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Showing content with the highest reputation on 03/10/23 in all areas

  1. Looks like we'll need one more DREAMM beta before calling it done. Please kick the tires a bit on 2.0b17 to make sure I've ironed out any OS compatibility issues (especially MacOS). https://aarongiles.com/dreamm/beta/ Not using the 'f' word this time to avoid jinxing it. 😁 New in 2.0b17 ============= * Updated SDL and mt32emu DLLs to latest versions on both MacOS and Windows * Fix crash when resizing frontend window via Alt+Plus/Minus * Fixed time loss (up to 100ms) when pausing/resuming * Add License Info in the game UI, accessible via the About box * Made keyboard navigation work more consistently in frontend UI * Games that are complete but only missing EXEs now get a special mention * Added clickable link when adding games so you can see where the game lives * Can now install multi-disc games from multiple folders (when all dragged at once) * Hardcode cdrom.cfg file for TIE CD to hopefully avoid spurious startup issues * Fixed graphic artifacts in The Dig (Windows)
    4 points
  2. Finished chapters 4 and 5. Really enjoying it still. I like how the details of the magic are slowly creeping in, and the sense that there's a lot of stuff that Shandy doesn't know but also even some stuff Shandy has witnessed that even the reader isn't made privy to. Also agreed that the Leo Friend section is really effective - absolutely want this guy to meet a nasty end. It's also great how he's thinking about how he needs sugar for his blood energy and how people are envious of his strong and nimble body, and in everyone else's narration he's this waddling panting creep. Please be careful with spoilers, everyone - I was wondering if so it's a bit frustrating to have it revealed ahead of time that that's not the case.
    2 points
  3. Looks faintly Zelda-esque, and is possibly coming out this year? https://mixnmojo.com/news/A-Little-Something-gets-a-little-closer
    1 point
  4. I feel like I should've been able to guess today's, but after yesterday's I was thinking it'd be harder than it was, and after trying a bunch of things, I ended up cheating, and now I feel guilty for violating the sanctity of the honorable game of Mojole, and I'll endeavour to become a better person in future. But also please don't make the words too hard, my brain is only small and already full of unrelated useless data.
    1 point
  5. Yes, it seems well researched and balanced. I like the descriptions of the "magic system", if you will, how you can recognize magic by its smell, how the magic was once prevalent but got weaker over time, how the individual characters found their way into it and how they chose to use it. In particular Leo Friend is a gross antagonist in many ways. The chapter written from his perspective is well written in the sense that it puts the reader into his boots, and repulses them all the same. Rooting for his comeuppance 😬 Don't forget that one time he identified a trap door at Rum Rogers' house. Actually, more closely related to puppeteering: Guybrush's background as a kid who played with his (sister's?) dollhouse saves his life when he gets to show his competence with dolls not only once but twice in LeChuck's Revenge. Although the way Guybrush ends up using it does remind me of the way an evil brother would play with his sister's dolls. Then on to Chapter 6! The book is long enough as it is, I also still have to catch up.
    1 point
  6. Well, shall we guess what comes NEXT? Just a hint: There is a potential blockbuster movie coming on June 30th. It's about a man with a hat a whip and a fancy leather jacket (which he may or may not sell).
    1 point
  7. I'll try to catch up this weekend. I wouldn't mind stopping for a week but I'm also happy to move on to chapter 6!
    1 point
  8. Even from the early chapters, I love how precise/scientific the rules of vodun are for this universe. It's highlighted by the antagonist Hurwood, who works with a very logical and scientific mind. There are a lot of antagonists in this story. Benjamin Hurwood and Leo Friend have been introduced, and the other two I'm thinking of have at least been mentioned... (edited out) I adore that Shandy has a puppeteering background. It's a little sad that the closest Guybrush has come to this skillset has been his use of ventriloquism in CMI, or his use of the handpuppets in EMI, and I'm pretty sure those are both coincidences. But, after seeing the influence of puppetry on Shandy's piracy career (an example being his early fight against Philip Davies), I like to think that maybe Guybrush found a way out of the cannibals' hut based on his ability to identify poor flooring.
    1 point
  9. DREAMM 2.0b16 is ready! Could this be the last beta? Take it for a spin and let me know if you find any showstopping bugs. https://aarongiles.com/dreamm/beta/ New in 2.0b16 ============= * IMPORTANT: This is likely the final 2.0 beta; report any showstopping bugs to dreamm@aarongiles.com * Added idle loop detection to newly-added games * Fixed a couple of small bugs in new keyboard code, mostly affecting installers * Fix mouse tracking in Monkey Island Hercules mode * Changed 16-bit video in Windows to be 5-6-5 instead of 5-5-5 * Fix occasional hang when exiting via the game's internal mechanisms * Properly identify Indy Fate Italian copy protection screen * Improve identification of several demos and variants, including MacOS GOG versions Not at the moment, no. I'll add it to the suggestion pile for a potential future version. Yeah, I should probably update that. The way I was doing video updates in 1.0 avoided tearing but you might see it in some games in 2.0 because the video system is running a more generalized model that's not so SCUMM-specific.
    1 point
  10. Based on earlier posts from Ron, the tile set seems to be from Kenny game assets, a really amazing free library of art you can use when making a game. That makes it hard to know if he’s planning on shipping with those or if it’s just a quick way to prototype something that is easy on the eyes while in development.
    1 point
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