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Showing content with the highest reputation on 04/14/22 in all areas

  1. I'm just really happy that it looks different and clean / consistent. I always liked the fact that every MI game has a somewhat different art style that all somehow still fit into the overall "MI art design" and this one seems to nail that too. I'm sure I'll grow to love it if the animation work is anything like what we've seen in the trailer. With that said I really hope that somewhere in the distant future there is another MI game with Bill Tiller's work, I just want to see that man work on an HD MI game. Consistency and just the whole thing looking clean is even more important to me than just liking the looks of the game though because I think that's where Escape and Tales really missed the mark. I don't want to bash those games because I still like them very much but just for the sake of explaining what I mean: they had some very jarring moments where you got the sense that something was rushed or was left looking bad because of budgetary reasons. See Tales constantly recycling character models and environments while also skimping on a lot of interior areas, Escape having some really badly made backgrounds and cutscenes etc. They were just messy. With this more stylized and "lo-fi" art style I just don't see those problems occuring, they can just make a beautiful adventure game from an adventure game budget without it looking or feeling cheap. As a result of that I'm pretty sure that Return will be miles better to engage with than the previous two entries. Aaand there's a bit of a Broken Age vibe I really appreciate too. Anyway I just registered so hey, everyone!
    4 points
  2. I love the art style as it is, but I'm sure it will look even better with all the little animations that will make it feel even more lively, loem you can glimpse in the trailer, like the fish bones when Murray is thrown on the water
    2 points
  3. Yep, overall the art managed to incorporate the SoMI color palette in a very recognizable way it seems, you just get that vibe. And it's like they managed to find a good balance where those who prefer pixel art will get a lot of the benefits of that while people who prefer the remasters won't think that the art took a step back. The only thing I'm a bit worried about is the nostalgia aspect, I hope they won't go overboard with that. I'm happy to see Melée Island back but I also have a tiny pyrite parrot on my shoulder saying "well it's the third time, you know". So don't Force Awakens it, Ron, please.
    2 points
  4. Oh, I love how Melee Town looks. Faithful to the SOMI, but still feels fresh and new
    2 points
  5. Hopefully it's not a Giant Monkey Robot!
    2 points
  6. I'm particularly excited about the location under Monkey Island, with classic mushrooms included. I knew there would be something else under Monkey Island in Ron's vision, or that at least it would be part of "the secret" somehow. Whatever that is, if there even IS one.
    2 points
  7. It starts in the amusement park, to be exact.
    2 points
  8. Amazing interview for the time being. It's not exactly MI3a but starts after amusement park (which is a great relief). Somehow other games won't be invalidated. I hope Guybrush and Elaine are not married like Ron wanted back then. I can relate and value very much how stressed Ron felt for a new MI game. He knows how it means to so many and does not want to disappoint. The way he says it's a great pirate adventure makes me happy. Graphics are a bit disappointing but as long as they will make us feel the atmosphere they will be fine. I understand very well they do not want to be seen as a retro game. All in the all it's a great time to be a Monkey Island fan. I cannot wait!
    2 points
  9. This is taken from scans of the Monkey Island Chronicles from the LRG boxset (which I don't own, someone just posted a couple of screenshots and I turned it into this PDF). Very interesting to note how close it was to the final game in many ways (ie. the description of Scab(b) being made up of shipwrecked boats instead of buildings), but also the differences, too. And also the date on the document: Only weeks after Monkey 1 was released! https://www.dropbox.com/s/qyslilkh569dgae/Monkey-II-Story-Doc-Nov-1990.pdf?dl=0
    1 point
  10. Great news, everybody! The powers that be have been monitoring this thread in order to gauge what longtime fans of the studio would be most interested in, and now, all our wishes are being granted. ...Nah, I'm just joshin' ya. They're doing The Force Unleashed.
    1 point
  11. These 2 quotes from the Verge interview hit me hard. This is what Monkey Island is all about!!!! "And revisiting the world, revisiting Monkey Island — I haven’t done that in a long, long time. I remember when I first started this project, and I was writing code, and I first typed the words “Guybrush.” It sent a chill down me because I had not typed those words into code in 35 years. That was really fun to just kind of relook at the world again." "And then I told him that it was the new Monkey Island, and he was just floored. Which is a reaction I get from a lot of people. Before, when we were bringing people on, and we’d talk to them, the minute I mentioned, “I’m making a new Monkey Island….” One person literally started crying. They were so happy that this was happening. "
    1 point
  12. So, what do you guys think about the new screenshots? Love the style of everything but the humans. Personally I'm not a fan of the blocky nose. Still everything else looks quite cool to me!
    1 point
  13. This is fantastic, and tempts me to unwrap my own copy of the book. It shows the creative process so well. The whole Part 1 is basically 2 sentences long, because there's no need to say how the voodoo doll was obtained. Great, great stuff.
    1 point
  14. Ruurd M. Fenenga, although he is credited in Twin Peaks as Rudy Fenenga Jr., he was the first camera assistant for season 1. I don’t remember what his lessons were called, but he taught us all about the movie making process. Great times.
    1 point
  15. If you'd like to update your Anthology box to include RtMI, I've got you covered: Just print them out (300 dpi) and stick them on your box! Get them here: https://drive.google.com/drive/folders/1Od7I3bVxuQP3j4N6sEItvwcTRR0qHdWW?usp=sharing
    1 point
  16. Atmosphere, that magical combination of sense of place and evocative music, that lingering feeling that still thrives years after playing the games, that was always my main takeaway from the monkey Island series. And it's in that sense that the first three games excel and the other two falter, regardless of any plot holes or lore breaking elements that were never as important to me
    1 point
  17. This 1000 times. Great adventure game, just a sub par (and screwed up) sequel.
    1 point
  18. I think Ron got the pixel thing out if his system with TWP. It was a love letter to pixels. (Which was nice, but now it’s been done.) Hopefully the same is true of in jokes. I like in jokes, but I felt bludgeoned by them in TWP. It’s: 1. Love your characters 2. Story above all else 3. Don’t be afraid of emotional moments Not: 1. Don’t bother with characters 2. Story doesn’t really matter 3. Cram with in-jokes in lieu of not having the above two things Oh boy. It’s going to be a long slog thinking about this stuff until release day 🤣
    1 point
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