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Halflife 2! FRESH NEWS! HOT OFF THE PRESS!


GonkH8er

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dont say i never do anything for ya

 

At long last! The sequel to the best PC First Person Shooter of all time has been announced at a press conference with Valve in NY this afternoon.

 

Having been present at this meeting of developers and media, I got to witness the first running preview and in-game demo to leave the walls of Valve's Design Studios since development began way back when, after the release of Half-Life. And I must say, I was no less than awestruck!

 

At a glance, you could mistake this game for a DVD movie. The Half-Life 2 engine, built from the ground up, and boasting cinematic quality graphics at blistering frame rates, looks like it will easily topple Doom3's engine before ID even releases it!

 

The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200!

 

"We've tried to accommodate for the widest range of users possible. We felt that allowing gamers with lower end PCs to play with the highest settings would greatly increase the multiplayer potential and encourage the online community to really get behind Half-Life 2." commented Willam Sykes, source programmer.

 

As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons.

 

The Team are excited with the new tactical aspect which includes missions of the following varieties:

 

 

Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets

 

 

Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles.

 

 

Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions.

 

Of course the above is only a TASTE of whats to come in the retail package. Expect a lot of the features that made HL1 so popular, like the adventure aspect and of course, slaughtering a LOT of ultra high resolution baddies! While I looked on at valve's demo, I thought it a shame that these baddies were ceasing to exist by Gordon's well-maintained firearm, as they were so extremely detailed it was a pleasure to watch them! The models were so realistic in-fact, that whilst watching the demo, I noticed the following:

 

 

All models have rising and falling chests/areas where lungs are used (this is helpful when you are unsure if enemies are dying, dead, sleeping or pretending!

 

 

All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time!

 

 

The sheer detail is ridiculous: actual hair/fur (not textures), sweat, dirt, cuts (can be made anywhere and of different severity Eg: a cut on the skin, right up to a limb coming off or an opening into the abdominal area etc)

 

 

 

Along with the overwhelming abundance of eye-candy, this game has quite a few never-before-tried features incorperated into the adventure.

 

Players may be at first shocked to find that Valve has taken the standard mouse look of FPS and added in a 'turn head' type feature. This feature allows the player to look around while keeping the body and weapon aimed in a particular direction, and is controlled by the mouse (as are the body movements). This system, for example, will allow the player to observe an environment around them whilst still keeping a weapon trained on the many prisoners that are taken during missions.

 

Keeping in line with the new weapon detail systems (cleaning, unjamming, maintaining etc) a sidebar will be added that will allow the player to access his weapon cleaning kit quickly by toggling and then using the mouse to grab and apply tools to clean the firearms. After battles, it is quite common to 'take 5' and make use of the weapon maintenance kit in a quiet corner. The most impressive feature of the weapon maintenance kit is that the player will take control of the tools with the mouse. For example, when cleaning the barrel of a firearm, the player must move the mouse back and forth to move the wad inside the barrel. Players must also take care not to spill cleaning solvents with the mouse when applying them. Move the mouse too fast and you'll waste some good fluid.

 

Our first look at Half-Life 2 was an exciting experience to say the least. The team here at Deepgame Online News are looking forward to the inevitable flow of screenshots and movies that will spill forth from Valve's Studios over the coming months, and will keep you up to date with all the latest developments as the title progresses.

 

Keep an eye out this Friday as we will be releasing the first screenshots of Half-Life 2 for all to marvel at.

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its taken them 2 years to finish Condition Zero, you tink thats coming out before Doom3? bahhahaahhahahaha

 

 

'best fps of all time"

 

hahhaahhaahhahahahaha, talk about low standards

 

 

please tell me this is a super late stupid april fools joke

 

This right up there with rumors of the 'valve engine' that produced UT2003 liek graphics years ago, before the technology to make then even existed, and because as a BUSINESS whose primary job is to make ASSLOADS of $$, you wouldnt have sold it for millions of dollars, instead, hold on to it until its obsolete, then release it, oh wait, then it could be true because thats what HL was :eek:

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Yeah, and did anyone actually ever play the Half Life missions, I mean they sucked, its only the mods that people play, and those graphics really are started to look dated.

 

Plus, there are very few modders out there willing to put enough detail and time into a mod to get cutting edge graphics. Look at those comming out for UT2003, only very few look much better than the array of UT mods.

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Shuddup Jabba!

 

Seems I smell a Hoax, It's funny that you got this infomation from a small news site which I haven't even heard of, and the big guns, say; IGN arn't charging for this infomation yet, besides, next time you post news, you should properly source it.

 

Cleaning Kits? Doesn't sound like fun to me. I KNOW it's not fun, wire brushes stuck in rifle barrels are no fun kids!

 

Nup. the only Solid Evidence I've seen of an impending Apocolipse, (my bad spelling) is this http://dynamic4.gamespy.com/~view/images/crowbar.jpg

cause everybody loves teh crowbar....

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Never mind banning them. Making fun of mods is much more entertaining...

 

Precisely what the heck is a 'gonk-hater,' anyway? Actually, never mind h8ting them...what the heck is a gonk? I have several theories, naturally:

 

1. A gonk is a Vietnamese communist who has entered religious seclusion. Personally, I think not--communist ideology would seem to preclude the monk's way of life.

 

2. The sound made by a car horn under water. Perhaps...

 

3. The Klingon word for 'salesman.' HA HA HA HA-HAH--! Interesting coincidence, but I think not.

 

4. The stuff stuck on the bottom of your shoe after a warm day in Paris. You know what? I'm voting for this one, because I h8 gonk, too! Gonk suX. :D

 

Any other ideas what a 'gonk' could be...?

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1) A gonk could be the small grey stickie thingie you find behind the dictionaries when you clean out your bookshelves, which makes a "gonk" sound when you try to pull it of off there.

2) Or a name for those ickie wet kisses that old aunts give away on birthdays.

3) Or, who knows, it might be a verb...something British...meaning "to grab some sleep at an odd time" :D

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I've seen this cartoon... *(Goes and changes into Bugs Bunny.)*

 

Before taking a step with unforeseen consequences such as that, detail for us, please, precisely what reasons you would list to justify it. This is important, for brinksmanship is a game where the rules can sometimes be a weapon.

 

So, fire away, doc! :D What forum rules have I broken to justify banning? Being a smart aleck or making fun of gonks doesn't count. Absolutely everything here can be made fun of--including me. :rolleyes: Sheesh...

 

Note: That's a power droid, not a 'gonk,' and it really isn't safe to mess around with one in the fashion we see here. Kids, don't try that stunt at home.

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Milkshake, u showed me a picture of a crowbar only few days ago. And I still think HL sucks.

 

On the issue of having to clean all your weapons that also sucks, I mean, do you have to go to the toilet and eat aswell. I can just see them implementing a bladder-o-meter. :)

 

After all that, its great to see you back at xwa milkshake.

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