Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation on 07/05/23 in all areas

  1. Wow, I didn't know we had a resident SCUMM expert that definitely isn't an AI in our midsts.
    1 point
  2. Yeah, but to manage expectations just a bit, Aric has been trying that for almost a decade. πŸ™‚ But yeah, I hope he succeeds at it. There's a lot of historically important stuff in there, and - outside of Aric's archive, which I'm pretty damn sure is well maintained and cared for - it's not guaranteed to last forever. A lot of stuff is still on backup tapes and floppy disks, and those get corrupted. And all of it is often very unstructured - random backups etc. Due to the various ways SCUMM built projects incrementally, and the way revisions were manually merged, developers may think they have a complete archive, although they're actually missing files or have old versions of them (of course, those old versions can, in themselves, be interesting from a history perspective). This new SCUMM Decompiler actually started with the goal of restoring a (thankfully) few corrupted and missing FLEM and BYLE files for one specific case. Fingers crossed. 😁
    1 point
  3. Looking forward to that! So do I. πŸ˜‰ The Woodtick script above has been updated with local variables and parameters named - a new decompiler feature. It still doesn't apply types to the arguments where the scripts are called - that's on the TODO list (meaning start-script bak woodtick-music-control 7 12 would turn into start-script bak woodtick-music-control woodtick inn) The only other major thing that's missing name and type annotation support now are the local variables (actually parameters) in verbs (ETA: oh, and labels, which I keep ignoring)
    1 point
  4. 1 point
  5. Yeah, the DOS versions of the Ultimate Talkies are based on the Indy Fate engine, so you're not going to find talkie-related shortcuts in the SoMI documentation. The closest reference you'll find to the available options is in the Indy Fate documentation.
    1 point
  6. Yeah, SCUMM Revisited 5's decompiler was very hacky and quite unreliable. If I had the documentation and insight I have now, SCUMMRev in general would have looked very different (but probably also have been less fun to make). πŸ™‚ I'd like to eventually release the decompiler as open source, but right now it still has comments and annotations (like the ones used for the MI2 example above) which could be... troublemakers. 😁 It also decodes art to LBM (even in CMI where LBM wasn't used anymore), rooms to FLEM, and costumes to BYLE format (no support for CYST yet). But the latter obviously aren't very useful for the general public, unless the tools are somehow released one day. And I love that cannon replica! 😁
    1 point
  7. It is self-adhesive photo paper A3 print at home on inkjet The box I make also it’s 2mm cardboard the box get very hard and sturdy. It can’t be folded so I cut and glue it. then print and cut the paper, glue it on, fold it and finish πŸ˜ƒ It just needs to be exact size so the box and wrap match
    1 point
×
×
  • Create New...