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TimeGentleman

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Everything posted by TimeGentleman

  1. Remi, you shouldn't really post people's emails on a public forum, they get scraped and put on spam mail lists (if not used for identity theft attempts). I made this mistake myself many years ago and got a very angry message from someone after they did a search for their address online and figured out what had happened!
  2. Could potentially be Toonstruck or similar! (To be honest I don't need to find it anymore, I used Booty Island cliff plus a clumsy drawing of my own, but I'm still enjoying the hunt and the general discussion of banana pans in adventure games!)
  3. I did mention the Booty Island cliff, and it might be that that I'm thinking of, though it only pans one way and I really do have a strong image in my head of a tower or skyscraper. I don't think it's the COMI lighthouse either - do they even do a scroll on that screen? That always struck me as more of a fisheye lens shot. Maybe it's not a Lucasarts game after all... Also remembered that Hit the Road has at least one banana pan, from the close up of the end of the ball of twine, panning up to the restaurant. But that's not the one I'm thinking of, obviously!
  4. That's still quite helpful, though, as I can say 'imagine one of these walls is the tower, and it does the same thing on the way down as well'! Banana pan is helpful too, thanks!
  5. Hi all, I'm working on a game at the moment which needs an establishing shot of a very tall tower, and I want to find a reference screenshot for how I think it should be handled. I'm sure there's a shot in a Lucasarts adventure (I could be getting muddled and it's a non-Lucasarts game, but I don't think so) where if you look at the entire piece of art, it's three or so screens tall and the tower curves out at the middle so that in-game when they scroll from the bottom of the piece upwards, it looks like it's starting from a low angle framing of the bottom of the tower then pivoting up to look directly at the middle of the tower, then continuing to pivot up for an angle looking up at the top of the tower. I've seen this called curved perspective. Can anyone tell me what game and scene this is, please?! edit: Full Throttle has the inverse of this for its opening shot - the perspective pinches in at the middle, so the clouds at the start and the highway at the end feel closer than the horizon in the middle - and the Booty Island cliff in MI2 has the middle and bottom of it, but doesn't pan up past Guybrush to look up at the sky!
  6. It would be very funny if they did a new Monkey Island and undid everything in Return, like they did to the ending of Revenge with Curse! *Guybrush wakes up* "Oh what a confusing dream! Oh well, time to figure out why Voodoo Lady brought LeChuck back to life."
  7. Looking at the pics Jake has posted (and quoted) on Blue Sky, and this came out even better than the preview image I posted at the top of this thread! Nice new art for the piece o' twine and the day pass, and lovely Monkey Island 2 style 'stuff on a desk' artwork for the back of the box!
  8. Just realised, the latest Mojo news post fits perfectly into this thread! Incredible to see the Klik N Play engine wrangled into an adventure game, and some neat fanfic tying together of different threads from the games: https://mixnmojo.com/news/Fan-made-masterpiece-Fate-of-Monkey-Island-now-a-streamable-experience
  9. Sigh, I did a search for them sharing their stuff but didn't find anything so just had to hope I wasn't making that exact mistake. SOMEONE PLEASE SHARE SOME FAN CONTENT MADE BY PEOPLE NOT ON THESE FORUMS. AND JUNAID PLEASE PUT THAT VIDEO ON YOUTUBE!
  10. We have a thread for our own Mojo-adjacent content, but we don't have one for great stuff by non-forumites that we spot. Let's start one! Here's an incredible DOTT fan animation: https://bsky.app/profile/imajunation.bsky.social/post/3ldbvw4lrls2q https://www.instagram.com/p/DDkYOhLNDe-/ (Sigh, of course my first ever one doesn't embed. Hopefully Blue Sky and Instagram will embed at some point in the future and this will magically fix itself!) Okay, let's jazz this up a bit. Here's an amazing series of PnC fan art by Jón Kristinsson: https://pointclicking.com/ Including this MI2 take:
  11. I like how they've homaged that one pose from the Infernal Machine poster:
  12. The feature on Iron Phoenix on this very site has him as Marcus: https://mixnmojo.com/features/sitefeatures/Indiana-Jones-and-the-Iron-Phoenix-The-Lost-Sequel-to-Fate-of-Atlantis/6 Also, it's got to be him, right? Looks just like him! You can also see the in-game sprite for Marcus on page 4 of that feature...
  13. Bill Eaken says in his interview with this very site that "Towards the end of the project we were able to scan drawings. But I'm sure that was only about 10% of the backgrounds." So if they do still exist, there won't be that many of them and it sounds like they'd just be black and white pencil drawings. (Even within that interview, though, he also seems to say that they didn't use scanning at all, and Colette Michaud's "The Evolution of Lucasfilm Games: THE ART DEPARTMENT" article for The Adventurer also says that scanning only started with Monkey 2.)
  14. A show-and-tell stream would be cool!
  15. Legal battles, creative fallings out, torrid love affairs, a race to rescue the Telltale hard drives before the building they were stored in got demolished... Seriously, though, I guess what I was hoping would surface at some point would be a Double Fine style 10-20 min making of vid or a post-mortem GDC talk or something like that.
  16. Good to get an interview - I was just trying to find behind the scenes material for these remasters the other day. I guess the release notes were pretty comprehensive and covered most of it, doesn't seem like there's too much juicy stuff to tell! As we've already discussed, it would be lovely to see TOMI (and W&G) get remastered but it sounds like they're up for doing new stuff as well and actually I think I'd be more excited if they said they were going to remaster Bone and then continue it with new episodes to cover the whole story! That'd be awesome. Or them developing a wholly new adventure game IP would also be great.
  17. I doubt they did any of that, that's what I'm saying!
  18. Sorry to be a spoilsport, but I highly doubt Spielberg or Lucas have had an iota of creative input. https://www.theguardian.com/games/2024/sep/17/indiana-jones-and-the-great-circle-video-game-film-machinegames This is marketing speak for 'we sent some emails to a Lucasfilm address that never got passed on'.
  19. George Broussard (Duke Nukem Forever guy, to be reductive) tweeted this earlier: What are people's thoughts? Bear in mind that he's specifically referring to the classic point and click adventure format - not genre hybrids or TWD style 'interactive narratives' or whatever. Just stop referencing Monkey Island and come up with a cool setting is his advice. I don't really think he's right, tbh. Some sub-genres (which I think we can call the classic PnC now) are just niche and that's that. Splatter horror, say, is a niche movie genre, it's got its fandom and it will keep going forever and making money as long as budgets are pitched correctly and the occasional great one comes out, but you're not going to be able to make a billion dollars with one. You've got to do something different with your PnC otherwise it could be the perfect game and every single review would still include the words "but it's still the exact gameplay that Lucasarts perfected 40 years ago". Removing in-jokes and coming up with a "wider appealing" setting isn't going to solve that.
  20. Then again, it might get Skunkape the contract to remake Escape From Monkey Island to the same fidelity, which I'd love to see!
  21. More pipe dreaming: I'd love to see Wallace & Gromit's Grand Adventures get a glow-up, get them looking even closer to the films. I wonder how close the Telltale engine could get. (If Skunkape did it really quickly they could get it done in time to tie in with the new W&G short coming this winter!)
  22. This is out tomorrow! I know the website says Skunkape were created purely to remaster these three seasons of games, but I can't help but wonder if they'll go on to do something else...
  23. It's interesting to see that a big change in the remaster is replacing some of the busier textures with much simpler ones. Like the brick wall, for instance. At the time, I remember the move to these kinds of textures being one of the elements that made the third season much better looking than the previous, but I can see how now, with higher definition assets, cleaner textures would actually work better. (I wonder if another part of their reasoning was to make all three seasons be closer visually.)
  24. Wow, they did a great job! It really does look like a polished modern release. Will be interested to see comparison shots with the original... EDIT: in fact, some have been released! https://www.gamespress.com/en-GB/Sam-Max-The-Devils-Playhouse-Remastered-coming-Aug-14-to-PC-consoles
  25. As far as I can tell from dev interviews, this is only true in the sense that most of it is first person but certain traversal sections are third person. It doesn't seem like there'll be an option to flip between them at any time.
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