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Showing content with the highest reputation on 02/19/24 in all areas

  1. You asked for it... Tech Talk with Daniel Albu is coming to a podcast platform near you! From now on, each new conversation will first premiere on YouTube, followed by a podcast release 3 weeks later. On Spotify, you'll also have the video available: https://podcasters.spotify.com/pod/show/danielalbu
    4 points
  2. 🎙️ Don't miss my longest conversation yet! 🎵 Join me today for my 4.5-hour conversation with acclaimed LucasArts composer Clint Bajakian! 🗒️ We'll talk about Outlaws, Monkey Island 2, The Dig, Full Throttle and many other classic games! ⏰ Today @ Noon (PT)
    2 points
  3. I gave up playing the final episode because several times I fell out of the terrain and ended up trapped under Monkey Island... but there were no underground tunnels there, just sea that I couldn't escape. Escape from Monkey Island was impossible, if you will. I guess I'll have to see if they've fixed that too!
    1 point
  4. Another round of small updates: ‘The Lair of LeChuck’ – Players will no longer intersect with the statues on Monkey Island. ‘The Lair of LeChuck’ – Players will no longer find themselves launched into the air when walking near the rock ladders by the stockade on Monkey Island. Seems Guybrush always seems to have trouble around rocks on Monkey Island... [ Restore ] [ Quit ]
    1 point
  5. Wow, incredibly well-made and a great watch. I got a little emotional at certain parts, especially at the end. Even though it's been nearly two years since Return was announced, I still found myself thinking during my watch of the documentary, "I still can't believe we got this Monkey Island after decades." The documentary reminded me just how many things had to go right for Ron and Dave to be able to make this game. Some overall, scattered thoughts: Even though Ron has since confirmed the Secret in several interviews, it's always great to hear his and Dave's thoughts on it. Also cool to know that Dave also knew the Secret the entire time, all the way back to the development of the first game. Ron's read of "On Stranger Tides" did influence decisions that ultimately got him further from focusing more on the Secret in the first game. That makes perfect sense. It sounds like the Voodoo mythology, LeChuck, and Guybrush were truly born from that read, while the landscape and the Secret itself were always there in Ron's mind during initial conceptualization. I love hearing Dom say, "I will always hope for another, but I think this is the first time I feel comfortable if this was the final one as well." That summarizes my thoughts on Return as well. I loved the game, narrative, themes, and ending so much, that I would be okay if this were the final one.
    1 point
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