Russ Posted April 17, 2003 Share Posted April 17, 2003 Are you okay Smood? Link to comment Share on other sites More sharing options...
Smood Posted April 18, 2003 Share Posted April 18, 2003 I'am fine. Hey look at my dual blasters!!! Oh wait, Azymn didn't release force mod yet, so I dont have any :) Link to comment Share on other sites More sharing options...
bliv Posted April 18, 2003 Share Posted April 18, 2003 Shoots Smood with dual blasters. Unfortunately for you. I have the prototypes Link to comment Share on other sites More sharing options...
Russ Posted April 18, 2003 Share Posted April 18, 2003 Unlucky Smood. Anyway, Azymn, I really love Force Mod Beta, and can't wait for Force Mod 2. Though something is really getting to me. I really love the beta version, but the Green and Purple stances are really getting to me. I mean, I never use them, and it is such a hassel having to switch through them to get from red to blue. I love all the other functions of the mod (scaled models, and timescale ), but can I extract the extra stances, because I find them irratating. Thanks Link to comment Share on other sites More sharing options...
Crowy Posted April 18, 2003 Share Posted April 18, 2003 lemme jus say WOW!!! Link to comment Share on other sites More sharing options...
OB1 KNOB Posted April 18, 2003 Share Posted April 18, 2003 I have a little suggestion that doesn't really affect game play but is more cosmetic. With the Green and Purple stances would it be possible to have them stay on the default idle animation stance for when you turn the saber on. It looks kind of silly to me when someone is standing still and their legs are bent and one saber is sticking into the ground. Unless their is some important reason for this that I am unaware of, it would be nice to just have the Jedi stand still to turn the saber on in these stances. It's not a big deal but just something that has kind of bothered me. Link to comment Share on other sites More sharing options...
Shotokan Posted April 23, 2003 Share Posted April 23, 2003 Are the dual pistols thing out yet? Maybe even a beta of it? It sounds so sweet I can barely retain myself. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted April 23, 2003 Share Posted April 23, 2003 I would really appreciate an update on how the mod coming along Link to comment Share on other sites More sharing options...
Smood Posted April 23, 2003 Share Posted April 23, 2003 I second that. All I really want is the dual blasters, not much else, and the alternation in firing. The bounty hunter features are extras. Link to comment Share on other sites More sharing options...
Crowy Posted April 24, 2003 Share Posted April 24, 2003 or perhaps we could wait like little mice for the mod to come out but honestly, i dont see that happening Link to comment Share on other sites More sharing options...
bliv Posted April 24, 2003 Share Posted April 24, 2003 There is a beta. It's just not public. Link to comment Share on other sites More sharing options...
Emon Posted April 24, 2003 Share Posted April 24, 2003 I don't really want to read through that many pages, so this may have been said already: -The flame effect's growth for the fire sprite should be set to exponential, or non-linear. Flamethrowers start out as a narrow stream then blow up real huge. -You should apply basic physics with a very small bounce factor to the fire sprites, if you haven't already. Fire shouldn't just hit the wall and stop, it should "reflect" off it. You'll probably have to edit the EFX file with a text editor to get the bounce level under 1.0. Link to comment Share on other sites More sharing options...
Azymn Posted April 25, 2003 Author Share Posted April 25, 2003 I just got to work on the mod for a few hours last night (finals are over ). Here's just a few things coming up in the next beta: - Brand new mercbot system using a cfg file. This means you can start the game and it'll load appropriate bots as mercs without you having to change a single file. And when you want to choose who is and who isn't a merc, it's all in one file. - 7 different lightsaber blades to choose from, each loosely based on an Episode, with Episode 0 being an ancient sith blade (Exar Cun's). - Two new merc classes: HotShot and Trooper. And more to come.... **************************** Izzy - You will be able to turn off the new stances while using a single bladed saber in the final release. 7th Jedi - i don't like the Purple default either, it will be changed. Emon - The Flamethrower has FX similar to what you have described; i stuck with linear growth b/c it creates a good effect while addressing the actual area covered by the weapon. Link to comment Share on other sites More sharing options...
Smood Posted April 25, 2003 Share Posted April 25, 2003 Azymn I hope your not too focused on adding more and more features. I think a refined version of what you have will achieve the greatest (positive) community response. Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2003 Share Posted April 25, 2003 Translation: "gimme! gimme!" Link to comment Share on other sites More sharing options...
Smood Posted April 25, 2003 Share Posted April 25, 2003 Precisely. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted May 1, 2003 Share Posted May 1, 2003 Any chance you can give us an update on the progress of beta 3?? Thanx BTW ! will you be setting up a server to test the beta 3 version of forcemod 2 ? Link to comment Share on other sites More sharing options...
Azymn Posted May 2, 2003 Author Share Posted May 2, 2003 ...is a bigger update than i had imagined. I've tried to nail down every last bug that's been reported before i ship it. There's only 2 left. But i'm going out of town this weekend, so i'm not sure when it will be ready. :S Link to comment Share on other sites More sharing options...
Russ Posted May 2, 2003 Share Posted May 2, 2003 Oh yes, I cannot wait! Link to comment Share on other sites More sharing options...
Shotokan Posted May 3, 2003 Share Posted May 3, 2003 Nooo!!!!!! Must have this mod!!! Link to comment Share on other sites More sharing options...
Master_Payne Posted May 5, 2003 Share Posted May 5, 2003 Its finally coming for public? thats great I've waited a while, a little more won't kill me be sure to send it to jk2files.com cause jediknightii is long time dead. Link to comment Share on other sites More sharing options...
Smood Posted May 7, 2003 Share Posted May 7, 2003 Originally posted by Master_Payne Its finally coming for public? thats great I've waited a while, a little more won't kill me be sure to send it to jk2files.com cause jediknightii is long time dead. What?! Link to comment Share on other sites More sharing options...
Shotokan Posted May 7, 2003 Share Posted May 7, 2003 IT IS?????? Don't mess with my mind man.. I don't like to get fooled.. I hope it's true though... Link to comment Share on other sites More sharing options...
Crowy Posted May 7, 2003 Share Posted May 7, 2003 if it is up where? if it isnt up... hows it going? im ripe with anticipation :D Link to comment Share on other sites More sharing options...
Wudan Posted May 7, 2003 Share Posted May 7, 2003 Crowy, despite the despicable misspelling in your signature, I think Azymn and I share a common background, to which we can both only respond to your signature with a huge grin. Good work Azymn, I can't wait, I know you've been busier than ... something really busy ... TTYL. Link to comment Share on other sites More sharing options...
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