Jump to content

Home

Sabre Throw


griff38

Recommended Posts

I have not found any info regarding new sabre throws. Are we gonna be stuck with the same single throw like in JO?

I have always felt the animation for it was weak. Not to mention the fact there is only 1 throw. It would be nice if we could at least have a different throw for each stance.

 

How about an overhand or underhand vertical throw instead of it spinning away horizontally?

Link to comment
Share on other sites

Now there IS a point in that, the problem with jo is that the gameplay isnt very balanced and that its very exploitable.

 

Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb.

 

In duels all i see nowadays is that all the more seasoned players use strong stance.

 

This becomes very repetitive, everyone exploits the same quirks as they know they cant win against someone who does it continuasly.

Link to comment
Share on other sites

Originally posted by GhostLotus

Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb.

 

In duels all i see nowadays is that all the more seasoned players use strong stance.

Unfortunately, even with absorb on, you can still pull-throw. This makes it so you have no defense (that I know of) against these players. With absorb off, pull-kick until your heart's content. If they turn on absorb, pull-throw away.

 

As for strong stance, it was designed specifically for duels, as explained in the manual. Which is why it is the most effective.

Link to comment
Share on other sites

Personally I don't even have sabertoss at all in JKII, I'm much more content with my saber in my hands,(edit: and as Obi-Wan said: this weapon is your life!) but adding some disadvantages to the saber throw would be nice. or at least something that would make grip/pull throw useless/counterable. And give some use to the other stances again.

Link to comment
Share on other sites

who knows what they have planned for saber throw? If they are talking about combining Force powers, maybe you'll be able to steer the thing in flight to home in on a target. I can't see them needlessly putting in different vertical/horizontal/diagonal spins unless it has some kind of purpose. I can pretty much imagine a fast low spin for the dualstaff, though, to chop your opponent's legs out from under them. Heh. :D

 

Of course what you also haven't considered is the possibility that you might be able to throw two sabers at the same time (if you have them of course)... :eek:

 

Personally, I wouldn't mind seeing a target system - pick a target for the blade to home in on (like locking on with a missile), throw it and forget while you continue fighting (none of this hand out waiting business), then a quick grab as the blade returns. If I've got two sabers, I want to be able to continue fighting properly with one saber while the other's in the air.

 

Talking about all this spinning - I want to do a quick 360 degree spin with two blades at full stretch (kind of like Maw did in JK). :D

Link to comment
Share on other sites

When we see the sabre thrown in the films, it is at an object - the support of the bridge type thing. I'd like to be able to do more object destruction with the sabre. At the moment, all we can do in terms of destruction is the odd puzzle here and there. I'd like to be able to throw it at all sorts of objects and watch them disintegrate. That would just make it seem a bit more realistic, rather than it bouncing back whenever it hits an object...

Link to comment
Share on other sites

Originally posted by GhostLotus

 

Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb.

 

 

ever think of trying to use push/pull/drain/lightning? all of the FF players i know play darkside, so absorb wouldn't really help them would it

 

there is also the glitch kick when ur being gripped and u can very easily kill THEM when they gk you even from full health

Link to comment
Share on other sites

Originally posted by griff38

I have not found any info regarding new sabre throws. Are we gonna be stuck with the same single throw like in JO?

I have always felt the animation for it was weak. Not to mention the fact there is only 1 throw. It would be nice if we could at least have a different throw for each stance.

 

How about an overhand or underhand vertical throw instead of it spinning away horizontally?

 

no. what i know is that saber throw has been re done.

Link to comment
Share on other sites

Originally posted by Blamer

I like saber throw, but like someone else said, the animations leave something to be desired. I would put up with a delay in the release if I could see a badass animation of my guy throwing the saber...

 

Judging by the info in the PCGamer article, I don't think you need to worry about the quality of the animations this time around. With an even greater emphasis on lightsaber combat, I'm sure they're tweaking all the animation to the hilt.

Link to comment
Share on other sites

Originally posted by Blademaster_109

i think that in jkII ppl used saber throw to much, but in sp it was helpful to mow down stormtroopers

I don't mind having saberthrow in the game, I just don't to become and overused and dominant as it was in JO. Just make it so it has some disadvantages as well.
Link to comment
Share on other sites

Just remember that SABER THROW kill every duel strategy, just u can WAIT for the opponent sabering u and throw the saber when u see the incoming attack!

 

It's preatty correct that there SHOULDNT be the possibility to throw the saber against a jedi without a reaction from him, so i suggest that if a saber throw hit the BODY it can make damage, but if it take the saber while swinging there should be the possibility that the saber can be thrown away, or if u hit a defensive guard jedi with throw your saber can be knocked down on the ground and u should PULL it or pass over it to recover!

 

That could stop people spamming with throw and let it become strategic ( and usefull vs mercenaries or npg )

Link to comment
Share on other sites

To be fair I think saber throw is a little overused at the moment because some people are fed up with the changes made to the saber combat. I can't even duel online since 1.04 because it takes so long to get through your opponent's defences - and on a laggy connection, you might as well forget it. At least when the game first came out I lasted more than 2 seconds in a saber fight - even won some duels. Of course, this is just IMHO, and I know a lot of people are happy with 1.04. I only say this because I've found myself using saber throw a lot more than I did before - and that's just against the bots... :(

 

The devs need to totally rebalance the game, as far as I'm concerned, and make every saber strike have equal damage, including throw. By all means include the ability to push a saber away as well...and have it drop to the floor etc.

Link to comment
Share on other sites

Originally posted by StormHammer

To be fair I think saber throw is a little overused at the moment because some people are fed up with the changes made to the saber combat.

Not only that, but those out there who are just looking to rack up frags and couldn't care less about SW use it because it is so easy to score a hit and it has almost no drawback. Because of this, it is spam-city.
Link to comment
Share on other sites

In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used.

 

Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw.

 

Cheers.

Link to comment
Share on other sites

Originally posted by BloodRiot

In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used.

 

Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw.

 

Cheers.

I like this idea as well.
Link to comment
Share on other sites

Originally posted by BloodRiot

Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw.

 

Cheers.

 

What an excellent idea. :) There's nothing more annoying than having your saber disappear over a cliff and get stuck somewhere...and having a time limit like that would certainly make some people think twice. :thumbsup:

Link to comment
Share on other sites

Originally posted by BloodRiot

In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used.

 

Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw.

 

Cheers.

 

your getting quoted alot here :)

id like that though

 

and i always liked being able to turn off my saber mid throw and having it drop to the ground until i pulled it back

it had no real purpose i just liked pulling it back before i turned around and attacked

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...