it's out, Breath. I'll definitely be downloading it (and maybe reviewing it).
DarkLord60 Posted June 25, 2003 Posted June 25, 2003 Very anxious to try this out. Errr hurry up Pcgamemods
The Cheat Posted June 25, 2003 Posted June 25, 2003 this is so awesome, i saw the trailer a while back and forgot about it, just need to wait for pcgamemods to post it!
Captian Posted June 25, 2003 Posted June 25, 2003 just played, very nice breath. first time i couldnt find my bearings since most of the corridors look the same, but after goin through it 2-3 times i felt i knew everything supurbly detailed map, i got around 60 fps with a geforce2 so good job on that
Zappa_0 Posted June 25, 2003 Posted June 25, 2003 I havent got to play it yet, but ive already made plans to make a movie there :D :D And from the screenshots it looks great and im sure its even better inside the game.
Kengo Posted June 25, 2003 Posted June 25, 2003 http://www.pcgamemods.com/file.php?id=7503cfacd12053d309b6bed5c89de212 Looking rather amazing
Prime Posted June 25, 2003 Posted June 25, 2003 Pretty sweet! I spawned a squad of battledroids in the hallway and began the proceedings Good times!
wedge2211 Posted June 26, 2003 Posted June 26, 2003 Hmmm...very good, I see you took a lot of inspiration from the TPM game. Some areas could do with some layout work...like there's only one way out of the hangar. And some textures are overstetched/misaligned. But all in all, a very cool, detailed map. It looks like the battleship.
The Cheat Posted June 26, 2003 Posted June 26, 2003 this map is awesome, i cant stop playing it. i play it with like 16 battle droids! pure fun! great job
Zappa_0 Posted June 26, 2003 Posted June 26, 2003 The only things i see wrong with it is a ship is needed in the hanger and the ambassador meeting room, i think should close. You might wanna add these in a future release. Overall it's a good job.
Eldritch Posted June 26, 2003 Posted June 26, 2003 If by "ambassador meeting room" you mean the room where Qui-Gon and Obi-Wan were when the Neimodians tried to kill them with the gas, you need to look harder, 'cause that room IS in the map. I do agree with him about a ship in the hangar, but unfortunately I don't think there's a prefab or model of that red Diplomatic ship that gets blown up. Too bad... it'd be perfect there (and might help to break up some of that repeating hangar floor texture).
Breath Posted June 26, 2003 Author Posted June 26, 2003 I wanted to put Lando's ship in the hangar (like LivingDeadJedi did in Duel of the Fates map), but it wasn't fitting with the general atmosphere of the map. Quote ...and the ambassador meeting room, i think should close. Do you mean that the door should be closed? I left the door opened because I wanted the meeting room to attract the player's attention. In addition, I think it's beautiful to see the corridors from inside the room. I had also constucted an underlevel corridor (like the underlevel areas in the TPM game), but serious compiling problems forced me to erase this part of the map. Generally, when the number of brushes was greater than 13000 I was getting compiling errors. That's why I put only one chair and not six or more.
The Cheat Posted June 26, 2003 Posted June 26, 2003 well its a great map breath, definitly one of the best free for all maps available for jedi outcast
DarkLord60 Posted June 26, 2003 Posted June 26, 2003 Very nice even the gas effect through the vents.
wedge2211 Posted June 27, 2003 Posted June 27, 2003 Quote Originally posted by Eldritch I do agree with him about a ship in the hangar, but unfortunately I don't think there's a prefab or model of that red Diplomatic ship that gets blown up. Too bad... it'd be perfect there (and might help to break up some of that repeating hangar floor texture). Is it just me, or did I see an AAT prefab a while back somewhere? I vaguely remember that...
The Cheat Posted June 27, 2003 Posted June 27, 2003 the only thing that really bothers me is the one elevator where you can only see 2 squares when you stand on it, it just doesnt look right to me
boinga1 Posted June 28, 2003 Posted June 28, 2003 Wish I'd seen this sooner, I'm downloading now, can't wait to play it.
Eldritch Posted June 29, 2003 Posted June 29, 2003 If anyone is interested, my full review for this map is up at JK2 Review.
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