t3rr0r Posted February 15, 2003 Share Posted February 15, 2003 Originally posted by Darth_Syrup t3rror - Those flame FX are much cooler than my current ones (i'll post pics and let you guys decide) - it would be cool to add those in. I don't have sof2, and i don't think the fx would be packaged with the source code, so if you're willing to extract them i'll try to get them in the game. btw - thanks for suggesting the BOTH_GUNSIT1 animation - it looks much more aggressive than the one i had been using. i'd be happy to extract them... just tell me the names of the gfx or shaders the code specifies and i'll get them. Link to comment Share on other sites More sharing options...
Ronin_Medjai Posted February 16, 2003 Share Posted February 16, 2003 This mod rox0rz I loved forcemod 1 and all this makes it better just add in all the stuff from omnimo 2.0 like the new rpg system and saber all that good stuff and you have succesfully created the best mod of all time to get the rpg stuff from omni 2.0 I think they said they were going to release their source code.......Looks Great guys keep up the good work? Any estimate on the release? maybe a percentage of how far you are and how much more or something...... Also Can I beta test it? Link to comment Share on other sites More sharing options...
bliv Posted February 16, 2003 Share Posted February 16, 2003 Doubt it will be included due to the large amount of features already in this version. There is a list of stuff wanted for 3.0 as it is. Link to comment Share on other sites More sharing options...
Eldritch Posted February 16, 2003 Share Posted February 16, 2003 I don't normally play mods, nor do I even like them - but I may have to check this out... the list of features is quite impressive. Link to comment Share on other sites More sharing options...
DarthDarth Posted February 17, 2003 Share Posted February 17, 2003 May I please Beta Test this Mod. I've been waiting for it since the first Force Mod came out. I would really enjoy Beta Testing it. Jedi Knight II might be fun to play again after this mod. Now all I'll need is Plo Koon to be happy. Â Thanks, DarthDarth Link to comment Share on other sites More sharing options...
Hekx Posted February 17, 2003 Share Posted February 17, 2003 I think adding a 'Force Dodge' would be good. Since it takes forever to try and get Force Seeing to do dodging. Â Anyway, the Merc features do make it seem unbalanced, but I don't know that until I try the actual game. Â Hopefully Mercs won't be uber-powerful. We all know what happened to the Fetts. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 17, 2003 Share Posted February 17, 2003 Awsome...just great. The mercs do get more things...but they are all realistic. Can't wait for release! Link to comment Share on other sites More sharing options...
Azymn Posted February 17, 2003 Author Share Posted February 17, 2003 Any estimate on the release? maybe a percentage of how far you are and how much more or something I'm hesitant to put a date up on the release b/c i have very little time to work on it. But it's about 95% done. Â The mercs will be powerful, but the jedi may also use guns, or opt to be saber-only. Â t3rror - at a glance, it seemed like there was a complex gore code related to the "immolation" fx for incendiary grenades in sof2. We might be able to just grab a shader and use it (though it looks doubtful) - if you or someone else would like to post in a sof2 forum and find out if it's that simple, i'd be more than willing to make the effect happen. Sorry, but I don't have the time right now to check it out myself. Link to comment Share on other sites More sharing options...
Hekx Posted February 20, 2003 Share Posted February 20, 2003 Any chance of working with the old Style Over Substance team to add 'Force Foresight' and 'Force Safe Fall' to ForceMod? Maybe in version 3.0, unless you have other plans. Link to comment Share on other sites More sharing options...
Lord Tnuc Posted February 20, 2003 Share Posted February 20, 2003 I'm curious..how would the foresight work? o.o...sounds really cool. but what's it mean for in-game stuff? o.o Link to comment Share on other sites More sharing options...
Hekx Posted February 20, 2003 Share Posted February 20, 2003 The Force Foresight in Style Over Substance slowed down the action, so you could get more precise hits and dodge attacks easier. I've only played against bots, so I don't know if affects everyone, or just the player who uses it. Link to comment Share on other sites More sharing options...
mort!!! Posted February 20, 2003 Share Posted February 20, 2003 could you please make a dual BLASTERS toggle? that would be good Link to comment Share on other sites More sharing options...
Azymn Posted February 20, 2003 Author Share Posted February 20, 2003 If i release a 3.0, i plan on swapping out team heal and team force for two new powers, one light, one dark, or just one new neutral power, like a vamped up forceDodge. Â could you please make a dual BLASTERS toggle? If you mean to switch between dual and single, it's already a bindable button in the menus. And if you mean limit whether dual blasters (as opposed to just dual pistols) are available, that's in there too. Link to comment Share on other sites More sharing options...
razorace Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Darth_Syrup like a vamped up forceDodge. What?! you stealing my gig?! Link to comment Share on other sites More sharing options...
Azymn Posted February 21, 2003 Author Share Posted February 21, 2003 Originally posted by razorace What?! you stealing my gig?! lol - no Ace, if i did a forceDodge, it would pale in comparison to the system you've implemented. And that's "if". Link to comment Share on other sites More sharing options...
Lord Tnuc Posted February 21, 2003 Share Posted February 21, 2003 Perhaps you can throw in an "exploding bryar projectile" code as an add-on .... Link to comment Share on other sites More sharing options...
mort!!! Posted February 21, 2003 Share Posted February 21, 2003 NO, I ment a toggle for admins to be able to restrict the availability of dual blasters, not bryars. Link to comment Share on other sites More sharing options...
Hekx Posted February 22, 2003 Share Posted February 22, 2003 Originally posted by mort!!! NO, I ment a toggle for admins to be able to restrict the availability of dual blasters, not bryars. By the looks of ForceMod Beta 1.0, there will be lots of console commands to change the options available on the server. Link to comment Share on other sites More sharing options...
Azymn Posted February 23, 2003 Author Share Posted February 23, 2003 About 95% of the new features can be turned on/off. Â Lord Tnuc - still lobbying for a cajun card trick? Link to comment Share on other sites More sharing options...
Lord Tnuc Posted February 24, 2003 Share Posted February 24, 2003 You betcha. Link to comment Share on other sites More sharing options...
Azymn Posted February 24, 2003 Author Share Posted February 24, 2003 I only have a few of the emails of people who have expressed an interest in beta testing, so if you'd like to test, please: Â 1 - Contact me thru the email posted on the ForceMod 2 website (in the bottom right corner) 2 - Make the subject of your emails "forcemod 2 beta - <your name>" 3 - The email address i receive from you will be the one i send download and beta testing information to. Â The beta testing will hopefully start sometime this week. Link to comment Share on other sites More sharing options...
bliv Posted February 24, 2003 Share Posted February 24, 2003 I e-mailed you. Link to comment Share on other sites More sharing options...
cheeto101 Posted February 25, 2003 Share Posted February 25, 2003 the style over substance dodge wouldnt work too well unless it was a dual (it slows down to slo mo, wouldnt work in a ffa, unless it was set so two people in a ffa who are dualing could use it??) and the whole saber deystroying thing is sweet, is it possible to have it so you could only have sabers like darth maul's (longer, built for two blades ) can have deystroyer mode??? And i guess new animations are still outta the question huh? Link to comment Share on other sites More sharing options...
bliv Posted February 25, 2003 Share Posted February 25, 2003 New animations definately aer out of the question as they can't be put in game. Link to comment Share on other sites More sharing options...
mort!!! Posted February 25, 2003 Share Posted February 25, 2003 All the flame anims form Return to Castle Wolfenstein are worth extracting for force mod 2. They have no gore code. You should contact T3rr0r about that. i think he even has that game judging by his last avatar. Link to comment Share on other sites More sharing options...
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