Jump to content

Home

newbiemodder

Members
  • Posts

    719
  • Joined

  • Last visited

Status Updates posted by newbiemodder

  1. have you had a chance to play the mod yet?

  2. How goes the vo's? I know your busy...I'm out of town this week anyways so no rush....but next week looks good :)

  3. I've been messing around with 3ds and I think I'm good with that second hat...got something going...you can focus on your own stuff, which looks awesome btw...I'll send you a pic of what I have...tulip looks good.

  4. Top notch work on your robes and armors. Especially love all the robes. They look fantastic!

  5. It's a one piece model. I edited the sullustans original body and put in the jedi robe model. I also crudely removed one finger from each hand to reflect the species. The robe lacks all the animations for now but I'm going to try to fix that.

  6. That's fine. Get to them when you can. No rush.

  7. Did you get my email? I didn't hear from you. Just want to make sure you got it.

  8. Thanks for the mod of the decade nomination! I don't do much modding these days and don't visit LF as frequently as I once did. I was pleasantly surprised this morning. Thanks again!

     

    I voted for myself :)

  9. Yep..he gave me the o.k. if I need them.

  10. ok good...take your time..no rush.

  11. Having problems with my game install...my wife recently updated our computer with Windows 8 and it messed up kotor. Working on that.

  12. I'm done, I think. I'm working with the TSL patcher now. It's kind of a bitch. My heads and appearances were off, so I think a did something wrong with the 'tokens'. I find it pretty confusing

  13. hey, thx for the badge!

  14. What happened to Uncle Buck?

  15. Nice job on the Yoda animation fixes! Good tutorial as well.

  16. I tried out the zombie...he still is pretty tuff, but more vulnerable to higher fp lilke force wave and force lightning....it should be ok, thanks...as far as the rakghouls, they are just the basic template from kotor tool, I'll probably keep them the same, maybe add more of them. Thanks for the script.

  17. Import the lightmaps into gimp or photoshop..u can decrease the brightness there... If u rename the new lightmaps, u will have to hex edit the room mdl file... U can also change some numbers in the .are file changing the overall area color/fog/ etc

  18. Hey DS...it's been awhile...? what is the module number for m4-78 industry control zone?

  19. Willl look at those files as soon as I can...just so I'm clear...the bridge is the only thing working right now...those hall1 mdl files crash you game? right?..

  20. Just saw your update on the thread. Looks cool as shi#!!!!

  21. just one thing I noticed about Hall1 right off...some of your objects are still editable POLY...think they need to be editable MESHES

  22. You'll need to convert those to meshes...maybe remap

  23. ...and I cannot open the other files...I see the scene as thumbnal..but when open...error

  24. Thanks for the vo websites...I've gotten a few good responses...nothing french but some good accents.

×
×
  • Create New...