griff38 Posted April 15, 2003 Share Posted April 15, 2003 I have not found any info regarding new sabre throws. Are we gonna be stuck with the same single throw like in JO? I have always felt the animation for it was weak. Not to mention the fact there is only 1 throw. It would be nice if we could at least have a different throw for each stance. How about an overhand or underhand vertical throw instead of it spinning away horizontally? Link to comment Share on other sites More sharing options...
GhostLotus Posted April 15, 2003 Share Posted April 15, 2003 Hmmm, well i have to say it would be rather unlikely, if its not broken dot fix it and i dont see everyone standing in line to delay the game another week just to add a new animation:confused: Link to comment Share on other sites More sharing options...
Prime Posted April 15, 2003 Share Posted April 15, 2003 I just hope it is not implemented in such a way that all people do is saber throw. There should be drawbacks, much more so than there is now. Link to comment Share on other sites More sharing options...
GhostLotus Posted April 15, 2003 Share Posted April 15, 2003 Now there IS a point in that, the problem with jo is that the gameplay isnt very balanced and that its very exploitable. Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb. In duels all i see nowadays is that all the more seasoned players use strong stance. This becomes very repetitive, everyone exploits the same quirks as they know they cant win against someone who does it continuasly. Link to comment Share on other sites More sharing options...
Prime Posted April 15, 2003 Share Posted April 15, 2003 Originally posted by GhostLotus Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb. In duels all i see nowadays is that all the more seasoned players use strong stance. Unfortunately, even with absorb on, you can still pull-throw. This makes it so you have no defense (that I know of) against these players. With absorb off, pull-kick until your heart's content. If they turn on absorb, pull-throw away. As for strong stance, it was designed specifically for duels, as explained in the manual. Which is why it is the most effective. Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted April 15, 2003 Share Posted April 15, 2003 Personally I don't even have sabertoss at all in JKII, I'm much more content with my saber in my hands,(edit: and as Obi-Wan said: this weapon is your life!) but adding some disadvantages to the saber throw would be nice. or at least something that would make grip/pull throw useless/counterable. And give some use to the other stances again. Link to comment Share on other sites More sharing options...
StormHammer Posted April 15, 2003 Share Posted April 15, 2003 who knows what they have planned for saber throw? If they are talking about combining Force powers, maybe you'll be able to steer the thing in flight to home in on a target. I can't see them needlessly putting in different vertical/horizontal/diagonal spins unless it has some kind of purpose. I can pretty much imagine a fast low spin for the dualstaff, though, to chop your opponent's legs out from under them. Heh. Of course what you also haven't considered is the possibility that you might be able to throw two sabers at the same time (if you have them of course)... Personally, I wouldn't mind seeing a target system - pick a target for the blade to home in on (like locking on with a missile), throw it and forget while you continue fighting (none of this hand out waiting business), then a quick grab as the blade returns. If I've got two sabers, I want to be able to continue fighting properly with one saber while the other's in the air. Talking about all this spinning - I want to do a quick 360 degree spin with two blades at full stretch (kind of like Maw did in JK). Link to comment Share on other sites More sharing options...
The_One Posted April 15, 2003 Share Posted April 15, 2003 When we see the sabre thrown in the films, it is at an object - the support of the bridge type thing. I'd like to be able to do more object destruction with the sabre. At the moment, all we can do in terms of destruction is the odd puzzle here and there. I'd like to be able to throw it at all sorts of objects and watch them disintegrate. That would just make it seem a bit more realistic, rather than it bouncing back whenever it hits an object... Link to comment Share on other sites More sharing options...
Rumor Posted April 15, 2003 Share Posted April 15, 2003 Originally posted by GhostLotus Things like grip-kick-saberthrow do high amounts of damage and are nearly unblockable unless the opponent uses absorb. ever think of trying to use push/pull/drain/lightning? all of the FF players i know play darkside, so absorb wouldn't really help them would it there is also the glitch kick when ur being gripped and u can very easily kill THEM when they gk you even from full health Link to comment Share on other sites More sharing options...
JEDI OUTCAST Posted April 16, 2003 Share Posted April 16, 2003 Originally posted by griff38 I have not found any info regarding new sabre throws. Are we gonna be stuck with the same single throw like in JO? I have always felt the animation for it was weak. Not to mention the fact there is only 1 throw. It would be nice if we could at least have a different throw for each stance. How about an overhand or underhand vertical throw instead of it spinning away horizontally? no. what i know is that saber throw has been re done. Link to comment Share on other sites More sharing options...
Pedantic Posted April 16, 2003 Share Posted April 16, 2003 I think it might be better if it seemed more like the character was actually throwing it, rather than them opening their hand and the saber just sort of floats out of their hand. Link to comment Share on other sites More sharing options...
t3rr0r Posted April 16, 2003 Share Posted April 16, 2003 Originally posted by JEDI OUTCAST ... what i know... sure, yeah, ok... Link to comment Share on other sites More sharing options...
Blamer Posted April 16, 2003 Share Posted April 16, 2003 I like saber throw, but like someone else said, the animations leave something to be desired. I would put up with a delay in the release if I could see a badass animation of my guy throwing the saber... Link to comment Share on other sites More sharing options...
StormHammer Posted April 16, 2003 Share Posted April 16, 2003 Originally posted by Blamer I like saber throw, but like someone else said, the animations leave something to be desired. I would put up with a delay in the release if I could see a badass animation of my guy throwing the saber... Judging by the info in the PCGamer article, I don't think you need to worry about the quality of the animations this time around. With an even greater emphasis on lightsaber combat, I'm sure they're tweaking all the animation to the hilt. Link to comment Share on other sites More sharing options...
Blademaster_109 Posted April 16, 2003 Share Posted April 16, 2003 i think that in jkII ppl used saber throw to much, but in sp it was helpful to mow down stormtroopers Link to comment Share on other sites More sharing options...
Prime Posted April 17, 2003 Share Posted April 17, 2003 Originally posted by Blademaster_109 i think that in jkII ppl used saber throw to much, but in sp it was helpful to mow down stormtroopers I don't mind having saberthrow in the game, I just don't to become and overused and dominant as it was in JO. Just make it so it has some disadvantages as well. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 18, 2003 Share Posted April 18, 2003 the saber is an upclose type weapon, thats why we need saber throw to get toenemies who r far away (and like to stay far away) i dont mind it. it could use a little work though. Link to comment Share on other sites More sharing options...
AV4T4R Posted April 18, 2003 Share Posted April 18, 2003 Just remember that SABER THROW kill every duel strategy, just u can WAIT for the opponent sabering u and throw the saber when u see the incoming attack! It's preatty correct that there SHOULDNT be the possibility to throw the saber against a jedi without a reaction from him, so i suggest that if a saber throw hit the BODY it can make damage, but if it take the saber while swinging there should be the possibility that the saber can be thrown away, or if u hit a defensive guard jedi with throw your saber can be knocked down on the ground and u should PULL it or pass over it to recover! That could stop people spamming with throw and let it become strategic ( and usefull vs mercenaries or npg ) Link to comment Share on other sites More sharing options...
StormHammer Posted April 18, 2003 Share Posted April 18, 2003 To be fair I think saber throw is a little overused at the moment because some people are fed up with the changes made to the saber combat. I can't even duel online since 1.04 because it takes so long to get through your opponent's defences - and on a laggy connection, you might as well forget it. At least when the game first came out I lasted more than 2 seconds in a saber fight - even won some duels. Of course, this is just IMHO, and I know a lot of people are happy with 1.04. I only say this because I've found myself using saber throw a lot more than I did before - and that's just against the bots... The devs need to totally rebalance the game, as far as I'm concerned, and make every saber strike have equal damage, including throw. By all means include the ability to push a saber away as well...and have it drop to the floor etc. Link to comment Share on other sites More sharing options...
Prime Posted April 18, 2003 Share Posted April 18, 2003 Originally posted by StormHammer To be fair I think saber throw is a little overused at the moment because some people are fed up with the changes made to the saber combat. Not only that, but those out there who are just looking to rack up frags and couldn't care less about SW use it because it is so easy to score a hit and it has almost no drawback. Because of this, it is spam-city. Link to comment Share on other sites More sharing options...
BloodRiot Posted April 19, 2003 Share Posted April 19, 2003 In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used. Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw. Cheers. Link to comment Share on other sites More sharing options...
Prime Posted April 19, 2003 Share Posted April 19, 2003 Originally posted by BloodRiot In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used. Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw. Cheers. I like this idea as well. Link to comment Share on other sites More sharing options...
StormHammer Posted April 19, 2003 Share Posted April 19, 2003 Originally posted by BloodRiot Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw. Cheers. What an excellent idea. There's nothing more annoying than having your saber disappear over a cliff and get stuck somewhere...and having a time limit like that would certainly make some people think twice. Link to comment Share on other sites More sharing options...
t3rr0r Posted April 19, 2003 Share Posted April 19, 2003 also, you should be able to knock the saber down by attacking it, not just by defence... imagine taking a powerful swing and hitting a home run. Link to comment Share on other sites More sharing options...
Iblis Reborn Posted April 20, 2003 Share Posted April 20, 2003 Originally posted by BloodRiot In JO's SP system, the sabercould and would be knocked off to the ground. I say it should be included in JA's MP in case Saber throw is re used. Make so the saber bounces to the ground and stay there until it's pulled back or picked up by it's owner.. in case it falls down a cliff or something like that... it reappears at the users hand after 20-30 secs. That would make a few ppl think twice before abusing saber throw. Cheers. your getting quoted alot here id like that though and i always liked being able to turn off my saber mid throw and having it drop to the ground until i pulled it back it had no real purpose i just liked pulling it back before i turned around and attacked Link to comment Share on other sites More sharing options...
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