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To Point and Click or not Point and Click -MI5


devineman

To Point and Click or not to Point and Click?  

42 members have voted

  1. 1. To Point and Click or not to Point and Click?

    • To Point and Click
      39
    • To not Point and Click
      3


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I actually like having full control over the character, but I still missed the CMI context menu in EMI. If they could do something like Broken Sword 3, which combines both, in MI5, I think they'd be able to get the best from both worlds.

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That would not be a bad idea (then again i have only played broken sword on the PSOne a couple of times so i am not completley aware of the advantages/disadvantages of it)

although complete control over the character (Guybrush) is generally a bad idea in new adventure game simply because of the new screens you will need when you are lost (EMI didn't because there happened to be a magical forcefield blocking your entry of the next screen in a direction EMI did'nt want you to go - this is unacceptable - either make it free roaming or don't not a mix of the two)

Point and click is better because of

a) the options menu as you mentioned

b) no pointless screens slowing down gameplay

c) you couldn't really get lost (good thing)

d) thats how MI should be (or am i just a old dairy farmer)

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Point and click is good because its a wonderfully lazy control system, deep down I would like point and click really, simply because I am a lazy sod. Because its likely to be on consoles too though, it will be gamepad/keyboard.

 

Also - yes, I really dislike the 'asylum simulator' the controls turn into with pad/keyboard, where guybrush runs and bounces off the walls.

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Originally posted by bgbennyboy

Point and click is good because its a wonderfully lazy control system, deep down I would like point and click really, simply because I am a lazy sod. Because its likely to be on consoles too though, it will be gamepad/keyboard.

 

Also - yes, I really dislike the 'asylum simulator' the controls turn into with pad/keyboard, where guybrush runs and bounces off the walls.

 

I honestly have never thought of point and click as been lazy although i do see your point. I personally think there can be no other way to go apart from point and click unless Lucasarts want to be slated the same way they were when EMI hit the market.

There were a lot of problems with EMI but for one moment put your bias aside and think of it with a point and click control system - to me it seems like a better game already.

Yours views please

 

OH AND PLEASE VOTE ON WHICH YOU WOULD PREFER

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I prefer having control, although it was done a little poorly in Grim & EMI. I hate it when point and click games require you to click and then wait for the character to walk miles before it flicks to the next background. This is particularly annoying when you have to walk through a few different locations in order to get where you need to go. The Longest Journey suffers from this, I hate the journey to Burns Flipper's place.

 

At least when you have full control, this process is a lot less tedious. Then again, good games tend to implement systems where you double click the door and hop straight to the next room.

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That is a good point actually i had forgotten how annoying walking a long way is. The click to door is a good idea in these type of games although it might not work in an environment where say for example breaking otis out of prison in SOMI it would just make it too easy and the challenge and skill of the grog switching would be removed (can't quite think of any skill i used in this part but im sure someone did). One thing is for certain EMI controls were bobbins and need attention as if im honest it would probably (ashamed as i am to say it as a long term MI fan) put me off (dont make me say it) buying MI5.

MI5 has to be what a sequel should always be, an updated version of the game where the team have looked at the problems of the last game and fixed them, i dont envy them doing that - no wonder they havent started MI5 it would probably take 3 years in pre-production.

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I did - as I said, I like the context interface, but I also like having full control. If they can combine that - which I believe is quite possible, and it looks like they'll do quite well in BS3 - I think the keyboard/pad control would be superior to mouse control.

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Originally posted by scabb

This is particularly annoying when you have to walk through a few different locations in order to get where you need to go. The Longest Journey suffers from this, I hate the journey to Burns Flipper's place.

 

Syberia suffered mroe from this, there were seemingly pointless screens at most points which you had to walk through. Sometimes it was okay when you could run, but when it came to stair, it would take a few seconds for her to stop at teh stairs and even more seconds to walk up them. There's really no point, fine, kids, don't run up stairs, but jeese, at least efmi got it right.

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Originally posted by RemiO

I did - as I said, I like the context interface, but I also like having full control. If they can combine that - which I believe is quite possible, and it looks like they'll do quite well in BS3 - I think the keyboard/pad control would be superior to mouse control.

 

Sorry i'll put that down to sleep deprivation LOL

 

Once again soz

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Why do I prefer point and click? Well there are a few reasons for that. Firstly, I feel it is easier and more fluid to move about with the point and click method, you can get from one place to another easily and the keyboard controls make this a bit trickier. Secondly, the point a click method allows, to me, a greater interaction with the environment around you. In MI2 it was a joy to run my mouse along all the items in the Booty Shop, and finding things such as "Indy's Whip TM" really did help enhance my enjoyment of the game, and make me laugh. This is the same for most of the environments in the game, point and click just made them easier and more fun to navigate. I feel that in the keyboard control system, having to manoveur your character to just the right position to recognise an item was a tad annoying and cumbersome.

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I loved point and click purely because of its ease of use. I fondly remember spending long nights just relaxing and playing the older MI games with one hand, having fun. With the EMI/GF style I have to completely immerse myself in the game and put more concentration into the controls, which while can be a good thing, it does become a pain at times.

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^

l

l

l

 

Truer words have never been quoted.

 

And now onto teh consumer issue. Nah, I'm just gonna rant and rave about how much I like point n click.

 

I loved it, like... some guy up their said (it's too late to bother), in MI2 a lot of the stuff you put your mouse over was funny and there were a lot mor einjokes (in EMI and CMI, there were very few things active that didn't have a significance to the story, at least in MI1 and 2 there were things around that didn't help at all, but were funny anyway)

 

Also, the mouse does aid in better control, I remember on Lucre Island, when running to Ozzie house in map view, he'd get part the way there, and then turn around and run back because something was there effecting his run direction. It was bloody annoying, and I had to go back and sort of lean to one side to get there and I always forgot which side and ended up going back to lucre town. Point and click, a double click and you're there.

Nuff said.

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Someone famous made the wisest point-and-click-related remark ever, which was approximately this: the computer should do the work for you.

 

The whole gameplay experience becomes so much less strenuous with a point-and-click system. An example: you will inevitably fail to spot some vital item at some point in your average adventure game. It happens without fail. Rather than being forced to wander all over multiple screens looking for that elusive item, trying to steer your stupid character into inaccessible nooks and crannies, you can simply wave a mouse in the time-honoured tradition of pixel-hunting. Tedious, yes. But a huge improvement over "direct-control" object-hunting? Definitely.

 

That's just one example. The same applies to walking - why should I waste my time figuring out how to get Guybrush around some daft obstacle when, with a click, the computer could do it for me or even warp me straight to my destination?

 

As for the "more immersive" argument - picture a keyboard-control system in MI1 and MI2, with the game being reduced to some kind of platformer - Indy action game, anyone? I don't see why "going 3D" necessitates a new, "immersive" (see also: annoying) control method. If you want "immersive", maybe the developers should go the whole hog and use a first-person perspective. And 5.1 surround sound (erased because it's a good idea and hence has no place in my argument ¬¬).

 

Obviously the "Tomb Raider" control system is probably the best option for console-owning masochists, but for PCs I feel the mouse still has a place.

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I'll just simply take what Scabb and Bushmeister said. Basically, I think a combination of keyboard walking and double clicking to instantly go from one spot to another would be great. And

Busmeister's suggestion of using point and click to browse objects and interaction is another useful feature. With point and click you have more opportunities for interaction.

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Oh, shh. That was supposed to be a serious post, but you guys have to take it too far.

 

And yeah, I totally agree with Huz. I just prefer the more relaxed style in which you can play the game with point and click, since your concentration is entirely based on the puzzles and environment rather than how to navigate through a certain area.

 

Saying that, Grim Fandango was awesome with it's non-point/click style. However, with EMI it really pissed me off. It really does depend on the game at the end of the day.

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The whole reason why I haven't played through Grim Fandango or EMI is because of the control system. I've played through about 5mins of both. Manny was really cludgy to navigate with and Guybrush just didn't seem the same to me. I didn't even think I was playing a monkey island game. The mouse should have been preferred or at least an option in it.

 

I prefer the tride and true point and click interface. It just feels right.

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