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Showing content with the highest reputation on 05/08/23 in all areas

  1. Why the hell is that in this thread though?
    2 points
  2. Was wondering if that was going to bug anyone! The reason is not so much technical as practical: by managing the location where the game are, I can ensure that everything is always laid out correctly, which simplifies the environment during game run time. Essentially it "normalizes" the layout of the game files regardless of where they originated, be it from a physical disk, disk image, ZIP file, or subdirectory. It also means I can offer a logical "delete" function, where I don't have to worry about potentially deleting something important. I realize this takes more disk space, but for the games in question, even the sum total is not all that significant these days. If it really bothered you, you could probably open the install folder and change the lec-xxxx folder into a soft link to the directory where you have the files. However, if you do that, stay away from the "Delete Game" option in that case!
    1 point
  3. Split away from the entirely unrelated thread.
    1 point
  4. Guys, if is a problem with my post, sorry and please remove or move to other thread. I love classic 2D Monkey Island games, and in this thread is about Bill Tiller so I only write my idea. I never like it Grim Fandango especially in 3D crap 😛 I don't play Return to Monkey Island reject me shitty, flash, cheap graphics like SE. Also we need in EMI classic Alexandra Boyd as Elaine voice. About stupid puzzles I mean only monkey kombat !!!
    1 point
  5. If you delete all the stupid parts and puzzles from EMI, all you're left with is one brilliant swamp puzzle.
    1 point
  6. Thank you for your hard work on DREAMM, it's great to have (more) ways to play these fantastic old games on modern computers! The development posts on Mastodon are also very interesting, even though most of it goes over my head. I do have one request for a future version: In 1.0, you could just point DREAMM to a folder, and it would load the game from there, but in DREAMM 2.0, it copies the data to its own folder. I already have a well-organised folder with my games, so copying that data feels a bit wasteful. Could it be possible to add an option to DREAMM to not copy the data but read it from an existing directory? Or is there a technical reason that can't be done? Thanks!
    1 point
  7. 👕 I beat #MojoleXtreme #411 and all I got was this stupid t-shirt. 4/6 🖤🖤💛💛🖤💛 💛💚💛💛🖤🖤 💚💚🖤💚💛💛 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ Did Thunderpeel and I both have the same penultimate guess? 🤔
    1 point
  8. Dear Aaron, I finally got around to testing your fabulous interpreter with Escape from Monkey Island, and it looks, sounds and plays absolutely fantastic! Couple of nitpicks: - The game sometimes reloads the conversation tree options after you've selected an option and the characters are already talking. If you select an option, the new conversation will play through the old conversation. - After playing insult sword fighting with Ozzie Mandrill on Lucre Island, the arrows with which you can select the insult don't disappear. They did disappear eventually, but I don't know quite when. - Sometimes the 'enter' button doesn't respond while mapped to X on my PS4 controller, (but this might just be a bug of the Enjoyable software.) I'll report it if I find anything else. Playing this on a 2.3 Ghz MacBook Pro with Ventura 13.1 with PS4 controller hooked up through Enjoyable V1.2.
    1 point
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