Writer Posted February 2, 2005 Share Posted February 2, 2005 It's taken me a minute, but I'm able to offer a translation: Ch34t|/\/g |5 f0r l00z0rz f**k|/\/ Ch34ter5 5p0|l /\/\y fu/\/ Translates to: Cheating is for loosers f**kin Cheaters spoil my fun. (somebody have a bad day? ) Link to comment Share on other sites More sharing options...
Maxstate Posted February 3, 2005 Share Posted February 3, 2005 Hmmm... whats wrong with him? Link to comment Share on other sites More sharing options...
Kurgan Posted February 4, 2005 Author Share Posted February 4, 2005 When you say the word "cheats" to some gamers, they get confused, and think you mean some weird form of "hacking" where you join public games and do amazing incredible things that you aren't supposed to do and totally ruin the game for everyone who was only there to compete. When in reality, most of the time "cheats" refer to stuff you can mess around with in SINGLE PLAYER for fun. See, the developers of games purposely put cheats into games to aide with testing, so they don't have to play every single inch of the game to get to the spot they want, or to see what would happen if you do X or Y, etc. But, since they are so much fun to mess around with, they often leave these in the game as "easter eggs" for gamers to mess with. In JK2/JA, like all Q3 engine games, you can host a game with cheats enabled. In the case of JA, this means everyone can type in god mode and spawn objects like crazy if they want to. This often ends with the game crashing from too many spawns, but still. It's impossible to have a "real game" when cheats are on, but who cares, they're for fun. Yet, some people just don't understand that and assume talking about "cheats" is akin to hijacking real games. They're not the same thing at all, and not even remotely connected. Link to comment Share on other sites More sharing options...
Maxstate Posted February 5, 2005 Share Posted February 5, 2005 i'm a little slow, so what you're telling me is this guy thinks im some cheating MP scumbag? LOL you know what this guy is a total retard:p Thnx and sorry for the off-topic Link to comment Share on other sites More sharing options...
Samuel Dravis Posted February 5, 2005 Share Posted February 5, 2005 Originally posted by wildjedi Is there a cheat to kill off a specific NPC? I know 'npc kill all', but if there are friendly NPCs, I don't really want to off. Is there a cheat for just one enemy NPC? Use the same thing, just substitute the character's name. Most of the time it will be obvious, like 'npc kill lando' to kill him. I personally haven't tried this in Academy, but there's no reason why it shouldn't be the same as in Outcast... Link to comment Share on other sites More sharing options...
Kurgan Posted February 9, 2005 Author Share Posted February 9, 2005 Thread Revival! Does Skinwalker come here anymore? I saw him on my server recently, so I know he still plays... Link to comment Share on other sites More sharing options...
Kurgan Posted February 9, 2005 Author Share Posted February 9, 2005 Okay, no, I don't have it, but here's something we haven't gotten yet... The definitive list of "stuff" (items) you can spawn using the "spawn" command in Jedi Academy (or even Outcast for that matter). Notice EVERY list of cheats everywhere has the spawn <item> command listed, but NO LIST OF ITEMS YOU CAN SPAWN. Now sure, you'll say, who cares how to spawn a shield pickup when you can just "give armor" or why spawn health when you can type "give health" or "undying," etc. However, for completeness sake, and if you're playing Coop or something and just need a pickup or two (rather than a full blown throw-all-challenge-to-the-wind-blowout-cheat-fest) to move things along, this would really come in handy. So, anyone have it? Anyone up to finding out and posting? Once we get such a list put together, I'll merge it into the "Not Enough Customization" thread sticky. Good hunting... Link to comment Share on other sites More sharing options...
jedispy Posted February 9, 2005 Share Posted February 9, 2005 A good question. To press it further, what is the syntax for spawning said items? For example, the syntax for spawning NPCs is npc spawn <name> To spawn a vehicle it is npc spawn vehicle <name> What is the syntax for spawning non-NPC objects? Item spawn winninglotteryticket...... ........rats! Link to comment Share on other sites More sharing options...
RpTheHotrod Posted February 10, 2005 Share Posted February 10, 2005 /give {item} I'd imagine /give medkit or something npc spawn {character}- spawn character list below. alora alora_dual assassin_droid atst atst_vehicle bartender bespincop boba_fett chewie cultist cultist_destroyer cultist_drain cultist_grip cultist_lightning cultist_saber cultist_saber_2 cultist_saber_throw cultist_saber_med cultist_saber_med2 cultist_saber_med_throw cultist_saber_med_throw2 cultist_saber_strong cultist_saber_strong2 cultist_saber_strong_throw cultist_saber_strong_throw2 cultist_saber_all cultist_saber_all2 cultist_all_throw cultist_all_throw2 cultist_saber_powers cultistcommando desann elder elder2 galak galak_mech glider gonk gran gran2 granboxer granshooter hazardtrooper hazardtrooperconcussion hazardtrooperofficer howler human_merc human_merc_bow human_merc_key human_merc_rep human_merc_flc human_merc_cnc larnic_racto impcommander imperial impofficer impworker impworker2 impworker3 interrogator jan jawa jawa_armed jedi jedi_hf1 jedi_hf2 jedi_hm1 jedi_hm2 jedi_kdm1 jedi_kdm2 jedi_rm1 jedi_rm2 jedi_tf1 jedi_tf2 jedi_zf1 jedi_zf2 jedi_random jedif jedimaster jeditrainer kyle lambdashuttle lando luke mark1 mark2 merchant minemonster monmothma morgankatarn mouse noghri nulldiver player prisoner probe protocol protocol_imp r2d2 r2d2_imp ragnos rancor rancor_mutant rancor_vehicle rax rebel rebel2 reborn reborn_dual reborn_new reborn_staff reborn_twin rebornmaster rebornmasterstaff rebornmasterdual ukothos dkothos rebornacrobat rebornboss rebornchiss rebornfencer rebornforceuser rebornrodian reborntrandoshan rebornweequy reelo remote remote_sp rockettrooper rockettrooper_w rockettrooper2 rocks rodian rodian2 rosh_penin rosh_penin_noforce rosh_dark saber_droid saber_droid_training saboteur saboteurcommando saboteurpistol saboteursniper sand_creature sand_creature_fast seeker sentry shadowtrooper snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper stormtrooper2 swamptrooper swamptrooper2 swoop tauntaun tavion tavion_new tavion_sith_sword tavion_scepter test tie-bomber tie-fighter trandoshan tusken tuskensniper ugnaught wampa wampa_vehicle weequay weequay2 weequay3 weequay4 wildtauntaun x-wing yt-1300 z-95 kyle_boss npc spawn vehicle {vehicle} swoop atst_vehicle lambdashuttle rancor_vehicle swoop swoop_cin swoop_mp swoop_mp2 swoop_red tauntaun template tie-bomber tie-bomber2 wampa_vehicle wildtauntaun x-wing yt-1300 z-95 Link to comment Share on other sites More sharing options...
jedispy Posted February 11, 2005 Share Posted February 11, 2005 taken from http://www.pcgameworld.com/cheat.php/id/3146/Jedi_Outcast_Cheats/ ammo_blaster ammo_emplaced ammo_force ammo_metallic_bolts ammo_powercell ammo_rockets ammo_thermal ammo_tripmine holocron_force_grip holocron_force_heal holocron_force_levitation holocron_force_lightning holocron_force_pull holocron_force_push holocron_force_saberthrow holocron_force_speed holocron_force_telepathy item_bacta item_battery item_binoculars item_datapad item_enviro item_goodie_key item_la_goggles item_medpack_instant item_security_key item_seeker item_sentry_gun item_shield_lrg_instant item_shield_sm_instant misc_atst_drivable weapon_atst_main weapon_atst_side weapon_blaster weapon_botwelder weapon_bowcaster weapon_bryar_pistol weapon_demp2 weapon_det_pack weapon_disruptor weapon_emplaced_gun weapon_flechette weapon_melee weapon_repeater weapon_repid_concussion weapon_rocket_launcher weapon_saber weapon_stun_baton weapon_thermal weapon_trip_mine weapon_turret Link to comment Share on other sites More sharing options...
Nokill Posted February 11, 2005 Share Posted February 11, 2005 there are also many more objects from mods to spawn only i don't think you can type that many in one box becouse you can alsmost spawn evrything there is from SW in JKA Link to comment Share on other sites More sharing options...
Kurgan Posted February 11, 2005 Author Share Posted February 11, 2005 Jedispy's list seems accurate. I figured that you can see items "as they spawn" and their names when you run a dedicated server window (run a CTF map or FFA for example). However, the question is how to SPAWN them. "Giving" them is one thing, but if, say you were using Siege or Jedi vs. Merc and cheating, it wouldn't work out if you just wanted to spawn stuff that could only be used by certain classes. For example a Jedi who cannot use shields. If you were to "give" him a shield pickup, he'd have 25 shields added to his total. But that's different than spawning a shield item (which he'd theoretically be unable to pick up). So the question remains how to actually generate these items, or if it's simply not possible with cheats (and you need to edit a map to do it). Btw, can somebody tell me which basejka .MAP files have been release for Jedi Academy? Link to comment Share on other sites More sharing options...
Kurgan Posted February 11, 2005 Author Share Posted February 11, 2005 Originally posted by Maxstate i'm a little slow, so what you're telling me is this guy thinks im some cheating MP scumbag? LOL you know what this guy is a total retard:p Thnx and sorry for the off-topic I'm pretty sure that's exactly what he thinks. Not many gamers are such strict purists that they demand other people not mess around with cheats in a single player game for fun. Link to comment Share on other sites More sharing options...
Tinny Posted February 11, 2005 Share Posted February 11, 2005 Hey Kurgan, if you want i can teach you how to decompile a .bsp file to a .map file. Its kind of tricky though, LukeSkywalker taught me pretty well so he might give better instructions. Link to comment Share on other sites More sharing options...
Kurgan Posted February 11, 2005 Author Share Posted February 11, 2005 Sure thing. I've never tried editing the Q3 engine (beyond a few simple manipulations of pk3 files), but I'd love to try sometime. I honestly haven't done any serious editing with a commercial game since JK/MotS (but that was a lot of fun). The trouble is having the time to do it. The best thing you could do is compile a step by step document on the subject (or send me a list of links and the tools I need) and email this to me at kurgan@qwest.net. Then I could see to it at my leisure. ; ) Anyway, I posted this thinking that perhaps there was a simple way to spawn pickup items through cheats. Maybe there isn't... Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 11, 2005 Share Posted February 11, 2005 I don't know if you can spawn stuff without cheats, but you can edit a map file. The thing is, one of Raven's maps would take hours to compile... I would assume. I mean... there complex. About decompiling: While you can decompile the map, it loses information, like lights and other stuff. Models become brushes (which I think will alter the FPS...) not to mention, sometimes complex brushes (like a strange geometric shap) will deform and look messed up. Try typing this command in SP/MP to see what a map looks like without light: r_fullbright 1. As for the maps released: CFT4 Dual8 FFA5 Siege_hoth These are sample maps, so I don't know if they are complete or not. Link to comment Share on other sites More sharing options...
jedispy Posted February 12, 2005 Share Posted February 12, 2005 Well in single player I was able to type spawn item_battery and it worked. A battery appeared in front of my player. I then tested it on weapon_demp2. It worked. I guess the syntax is just: devmapall spawn <target> Of course I don't think this is what you are looking for. I tried to spawn weapon_emplaced_gun, but it didn't work the same way. It made it so that I fire emplaced gun firepower. Killed me almost instantly because I was standing next to a wall. I guess there's some nasty recoil on that. I want to know how to decompile .bsp into .map too. Link to comment Share on other sites More sharing options...
Kurgan Posted February 12, 2005 Author Share Posted February 12, 2005 Okay, so you're saying the SPAWN codes for items work more or less in SP, but not in MP. I basically was hoping to spawn them in MP with cheats, but I guess that's not possible yet. Thanks though... The SP list should be good for the "Not Enough Customization" thread and I'll merge this in there shortly. Link to comment Share on other sites More sharing options...
Writer Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by Samuel Dravis Use the same thing, just substitute the character's name. Most of the time it will be obvious, like 'npc kill lando' to kill him. I personally haven't tried this in Academy, but there's no reason why it shouldn't be the same as in Outcast... That never worked for me, even in JO. Link to comment Share on other sites More sharing options...
Kurgan Posted February 13, 2005 Author Share Posted February 13, 2005 Merged in the "Last Cheating Holy Grail?" thread (which sadly, didn't come up with anything MP related, although there is a nice list of SP codes!). So please check this page and the last page for those new posts! ; ) Link to comment Share on other sites More sharing options...
Kurgan Posted February 15, 2005 Author Share Posted February 15, 2005 Since Skinwalker has generously volunteered to finish his illustrious cheats guide for JA, I'm merging this into the larger thread for his convenience. Woot! Link to comment Share on other sites More sharing options...
Alex_jedi_yoda Posted July 12, 2005 Share Posted July 12, 2005 OK i have been looking and it seems like no know knows how to fire any of the vehicles for SP and MP. Well I belive i found out how. Ok here it goes. For MP go into a map and enable cheats by using the devmap <map name here w/o the ">"> then load up your vehicle by doing cmd npc spawn vehicle "vehicle you want to spawn". now get into it and push "1". This will disable your lightsaber. Now push the left mouse button or your "fire" button and fire away. so lets go through this. EX: I load up CTF2. Then i push "Shift + Tab". Then i enter devmap mp/ctf2. Now i have Cheats Enabled. the i do "Shift + Tab" again and enter cmd npc spawn vehicle tie-bomber. I enter the vehicle and push "1" to disable my lightsaber. and i push the "Fire" button to fire away!. Understand. Now its the same way for single player instead you do the devmapall and don't use cmd. The only thing left is to find out how to fly the vehicle in MP. Link to comment Share on other sites More sharing options...
MisterM Posted July 23, 2005 Share Posted July 23, 2005 hmm, stupid question perhabs, but: How to bind melee in ja +? Bind Q weapon 14 doenst work for me Link to comment Share on other sites More sharing options...
Kurgan Posted July 26, 2005 Author Share Posted July 26, 2005 Originally posted by MisterM hmm, stupid question perhabs, but: How to bind melee in ja +? Bind Q weapon 14 doenst work for me Try the JA+ board on slider's site. This thread is about basejka, not JA+. Link to comment Share on other sites More sharing options...
darthobi_wan99 Posted December 13, 2005 Share Posted December 13, 2005 hey all.I tired the "devmapall" thing and it gives me "Cheats are not enabled on this server". Whats up with that? Link to comment Share on other sites More sharing options...
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