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Showing content with the highest reputation on 06/15/24 in all areas

  1. New beta for today. https://aarongiles.com/dreamm/beta New in 3.0b14: Major internal change in the way files are accessed; everything should work as before, but definitely report any oddness OutputDebugString and DebugBreak now wired up to DREAMM's debugger for Windows games Added keyboard configuration option, plus initial support for keyboard layouts in Windows (DOS still to come) Added "quiet" mode installation; hold shift when dragging or when clicking the first install button Added support for the Min'n'Mojo Monkey Island 2 Talkie demo Added support for English Rebel Assault II Level 4 Demo, made it the basis for other languages Added support for Indiana Jones and the Infernal Machine preview (including installer) Added support for Jedi Knight Demo installer EXE Added support for CD images embedded in ZIP files (note that they are fully decompressed to RAM!) Fixed Grim Fandango 1.0 releases; this required a major rework and exposes multiple discs for you to swap NOTE: You will need to re-install any existing Grim Fandango installations! Fixed bug where menu selections would be stuck moving up in Grim Fandango Fixed keyboard behavior in Outlaws when typing names (though still glitchy in some versions due to OG bugs) Fixed popping sounds in some Windows games (Shadows of the Empire) Fixed incorrect mouse tracking in Loom CD in EGA mode Fixed bug in game detection logic when counting files that don't require 100% CRC matches Fixed bug where initial stack pointer for .COM programs was wrong and could trash memory Fixed incorrect alpha blending of UI text when a background is present Fixed bug where sound fonts with uppercase .SF2 extensions were not being recognized
    2 points
  2. Turns out there are some good answers in there:
    2 points
  3. I find the repetition really funny for some reason. 😅
    1 point
  4. Regarding the three pirates (four counting the one with the silver key) that were found dead on Terror Island, I always assumed LeChuck murdered them during one of his visits to the island since his diary mentions roasting smores with Iron Rose over burning bodies on Terror Island. There were tongs and a campfire where the bodies were found, so I always assumed that was the implication. I like to think Terror Island was a sort of a retreat area for LeChuck to perform some truly horrific stuff and voodoo magic, to the point that the island itself began to emulate some of that evil. That's more of my headcanon though.
    1 point
  5. This article from Mojo contains tons of interesting details about Return, for those who haven’t seen it yet: https://mixnmojo.com/features/sitefeatures/ICYMI-Return-to-Monkey-Island Thanks 😉 BTW, there‘s also a funny joke that only occurs in the easy version. I’ve discovered it in a YouTube let’s play (but unfortunately don't find the video anymore):
    1 point
  6. Telltales head of marketing changed mid way through season 3 development and he canceled all merch projects I had just started working on the soundtrack packaging when it happened.
    0 points
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