RenegadeOfPhunk Posted February 17, 2004 Share Posted February 17, 2004 The code is ready, I just need to submit it to the OJP - I'll do that tonight... Link to comment Share on other sites More sharing options...
Duncan_10158 Posted February 20, 2004 Author Share Posted February 20, 2004 Originally posted by RenegadeOfPhunk The code is ready, I just need to submit it to the OJP - I'll do that tonight... Phunk, if you already submited the code to the OJP, thats great! could you please also send me your veh file with the new parameters so i can put the finished model together. i sent it back to you as the final version and we can submit it to the 'OJP Vehicles' release. if you could give me also some kind of access to the source code of the droideka code changes like we discussed it, would be great. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted February 22, 2004 Share Posted February 22, 2004 Yes, the code is submitted to the OJP. ...talk to Razor about getting a new build done, and about the source code. (I believe he is going to release the source code at the same time as the mod itself) I think the .veh file you have will be the best to use. Just make one change and one addition: Change ShieldRechargeMS to 100 and add the line: SpeedMultiplierForRamDamage 0.1 And that will sort both the problems (when you have the new code of course...) Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 22, 2004 Share Posted February 22, 2004 Good stuff there. Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 22, 2004 Share Posted February 22, 2004 I'm on to you, you wanted to raise your post count to 1000! I'm doing it also Link to comment Share on other sites More sharing options...
Neverhoodian Posted February 22, 2004 Share Posted February 22, 2004 ...And why are you bringing this up in the Showcase forum? And in two threads, no less? Link to comment Share on other sites More sharing options...
DarkLord60 Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by tFighterPilot I'm on to you, you wanted to raise your post count to 1000! I'm doing it also :COUGH: Spam Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by Neverhoodian ...And why are you bringing this up in the Showcase forum? And in two threads, no less? Because I have 18 posts and a custom title I'm a freak Link to comment Share on other sites More sharing options...
El Sitherino Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by tFighterPilot Because I have 18 posts and a custom title I'm a freak anyways, keep up the good work guys. Nice coding job Renegade. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted March 9, 2004 Author Share Posted March 9, 2004 Ok, i am back. lets finish this project and release the droideka! Phunk, the code is submited to the OJP, right? as soon i got an answer form Andy (about the bump mapping, he wrote me he made a good one for the droideka) i will puzzle everything together and submit the vehicle model also to the OJP. if racorace could give me the outcutt for only the droideka mod codes, i would release it as a independent download for other mods to incorporate too. i am doing this for everyone who wants to use it lets release it! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted March 10, 2004 Author Share Posted March 10, 2004 The Droideka model and MOD is in fact finished, i just added the bump mapping which Andy made. so the model is done, the code by Phunk for a correct working droideka is done too and submited to OJP. as soon RacorAce from OJP get the droideka model part, he can put everything together and release a new version OJP_vehicles with the droideka. i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use. i dont want the droideka being exclusivly part of one mod, i think it belongs to everyone using it. thats the reason i worked with OJP, its also thire main idea. Here are also some new pictures: Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 10, 2004 Share Posted March 10, 2004 Sweet! I saw the droideka in some JK movie I downloaded from PCgamemods. Link to comment Share on other sites More sharing options...
Lightning Posted March 10, 2004 Share Posted March 10, 2004 Originally posted by Duncan_10158 i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use. Good i can't wait try it out. When do you think you can upload it to pcgamemods.com? At the end of the week? Link to comment Share on other sites More sharing options...
Andy867 Posted March 10, 2004 Share Posted March 10, 2004 For those curious about what Duncan was referring to when I made the bump map textures, I have provided 2 pictures of Manquesa's A-Wing. Included is just the A-Wing loaded with all its textures with no bump mapping or specular textures, and also the A-Wing with bump mapping and limited lighting (course I would do more work to make it look more like in Asteroids Mod, but this is just an example) As you will see, bump mapping really helps bring out the metallic looks of a model. Link to comment Share on other sites More sharing options...
Lightning Posted March 11, 2004 Share Posted March 11, 2004 Originally posted by Andy867 Included is just the A-Wing loaded with all its textures with no bump mapping or specular textures, and also the A-Wing with bump mapping and limited lighting As you will see, bump mapping really helps bring out the metallic looks of a model. Hey if you would really over do that it would look a little cartoonish:rolleyes: Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted March 11, 2004 Share Posted March 11, 2004 Welcome back Duncan i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use. Indeed - this is the main idea behind OJP. I believe Razor is going to be releasing all the source code with the mod itself (not in the same file, but at the same time). And quite honestly, this is the best way to get the droidkea code. I've carefully marked all my changes for the Droidkea - so all anybody would have to do is a search for one word and they can find all the parts to change. It will be very easy to merge the code from OJP to other mods. btw Duncan - do you know about a problem where other players viewing a droideka (i.e. players not actually riding it themselves) seeing the shield colours 'inverted'? i.e. to the player riding it, the shield looks light blue, but other players see the shield as dark blue / black..? I'm just wondering if it's a problem specific to MBII... :/ Link to comment Share on other sites More sharing options...
Andy867 Posted March 11, 2004 Share Posted March 11, 2004 Originally posted by Lightning Hey if you would really over do that it would look a little cartoonish:rolleyes: Well like I said, that Bump mapping job was with very little lighting, with proper lighting, it would look 20x better in terms of appearance. Link to comment Share on other sites More sharing options...
keshire Posted March 11, 2004 Share Posted March 11, 2004 All this code isn't just exclusive to the Droideka. It's overall improvements to the walker vehicle class. So its useable by all vehicles. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 18, 2004 Share Posted March 18, 2004 Any new updates on the droideka? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted April 20, 2004 Author Share Posted April 20, 2004 Originally posted by Zappa_0 Any new updates on the droideka? Yes, Open Jedi Project released a beta of its next version, so with this mod loaded the droideka, which you can d/l on my site, uses the support of the improved walker vehicle class. this makes the droideka work as it should. here is the link to OJP site: http://ojp.jediknight.net/ download is under Distributions, >OJP Basic [bETA 1] 0.0.5< or >OJP Enhanced [bETA 6] 0.0.2< both should have the improved walker vehicle class included. and you can get the droideka on my site, i just redone the hole site so i hope you take a look at it anyway here is the link: http://io.meskinaw.net/ the mods are both beta versions, so take a close look and feedback here or in the OJP Forum is very welcome, thanks. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 22, 2004 Share Posted April 22, 2004 Sweet! Phunk, when I try to walk backwards, it only go backwards if I first turn around in place. EDIT: it doesn't happen anymore, so forget it Link to comment Share on other sites More sharing options...
Neo_Knight Posted April 28, 2004 Share Posted April 28, 2004 Duncan_10158, is there a droideka model version which includes a death animation ? At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird. Otherwise you did a great job and i m looking forward to your next vehicles like the ATAT or the sebulba s pod. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted April 28, 2004 Author Share Posted April 28, 2004 Originally posted by Neo_Knight Duncan_10158, is there a droideka model version which includes a death animation ? At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird. This version includes a death animation, check in Modview. i dont know why its not showing, perhaps it has something to do with a mod, but when i tried it, it always worked. take also a look into animation.cfg, perhaps something got wrong there. btw, did you try the droideka in OJP mod or in another or an unmoded map? Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 28, 2004 Share Posted April 28, 2004 The death animation worked well for me, although the flames made it hard to see it Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 28, 2004 Share Posted April 28, 2004 For a side note, do you think it would be possible for the droideka to open doors? Cuz it's rather irritating to need to exit the droideka to open a door. Link to comment Share on other sites More sharing options...
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