Jump to content

Home

The combat system in SWG


Cosmos Jack

Recommended Posts

I read the combat in SWG is turn based. For that point I'm really struggling on if I want to buy the game and spend the money on it every month to play. It's my impression that the game is geared so that you can go threw the whole game and never fight or do any kind of combat. I'm also aware that the game is designed so that anyone can play it equally.

 

I know allot of people don't like twitchy combat and that's understandable for what ever reason that they don't. I know it's a RPG and most RPGs aren't geared towards twitchy combat.

 

The problem here is the very form of game play I "HATE" and I mean "HATE" is turn based. I my opinion it has no place any where but a board game and if I could go back in time and kill the person that came up with putting it in computer games. I wouldn't be typing this.

 

There is other ways of implementing character skills in RPG combat while still have the look and feel of twitchy combat while only relying on the bare minimum from the actual player. For example the skills would simply affect you rate of fire and your accuracy. No matter how well you hold the targeting rectal in the center of your opponent you won’t hit him that much better. The reason would be, because your characters aiming skill is a navies or so forth. It still requires the player’s skill to push the mouse button and point at the enemy. Is there any nontwitchy gamers that can't do that?

 

My simple problem here if the game isn't geared towards combat driven players what's the harm in making the combat fun for the people that want to fight. Clicking a prearranged set of moves and watching with no control isn't exactly my idea of fun and rewarding.

 

Don't start this with crap like "if you want twitchy combat go play JK2" or some silly stuff like that. I don’t care for disagreeing with me, but keep it logical and to the point. Don’t say stuff like that. It makes no since.

Link to comment
Share on other sites

Yes you do. As you do a command it's qued into a list of moves and combat acts. Kind of like in NWN. You can cast 4 different spells but whichever one you picked first goes first and likewise.

 

What we really need to end this debate and many others not just involving combat is for the beta to open up. Lift the NDA and many people will be satisfied with the product. Speculation is either going to be validated or thrown out. I'm not too worried about the combat system.

Link to comment
Share on other sites

Must... resist.... tempation... tell...

 

******* ***** ** ** * ** * * ********** ** *** * * * * ******** ** * * ** ** **** ****** *** ** ****** ** *** ** ** *** * * ** * *** * ** * ** * *** ****** ** * ** *** **

 

*post edited due to NDA* :lol:

 

I kinda wish combat/movement would be like JK2, but they said it wouldn't be likeit...

Link to comment
Share on other sites

Originally posted by StarWarsPhreak

Must... resist.... tempation... tell...

 

******* ***** ** ** * ** * * ********** ** *** * * * * ******** ** * * ** ** **** ****** *** ** ****** ** *** ** ** *** * * ** * *** * ** * ** * *** ****** ** * ** *** **

 

*post edited due to NDA* :lol:

 

I kinda wish combat/movement would be like JK2, but they said it wouldn't be likeit...

 

Will we have control of our characters in battle? :confused:

Link to comment
Share on other sites

Yes, we can move around, and our character will keep shooting in the direction of the enemy (either over his shoulder, or by his side). You can crouch and roll, but only if you have enough skill and action points.

 

The problem Cosmos is there isn't really an argument. There isn't much we can tell you, other than I think you should try the game before you decide you won't like it. I know a turn-based system can get boring, but every new RPG is trying to design it with a broader audience in mind. We've gone from EQ, which was 'click', 'a', get a sandwich, to SWG; 'click', '(attack key)', 'special move', 'special move', 'sidestep', 'take cover'... Give it a try, and if you don't like it, I'm sorry.

Link to comment
Share on other sites

well that Jarren needs a blaster combat sequence looked like he was in control the entire time. The only things I could see as preset would be the special moves like "head shot" ect... We'll just have to wait till the NDA to drop so we can ask some nice beta testers.

Link to comment
Share on other sites

Originally posted by Wraith 8

oooo kkkkk

 

uhm.. what exactly are you wanting to tell us?

cause you left all the arguments we could give out :D

 

Im a roleplayer myself and not really a fighter so i cant really argue with you on this. :)

Well I was trying to say what I wanted without getting all the over used excuses back for why the game is the way it is. I was mainly seeking any person to give me good justifiable reasons to play the game.

 

Since I don't like turn based. I would get really board with the game almost as soon as I took the first shot, however; I want something more than say JK2. The multiplayer is just constant battle nothing else. I want to do more than fight, but when I choose to fight I want to fight not set back and watch.

 

I have played EQ and Morrowind. I didn't like EQ all that much, but I did like Morrowind and could deal with the combat if it was like EQ or Morrowind. If it's like NWN I will have a panic attack and go postal for spending the money on the game

 

"Sigh":rolleyes: I guess even though I had looked forward to MMORPG based on Star Wars before they were even making it. I won’t be buying the game, because it's not directed at players like me.

Link to comment
Share on other sites

Why should we justify this game to you? If you do not like it, do not buy it. Simple as that. Now if you are here and post again, just buy the game, becasue obviously you have some sort of hope for it or you would just give up right away becasue "you hate turn based." Now do not let me get you wrong here, "you HATE turn based" games. Do not come here and start a thread about how you do not like the way the game is turning out. We do have the ability to change combat this far along, and in my opinion, it is perfectly fine the way it is. The dev's have said they are not making this a game where you can just sit back and watch things get kilt; you have a limited number of moves in your queue and it will perform them in that order. Now you can choose to cancel a move and choose another in its place if you wish. This ensures that you will be around to help shape the results of combat. Another thing that was mentioned was that there will not be just one animation, nor just three. The dev's are making as many moves as they can think of for just a simple kick or punch so that you are not quickly bored watching the same animations over and over. Now for a blaster... How many different ways can you shoot a blaster??? The shots head in a straight line from the barrel, assuming your blaster is in good shape, and, hopefully, strike the intended target. There will be the use of thermal detonators and other such piÑatas of fun at your disposal. So I believe combat will be spicy enough for you even if it is turn based. And this is pretty much like JK2, only you choose to use a move in advance of using it. Think of it as planning lightsaber strikes using a line, instead of furiously clicking away hoping to make contact as you rush by each other.

 

Maybe one big paragraph was not the best way to go...:D

Link to comment
Share on other sites

Originally posted by Sunshine Badass

Do not come here and start a thread about how you do not like the way the game is turning out.

If people can start threads about what they like and there own ideas so can I. Have your opinion, but this is a "General Discussion" forum "Discussion regarding anything Star Wars Galaxies related." Which means I can start this thread if I want. It's about the SWG combat system.

 

I was seeing if anyone could expand on what I already know and maybe say something so that I might change my mined. I would like to give the game another chance. I haven't played it and I already have killed the idea of doing so.

 

If you think my thread is stupid or pointless than fine don't respond let it go, however; don't come on the thread and tell me what I can and can't talk about. If I'm not doing anything rude or disruptive. If I had just stated the thread as saying the "SWG combat is plain stupid" maybe I would understand why you typed that.

Link to comment
Share on other sites

Lets Calm this thread down please :rolleyes:, now we know for a fact that swg is a turnbased game, but other key factors are in the game.

 

You don't just sit and watch your character fight without you having no control, you do get fredom etc. If you don't like turn based games just don't buy it.:o

 

Try researching up on the game more before you make a decision cosmo jacks Official site Our forums site :)

 

All your answers are in there, I hope I helped you ;)

Link to comment
Share on other sites

That was calm for me. I think I said that very well considering how I have been in the past that's 100 times more polite ;)

 

Oh I’m already a member of the official site and the forum and have been for over a year or so. :rolleyes: but thanks anyway.

Link to comment
Share on other sites

ok i think i am pretty sure what a turn based combat system is...

FF has a turn based system right? I think TB is good for pvm....TB and PvP doesn't sound like a good combo to me but that is just my opinion.. Will there be somekind of sequence or something b4 you go into battle? Will there be a fixed background that will keep you from running away or moving freely across the planet while you r fighting?

Link to comment
Share on other sites

Remember that although combat commands are queued, you will freely be able to move, kneel or go prone changing your ability to hit and/or be hit. The problem with fast twitch games is the lag factor. I've pulled the trigger first many times in CS only to die first because my connection was slower.

 

If you're a Jedi character and don't defend or attack because of a lag issue, you're done. Let alone as a regular character the annoyance level will still be high.

 

:mob:

Link to comment
Share on other sites

I should have put more reason and explanation into what I said, so that it does not sound like I am restricting you from complaining. What was said:

 

"Do not come here and start a thread about how you do not like the way the game is turning out."

 

What should have been tacked onto the end of it:

 

"I know you cannot rent this game, or even try out a demo of it in a gaming store. But do not judge the game by its turn based combat style. Since this game is intended to be more than just uber characters running around killing things, combat is a lesser, though just as important, part of this game. The Dev's are taking their time to make this game enjoyable all around. Please, take that to mean that they are not making a combat system where you can leave the computer for five minutes while your character fights. Combat is much a part of the Star Wars Universe, and if it were to be dulled down in SWG, then in my opinion, the Dev's have failed to capture the Star Wars experience. So please respect the Dev's judgement in this matter. Being turn based and less twitchy, the Dev's save lives by reducing lag death. You choose your moves, and if you DO lag, they are still carried out. The decision for turn based was to encompass those with poor turtles living inside their computers."

 

I apologize again for coming off as telling you not to post here, and that it was my fault for not extrapolating upon my point further. To sum it up, all I meant was: Do not expect the combat to be dull when the rest of the game is SO lively.

Link to comment
Share on other sites

There will always be the option of going to a friend's house and watching him play:). And I'm still hoping there will be a free trial:)!

 

The combat system to me looks more like Final Fantasy. You choose to do something while it's your opponent's move, then you carry out your move while the opponent chooses what to do. Am I right (can a beta-tester tell me this)?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...