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ForceMod 2.0 - Dual Pistol screenshots


Azymn

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Unlucky Smood. :D

 

Anyway, Azymn, I really love Force Mod Beta, and can't wait for Force Mod 2. Though something is really getting to me. I really love the beta version, but the Green and Purple stances are really getting to me. I mean, I never use them, and it is such a hassel having to switch through them to get from red to blue. I love all the other functions of the mod (scaled models, and timescale ;)), but can I extract the extra stances, because I find them irratating.

 

Thanks

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I have a little suggestion that doesn't really affect game play but is more cosmetic. With the Green and Purple stances would it be possible to have them stay on the default idle animation stance for when you turn the saber on. It looks kind of silly to me when someone is standing still and their legs are bent and one saber is sticking into the ground. Unless their is some important reason for this that I am unaware of, it would be nice to just have the Jedi stand still to turn the saber on in these stances. It's not a big deal but just something that has kind of bothered me.

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I don't really want to read through that many pages, so this may have been said already:

 

-The flame effect's growth for the fire sprite should be set to exponential, or non-linear. Flamethrowers start out as a narrow stream then blow up real huge.

 

-You should apply basic physics with a very small bounce factor to the fire sprites, if you haven't already. Fire shouldn't just hit the wall and stop, it should "reflect" off it. You'll probably have to edit the EFX file with a text editor to get the bounce level under 1.0.

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I just got to work on the mod for a few hours last night (finals are over :) ).

 

Here's just a few things coming up in the next beta:

 

- Brand new mercbot system using a cfg file. This means you can start the game and it'll load appropriate bots as mercs without you having to change a single file. And when you want to choose who is and who isn't a merc, it's all in one file.

 

- 7 different lightsaber blades to choose from, each loosely based on an Episode, with Episode 0 being an ancient sith blade (Exar Cun's).

 

- Two new merc classes: HotShot and Trooper.

 

And more to come....

****************************

 

Izzy - You will be able to turn off the new stances while using a single bladed saber in the final release.

 

7th Jedi - i don't like the Purple default either, it will be changed.

 

Emon - The Flamethrower has FX similar to what you have described; i stuck with linear growth b/c it creates a good effect while addressing the actual area covered by the weapon.

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...is a bigger update than i had imagined.

 

I've tried to nail down every last bug that's been reported before i ship it.

 

There's only 2 left.

 

But i'm going out of town this weekend, so i'm not sure when it will be ready. :S

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Originally posted by Master_Payne

Its finally coming for public? thats great I've waited a while, a little more won't kill me :D

be sure to send it to jk2files.com cause jediknightii is long time dead.

 

What?!

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Crowy, despite the despicable misspelling in your signature, I think Azymn and I share a common background, to which we can both only respond to your signature with a huge grin.

 

Good work Azymn, I can't wait, I know you've been busier than ... something really busy ...

 

TTYL.

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