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Everything posted by ThunderPeel2001
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Theme Park Allusions (Series Wide)
ThunderPeel2001 replied to Crescendo64's topic in General Discussion
Now let's list the number of times Guybrush says he's in a video game... 🤔 -
Return to Monkey Island 🚨GAME-WIDE🚨 Spoiler Chat
ThunderPeel2001 replied to Jake's topic in General Discussion
The original 5 keys looked more like this: Very different and unique. Not sure why Ron changed them to be more generic looking.- 706 replies
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There's quite a few things that could be improved in Grim Remastered (note: whatever issues Remastered has, it's still easily the best version of the game -- the controls and the music are worth it for them alone). Here's a list of improvements I made on my last playthrough of the Remastered (note: a lot of these are in the original)... Year 1 Pigeon shadows next to balloon clown Manny doesn’t smoke after Glottis talks about the “noxious fumes” IT guy’s mouth doesn’t animate (in hallway) IT guy’s lips anti-aliasing is off Bread texture is too low res No suction sound when Manny puts the balloon in the pneumatic tube Eva gets stuck in a pose if you talk to her twice at the LSA Spider show after it runs away from Glottis’s heart Year 2 Manny’s ever glowing cigarette Climbing into Totos Santo’s place, Manny’s animation jumps Pixellated Gold Flakes Gold Flakes bottle rotates when Manny drinks it Gold Flakes is still "Golo Flakes" on the PS4 (most irritating thing ever) Seabee: Terry’s top left arm doesn’t animate Sea animation isn’t smooth looping Hard edged anti-aliasing on the telescope Membrillo - background plants in foreground (dots) Mask clipping on lift (upper level) Mysterious non-objects outside Maximino’s (just across from the folding bridge) Membrillo’s fork when Manny hand’s him the metal detector Nick’s cigarillo case doesn’t quite look right when he dropped the key. They fake front is still visible when he switches it to normal mode Nick just disappears when he goes off to talk to Max Kitty Cat announcer stops running Toto Santos talking on phone drowned out by Naranja’s snoring Naranja’s dogtags don’t match Manny’s description (“Seaman Anselmo Naranja Ensign, Third Class”) Manny’s hand shoots out his back while he’s talking to Charlie about his suitcase Doug’s shirt sleeves are transparent The key uses Nick’s cigarillo box for a texture… including his initials Year 3 Manny smokes underwater… At least on conveyor belt screen (idle animation) Manny can stand on the conveyor belt without being moved by it? Water animation looping issue (as with other screens) Crane sound drops out if you move and stop twice Hair curlers animation loop juddering Ocean horizon is not flat Level animation bad Coral doesn’t glow (the only thing in the game which is described as glowing) Pugsy’s hammer reappears in his hand when he laughs after throwing it at Manny Too loud crying of the Angelitos Meche’s skirt changes as she smokes Chain jammed with curlers are WAY TOO LOUD Animated mask on the chain is off on the conveyor belt Dropping the chain into the open hole doesn’t do anything (can’t see chain — presumably you should) Stockings texture is terrible Bust-all texture is terrible Meche goes through the motions every time Manny enter’s Dom’s office — bug? Wrong flower logo on gun End of video — when Meche gets gun — jumps terribly to back into game No noise when Manny turns safe wheel (fixes when zoomed in once lock is exposed) Manny’s hand goes berserk when he’s turning the wheel with one hand (zoomed in) Year 4 Intro video cuts out as Glottis falls off building (Esta bien becomes Es—) Manny’s arm texture is very blocky in the inventory Shadows are incorrectly visible on the gondola housing room Rubacava: Manny says the bridge “used to” fold out before he’s tried the lever, but doesn’t after he has. Bug? Ship in a bottle texture is crappy Eva’s head is facing the wrong way Bowsley can has glitch on it Sewers: Floor is in foreground Backstage: Manny’s head goes behind background when climbing up ladder Dialogue clipped: “Hey, get lost pal. No auto—“ Grinder disappears when it’s put back in the bigger grinder Bone chipper creates huge shadow on the floor when it is run No shadow on wall when Manny climbs ladder in alligator room The bingo board goes blank on the second question (Casino) Manny’s head goes through his caul when he jumps down off the ledge on the roof No shadow from the headlights in The Meadow
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Return to Monkey Island 🚨GAME-WIDE🚨 Spoiler Chat
ThunderPeel2001 replied to Jake's topic in General Discussion
Thinking about it, there’s nothing from stopping a sequel establishing that park bench Guybrush is part of the curse of Big Whoop. Or throwing some ambiguity back into the mix. It would be disrespectful and insincere, but it could happen. Just thinking out loud- 706 replies
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Yep, I get you. I'm feeling something similar. I'm not eager for a sequel, per se, but I'd like to just go back to what we had before: A hyper-realised pirate world with voodoo, crazy islands and zombie pirates in it. Basically I'd rather be in the world of On Stranger Tides than sat on a park bench feeling old. (I can do that all by myself already.)
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I appreciate the apology, but I just need to clarify: I'm not "speaking for fans", nor was I. You just misinterpreted what I wrote. Yes, I'm speaking for myself. That's precisely the point I was making. I'm glad you got it Just to clarify one final time. What I was saying is: It feels to me that Ahern and Jordan sat down and said: "What elements do fans of MI love? Let's make sure we get all of those into a game." For me, they succeeded (mostly). And for others (like Remi and many others) they didn't. Sorry to everyone for wording what I meant badly... how about we all try to assume the best from each-other from now on?
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I decided two wrongs don't make a right and deleted it. You're deliberately ignoring what I said. What BaronGrackle explained. Why? I've already explained I was speaking for myself. At this point you're just being wilfully argumentative.
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Thank you. You're right, if there's a point of pedantic semantic contention it's the second bit (which is clearly my opinion). The rest is self-explanatory and shouldn't need explaining. And not sure why sharing an opinion should cause so much ire (I feel like I'm getting it from Mojo staffers at the moment -- any particular reason why?) 🤷‍♂️ Especially when I already put it in the context of it being just how I feel: Edit: Is it because I put Tales last? (I actually ummed and ahhed about that -- I honestly don't remember Escape or Tales well enough to make a fair comparison and nearly put them equal.)
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We = the collective MI fanbase. It wouldn't really make much sense for me to suggest Larry Ahern and Chuck Jordan sat down and said, "What elements did ThunderPeel2001 really like about MI1 and 2? That's what we need in MI3!"
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Yikes 👕 I beat #Mojole #209 and all I got was this stupid t-shirt. 6/6 💛🖤🖤🖤💛 🖤💛🖤🖤🖤 💛💚💛🖤🖤 🖤🖤🖤🖤🖤 💚💚💚💛🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
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Hmm. Right now I think it's... 1. Curse 2. Revenge 3. Secret 4. Return 5. Escape 6. Tales I think they're all quite different beasts when it comes down to it. In some ways Return feels the least "Monkey Island" game of the series... and weirdly I feel Curse might feel the most. (I know that barely makes sense, because Secret is the one that defined was MI means (and Revenge doubled down on it, and Return was made by Ron), but it's just how I feel: Curse somehow took all the elements we love about MI and made the best thing you could with them. This is all subject to change.
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It's fair that you feel that way (I'm still processing myself -- maybe Bill Tiller was right, and this answer sucks, or maybe I don't mind... I can't tell yet), but the David Lynch analogy is a red herring. Lynch was, of course, talking about resolving the murder of Laura Palmer. That mystery drove the whole show. It was why everyone tuned in. (Just like with LOST... and the mystery of the island.) Lynch didn't want to resolve the murder... it was an unexpectedly strong MacGuffin: the audience really responded to to it, and it made the show a cultural phenomenon. The mystery was the proverbial goose laying the golden eggs. Frost and ABC were afraid the audience would lose interest if it wasn't resolved. (I remember Frost saying he felt, "Cooper will slowly becomes the world's worst detective if he can't solve this thing", or something like that... although he later felt they'd made a mistake.) By comparison, the "Secret" of Monkey Island was not what drove the whole series. Probably most people (myself included) felt the "secret" was nothing more than a cool title and/or the fact that LeChuck had found a portal to hell under it. So NOT revealing the secret wasn't exactly keeping the series alive... However, despite this, I agree with you that the reveal has changed something about the series as a whole. I wonder what Tim Schafer thinks. If Tiller is right, he was part of the contingent who didn't want the secret revealed at the end of the first game... and he's been conspicuously quiet considering a bunch of people he's close to worked on ReMI.
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There's an achievement for seeing all the diving backgrounds... this one isn't in it.
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I believe they confirmed they're random in the Steam forums. Also the skip button is weird on the PC version, too. It seems you can't press any other button before you press it, otherwise you can't skip anything. Or maybe if you press it too quickly the game gets grumpy. (I had to sit through the credits on the PC version, too.) There seems to be rhythm to it... wait a few seconds without pressing anything and then press ESC (or Switch equivalent) and it works. Anything else and you get the red symbol
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Nice! Thanks for this. When I was testing the Docs ending it was a pain to have to wait until the end! (I kind of feel you should be able to skip the credits and still see the stinger...)
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The shop window at the end?
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Return to Monkey Island [SPOILER FREE]
ThunderPeel2001 replied to ThunderPeel2001's topic in General Discussion
This wins the award for most reductive comment. Well done! -
I much prefer the original Melee. So much more atmospheric! Nice to see where Cogg was meant to be, too...
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Wow, it works so well in Grim
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Anyone managed to glean anymore about this "Docs" ending? There's limited tools on macOS to explore the files, and I'm also limited on time. Feels like there's more to be mined!
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It's also an achievement. And it changes depending in the number of skulls you pick up
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Yes, I wondered this. It does explain why she doesn't really care about his trail of destruction... but then you wonder who she's talking to if they're all animatronic. And why she decides to spend her time in the park having these conversations.
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