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ForceMod 2.0 - Dual Pistol screenshots


Azymn

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Ive got a great idea i think.

If it is possibul to make the falling damage on the merchs larger so they would be more reliabul on their jetpacks.

this would also fade out some of the balance issues, that 2.0 seems to have.

If it is about twice the size of the original you are on the right path i think

 

Just a thought....:fett:

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Originally posted by mort!!!

All the flame anims form Return to Castle Wolfenstein are worth extracting for force mod 2. They have no gore code. You should contact T3rr0r about that. i think he even has that game judging by his last avatar.

yeah i could scrounge up those sprites if needed. :)

 

http://clan-cd.tripod.com/flamethrower.zip has the flamethrower.shader and the images that the shader calls for.

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Thanks for the flamethrower shader link, t3rr0r.

 

We'll see what the verdict is after the beta on whether people would prefer different flamethrower fx. Bandwidth and processing is an issue: the new flamethrower i've just implemented looks different than the one on the forcemod2 website. After starting a large FFA game, the fx were so thick it wouldn't even show up.

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How about a stun setting for the blasters? It could slow down the hit player a little, or make the view go all funky like getting hit by an interrogator droid in SP Outcast, or just act like force push and knock players down. I think a stun setting would be cool. Although, I don't know whether it should be for mercs only or for any player with a blaster.

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Originally posted by wedge2211

How about a stun setting for the blasters? It could slow down the hit player a little, or make the view go all funky like getting hit by an interrogator droid in SP Outcast, or just act like force push and knock players down. I think a stun setting would be cool. Although, I don't know whether it should be for mercs only or for any player with a blaster.

it could make the person black out (and slowly be able to see clearly again)... like a flash grenade, only with blackness instead of whiteness.

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Great job! The absolute best mod so far. Soon, there won't be any need for an expansion.

 

Here are the bugs I found:

* couldn't add certain bots and crashed the game (custom ones)

* game crashed when second pistol was taken out (pistol worked fine at first)

* Level 4 Lightning and the flamethrower last about 1 second at most. The time should be lengthened IMO

* all of the models are shown now!!! great job! however, all the maps cannot be seen. is this fixable?

* dual jetpack thrusters are a bit too low

* grapple model is missing

* grapple cord comes out of foot. is there a possibility for it to come out of it's arm/hand or something?

* grapple cord is yellow

* i am not able to move when sniping even when cvar is turned on

* when second blade color is disabled and you turn on dual blades the colors overlap...very strange

 

Again, very nice job! First time I've played JK2 in a while. I think this got me hooked again! Thanks!

 

Rob (mariners2001)

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deXtoRious - It's on its way, but no public beta....i've got a lot of bugs to sort out first. :)

 

mort!!! - One of the testers has posted some on a website....ihe's redoing it right now but i'm sure he'll have some screenies.

 

Orbitäl & Lord X - Not a bad idea...i'll put it on my list of prospective additions.

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I know that in MP bots are trieing to be more human like, but everything there is different. I got killed by a very weak hit with the saber. I really don't the way these bot progres... I'd like them to be more SP like, that's why I asked about it. In addition SP has some interesting features like POSSESSION ABILITY, and other saber styles, also forces are more superior there. Making forcemod which infuence both SP and MP would be ... amazing, brilliant, outstanding :D;)

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Would you consider maybe making a cvar to allow the velocity of force jump to be increased.

 

An example:

mod_forcejump 0 (would make the velocity as it in in standard jk2)

mod_forcejump 1 (would maybe make it a lil faster)

 

I know Forcemod 1 had a jump cvar already, those are just examples, but u get the idea.

 

Anyways, what do you all think?

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