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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. I love ReMI, but I also need a place to discuss my niggles (and they are only niggles... very trivial annoyances that don't stop the overall enjoyment of the game). Here's one... and yes, one gives you a "wrong" answer
  2. The fans... What I'm trying to say is: There's some things in ReMI that feel like they came out of not knowing the originals well enough. For example choosing to have a bucket and sponge at Stan's Used Shipyard when it's been established that his ships were filthy. Chances are they simply forgot that obscure line appeared in MI1. (In MI1 if you try to claim you work for Stan cleaning his ships ("I clean ships over at Stan's used ship yard"), you're immediately shut down: "I haven't seen a clean ship over there in years." In ReMI: "This is the bucket Stan used to use to clean his ships.")
  3. I don't know. Sometimes I think certain things are because we know the games better than they do...
  4. Guybrush is a mighty flooring inspector who has always wanted to be a mighty pirate. He loves going to Stan's Pirate Themed amusement park (and leaving his child elsewhere, apparently) and making up stories around those characters. His son grows up with a vivid imagination, and shares his Dad's love for piratey things. His imagination turns this... Into this: The games we've played are these fantasy adventures that Guybrush is telling his son. So basically: Ron is Guybrush on the bench, and we (the players) are Boybrush listening to him. Or: We're Guybrush on the bench, and Boybrush are younger players (our kids, if you have any) listening to us talk about the great adventures WE used to play...
  5. That's absolutely what I thought... until I noticed the background changing. The world is 100% modern until the couple says goodbye... and then "Weenies" becomes Scurvy Dogs and the pirate world of grog and pieces of eight.
  6. I think they missed a trick by Guybrush not having a direct confrontation with LeChuck. It was nice popping out in the Melee again... but given that we've seen that trick before, it might have been better for Guybrush to finally kill LeChuck, only for him to fall over like a cardboard cutout. Or something like that. Anyway, the more I think about it, the more I see it like this: Ron is Guybrush on the bench, and we're Boybrush getting sucked into his tales.
  7. I sympathise with everything you'd said about the ending, but I'd suggest forcing yourself to focus on other stuff while you process it. Sitting and stewing over something that's made you unhappy isn't going to help... you brain will just (un)helpfully give you other things that make you unhappy to think about. I used to suffer a lot with anxiety and depression, this book changed all that for me (although I should only recommend it with caveats, because you can definitely overdo it and have issues in the other direction, too). Either way, here it is.
  8. Yes. It utterly blows my "is reality actually a world where pirates still thrive?" idea out of the water. Reality is, indeed, modern day 😮
  9. These are my times, for reference: Part 1: 23m Part 2: 42m Part 3: 57m Part 4: 1h 30m Part 5: 1h 38m I found it tricky to skip cutscenes... 90% of the time it didn't work. I had to sit through the credits, for example, but I still got these times! Played in casual mode and went for the "Deny what I've seen" ending (which is quicker). Hopefully that's some use to someone!
  10. Playing it through again... I can't believe I never noticed that the background in the Prelude changes. I was so focussed on the characters that I didn't notice the background. Kind of like this thing:
  11. I just assumed it was the a guide to the sale, and an indication of how bad things had gotten. But who knows. Ok, this one just blew my mind a little (apologies if it's already been said), but the background in the Prelude seamlessly changes after the couple walks off. I was so focussed on the couple, and transition was so seamless, that I didn't notice. It's totally thrown was I said about it being "reality" out of the water.
  12. I really don't understand this achievement. If Guybrush tries to down himself during Monkey 2, he simply swims back to the top for air. It feels like Ron and Dave forgot this.
  13. Anyone got any idea why Madison and co would try and capture LeChuck with root beer? And why didn't Guybrush point out that he'd already tried it and it only works on ghosts?
  14. I believe Quick and Easy software (aka @bgbennyboy) are on the case! https://quickandeasysoftware.net/software/thimbleweed-park-explorer
  15. Giving it to Carla results in an achievement of course One more detail: It feels like Carla was a bit of a dick. She and Otis were castaways together (with Meathook). Years later Otis takes a flower from her garden and she locks him up! Ouch. But how did Guybrush read them in MI2? Yeah, basically the crimes were written across the top. And the name was written on the bottom... which also makes no sense 🤪 The more we discuss this stuff, the more I feel like a middle-aged man sitting on a park bench in faux pirate attire.
  16. Hmm. Could we say that the "Guybrush" part had been torn off, but the crimes remained maybe?
  17. My main point is: Why did Stan give him the keys to lock up? Like an employee. Is it just because he's an ubernerd fan? Stan knows him and trusts him, and let's him hang around with his wife when everyone else has gone home. This couple who take the time to dress up in pirate clothes when they go to this theme park. (I'd be concerned what was going on after he left, if I was Stan.) Edit: It seems you replied to this before I'd even written it
  18. Ah, don't bother. I think I'm completely wrong about that. And I totally missed these kids in the background (posted by Low Level). My whole idea that the Prelude isn't modern, but "timeless" is blown out the water by the presence of these three...
  19. Hmm. I don't think it's an homage -- it's not like flipping characters was unique to MI. Every game in the 16-bit era did it (fun fact, it's why "MAXIMUM" is written down the trouser leg of Dee Jay in Super Street Fighter II). Ronzo was very keen to make this a "modern" game (after everyone called TP "retro"). So I really think it's just resource constraints... rather than an attempt at making it retro. Although it is still surprising and confusing 🤷‍♂️ For a game that goes hard out of its way to not put English anywhere visible, why put it on a character. Hmm.
  20. Except that the bottom is torn off. That's really odd because Guybrush only has one coin left by the final chapter, so I assumed he was paying for everything as he progressed through the game. Did anyone else notice that you walk up to the church in the final scene and Guybrush will make a comment to Elaine about renewing their vows?
  21. I think this is more in reference to the fact that his business is booming (in direct comparison to the International House of Mojo's). In an odd, retro, choice: The character are the same facing left and right. So eye patches flip from eye to eye and t-shirts have their lettering reversed, depending on which way the character is facing. It's really odd for a modern game to be honest, because it's not like it would have taken much work to fix.
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