=X=Master HeX Posted December 8, 2003 Share Posted December 8, 2003 I put in the ability to block these models because during team play it is not as obvious which team these players are on. Sure you can download skin replacements for pretty much any model, but they all require all clients to have them also. I am just presenting admins with another option instead of a server download. http://www.cat5camp.com/xmod2 (until the dns is active) Also wookies and jawas smell funny! Link to comment Share on other sites More sharing options...
Kurgan Posted December 8, 2003 Share Posted December 8, 2003 I can tell the difference between a Red & Blue wookie just fine. Besides, skin color alone isn't required to tell players apart. Team Beacon (the big indicator above the heads of teammates) shows you, as does the Radar, Team overlay, text color when aiming at a person, saber/force field colors, and force seeing. But the Team Beacon alone is enough and its not an obscure command, it's right there in setup (and IIRC it's ON by default)! Admittedly you would have to have clients download the small skin pk3 for the Jawa to have team colors, but why is that so hard? A one-time download of a 467 k file isn't that bad, especially if they don't already have to download xmod2 (which is also tiny). Also wookies and jawas smell funny! I was looking for logical reasons. ; ) PS: You can read my comments in the "critics corner" thread on the xmod2 forums (I registered just to post that), but that was before I saw your post here. Apologies for duplicates. Anyway, I respect your desire to create a quality mod, but I see I was wrong and that the abusive admin commands are STILL in Xmod2. C'mon.. Jedi Academy Mod removed their's, why can't Xmod2? It would greatly improve the situation, by decreasing the temptation for admin (and sub-admin) abuse. If Jedi Academy Mod, which is an 'honorz friendly' mod (and the most popular admin mod for JK2 at the present time) can do it, surely Xmod2 can... Link to comment Share on other sites More sharing options...
Vulkan_HFB Posted December 9, 2003 Share Posted December 9, 2003 At this point, xmod includes the ability to disable and enable what commands your sub administrators may use. It's a good feature, however I will avoid assigning "sub administrators" this time around and just ask someone, maybe 2 people tops, that I absolutely, positively trust with the rcon password to my server, thereby eliminating the inevitable abuse that comes out of these types of mod and strictly enforce a rule among them about not being authorized to use these commands on the players at large. In the end, it's not really the gamemods that are at fault here but the improper use of them by the people tasked with administrating. If one is concerned about abuse, one should avoid servers with "saber off = peace" or a clan name in the servername or MOTD and just go to a true FFA server. I'd love it if all the server operators that are intending to go with absolutely no rules other than the standard Jedi Academy FFA ruleset, to place "True FFA" or something along those lines in their server names for easy recognition for those that just want to join in and go nuts. It's what I'm going to do anyway... That and add as many server messages that I can stating this fact. Link to comment Share on other sites More sharing options...
FK | unnamed Posted December 9, 2003 Author Share Posted December 9, 2003 Originally posted by Jeff 42 If this is for all-weapons games the ability to use protect and absorb at the same time would be way overpowered. agreed. I know prime said that it would drain force faster but that's not true. Well is does have some merit in non team based games but in CTF it messes things up pretty bad. Any capper in CTF is bound to have an escort team energizing him. Not to mention absorb converts pull energy into force and protect runs on force. And as any CTF guy knows, the capper uses absorb because once he grabs he gets pull whored non stop. That pull whoring transfers into more gas for his protect and in turn makes cappers a human tank. I'm all for more options, but some things are a bad idea and that is one of them. Link to comment Share on other sites More sharing options...
Cupid Posted December 9, 2003 Share Posted December 9, 2003 I haven't heard anyone ask about this yet so I'll spit it out, is it fun to dark rage with all the new options? Link to comment Share on other sites More sharing options...
Rumor Posted December 9, 2003 Share Posted December 9, 2003 quiet down kaoticz newbie. Link to comment Share on other sites More sharing options...
Cupid Posted December 9, 2003 Share Posted December 9, 2003 wtf, omg I thought I was loved here with my dedication to the honor code and all. dont you know not to hit some1 while they are bowing? Link to comment Share on other sites More sharing options...
Rumor Posted December 9, 2003 Share Posted December 9, 2003 uhm no. now go sit in your corner you are now in timeout. Link to comment Share on other sites More sharing options...
Cupid Posted December 9, 2003 Share Posted December 9, 2003 ok,,,,, /amsit,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.,,,,,,,,,,,hacker... Link to comment Share on other sites More sharing options...
Rumor Posted December 9, 2003 Share Posted December 9, 2003 i hacked your mom last night. btw uj cupid = exile aka lucerne Link to comment Share on other sites More sharing options...
Rumor Posted December 9, 2003 Share Posted December 9, 2003 well anyway luc its not as fun because rage + dfa isn't the instant touch kill anymore =/ i know infested_terran hates that right about now. he is a monster with those things. Link to comment Share on other sites More sharing options...
Cupid Posted December 9, 2003 Share Posted December 9, 2003 can you wallhang off of other players? I'm assuming the xmod created kicks by the assumption that each player was a wall in the game that could be kicked off of Link to comment Share on other sites More sharing options...
Rumor Posted December 9, 2003 Share Posted December 9, 2003 haha that would be sweet. have a couple guys sit there on you and energize chain and maybe one other teamhealing while u teamheal back and he just speeds and caps. lol that would be insane. Link to comment Share on other sites More sharing options...
Kurgan Posted December 9, 2003 Share Posted December 9, 2003 In the end, it's not really the gamemods that are at fault here but the improper use of them by the people tasked with administrating. If one is concerned about abuse, one should avoid servers with "saber off = peace" or a clan name in the servername or MOTD and just go to a true FFA server. I disagree. If I make a mod that is otherwise incredibly cool, but I also put in a button that lets the admin kill somebody instantly whenever he chooses (or make him invincible whenever he chooses, etc), then it WILL be abused, there's no question of it. It's human nature. When you put "features" like that into a mod, you're just asking for trouble. So yes, it IS the mod author's responsibility! The fact is that these "h0n0rz d00ds" WANT to be able to torture and humiliate and dance on the graves of the people who don't follow their made-up codes to the letter. And therefore the mod authors are members merely catering to this lowest common denominator. These "features" are unnecessary except to torment non-honor code cultists. Why xmod2 (a mod targetting elite team players) needs them is beyond me... Maybe it's time they woke up and smelled what they were shoveling...? Link to comment Share on other sites More sharing options...
Rad Blackrose Posted December 9, 2003 Share Posted December 9, 2003 Originally posted by Kurgan I disagree. If I make a mod that is otherwise incredibly cool, but I also put in a button that lets the admin kill somebody instantly whenever he chooses, then it WILL be abused, there's no question of it. It's human nature. When you put "features" like that into a mod, you're just asking for trouble. So yes, it IS the mod author's responsibility! The facts is that these "h0n0rz d00ds" WANT to be able to torture and humiliate and dance on the graves of the people who don't follow their made-up codes to the letter. And therefore the mod authors are members merely catering to this lowest common denominator. Maybe it's time they woke up and smelled what they were shoveling...? Humm... Who said this earlier? Link to comment Share on other sites More sharing options...
Kurgan Posted December 9, 2003 Share Posted December 9, 2003 We're doomed, doomed! Then again, if you're saying we survived the lameness in JK2, we can survive it again, (though it's come out a lot faster since the code is the same). Link to comment Share on other sites More sharing options...
FK | unnamed Posted December 9, 2003 Author Share Posted December 9, 2003 Originally posted by Kurgan These "features" are unnecessary except to torment non-honor code cultists. Why xmod2 (a mod targetting elite team players) needs them is beyond me... not sure if they (as in the mod) need them but if you ever ask anyone how nasty some of the fueds between FK and some of =X= were in the past, you might think they (the commands) are there just in case FK Fallen ever sets foot in the =X= server. Link to comment Share on other sites More sharing options...
Master William Posted December 9, 2003 Share Posted December 9, 2003 rumor, I am good at JA, not JO. I stopped playing that ages ago, what did you expect? I was never good at it, my skills started to develop into something better in JA. JO was for me mostly chatting and playing nice maps like jedicouncilgc2. Your rudeness kind of annoyed me, so I told you to shut up for that reason, not out from thin air. But yes, all you did was kicking, there's not a way to slash anyone doing that, because the damn thing has no real counter (except ''moving'', which is assumed by some to be the counter to everything). Now please don't flame me, because as anyone say something in this thread, they seem to get flamed the first second, or insulted. Still, Rumor, the JO challenge wasn't the real one, we planned to play a JA challenge, but it seems he either blocked me or stopped MSN Messenger (plazma) so he just disappeared, and nothing came out of it. I'm fine with either way. No flames, please. Some people has to make their posts more worthy with real stuff, not flames. Also, the kick is fine, as long as people don't spam it like in JK2. The grip-behind-wall thing sounds, um... Anyway, what I did like was that the gripper loses force points, and that the gripped one (if he/she is using Absorb) gets 50 force points, now that is something good. Pull-throw is just stupid IMO, but hey, you can disable or enable it yourself, and I sure know somebody with intention to attract players to their server would disable it. Hmm, it's really stupid how when you grip someone, the persons saber is turned off, and becomes vulernable for seconds. I often take advantage of that. I grip them quick and quickly backstab them, works most of the time. Again, no flames and insults. Link to comment Share on other sites More sharing options...
Prime Posted December 9, 2003 Share Posted December 9, 2003 Originally posted by FK | unnamed I know prime said that it would drain force faster but that's not true. It doesn't? I don't think I have ever actually tried it, as I don't think I have any points in protect. I just assumed that's how it would work. I guess when I assume it makes an ass of...well...me So how does it work? Has anyone tried it? Shouldn't turning on both drop your force pool quite a bit? Originally posted by FK | unnamed Well is does have some merit in non team based games but in CTF it messes things up pretty bad. Ah yes. I was refering to Duel/FFA games. Sorry, I should have clarified. I do not play much CTF, so I will leave opinions on that to whose who play. This is why having a cvar for something like that comes in handy. In FFA at least, my thinking was that if kicks are enabled, it would be nice to be able to have both protect and absorb available. If you were limited to one or another, they an opponent could either use kick or lightning/drain/whatever depending on what power I used. But again, it would be good if enabling both those powers drained your pool enough that it could only be on for shorter periods. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 9, 2003 Share Posted December 9, 2003 One of my servers alternates 5 maps FFA (including 1 TFFA) followed by 5 maps CTF. So I will allow simultaneous Protect and Absorb during the FFA part (I seem to remember that JKII:JO allowed this) and disable it during the CTF part of the rotation. Anyone else? C'mon, don't be shy! Let me know your opinions about grip causing saber to go off, line of sight grip, and the other xMod options in my previous post. Remember that movie Short Circuit? Like that robot, I need input, more input! Link to comment Share on other sites More sharing options...
Prime Posted December 9, 2003 Share Posted December 9, 2003 Originally posted by Amidala from Chop Shop So I will allow simultaneous Protect and Absorb during the FFA part (I seem to remember that JKII:JO allowed this) and disable it during the CTF part of the rotation. Excellent! I can't wait until I can try it out Link to comment Share on other sites More sharing options...
FK | unnamed Posted December 9, 2003 Author Share Posted December 9, 2003 Originally posted by Amidala from Chop Shop One of my servers alternates 5 maps FFA (including 1 TFFA) followed by 5 maps CTF. So I will allow simultaneous Protect and Absorb during the FFA part (I seem to remember that JKII:JO allowed this) and disable it during the CTF part of the rotation. Anyone else? C'mon, don't be shy! Let me know your opinions about grip causing saber to go off, line of sight grip, and the other xMod options in my previous post. Remember that movie Short Circuit? Like that robot, I need input, more input! 1) The LOS grip restriction sucks George Lucas' balls (sorry, I had to say that, it's a quote from some guy who used to post here I found funny). Grip is 100% worthless for anything *other than grip+drop in a hole with this restriction. I mean if you can't position him out of crosshair (pull/push) range, how do you prevent it from being broken? Oh sure "shake the mouse" works on newbie’s, but not any player that has been playing the game for more than two weeks. 2) The saber drop while being gripped. Dumb if it's left the way it is in base JA, here is why. You reintroduce kicks, you will have grip kicking. The one major element of danger for people doing the grip kicks was the chance that the player they were kicking would look straight up and do an over head heavy slash. This usually resulted in the grip kicker being cut in two. You remove this element of danger; you give people no reason not to use this move and this move alone (against other darks). Link to comment Share on other sites More sharing options...
Rad Blackrose Posted December 9, 2003 Share Posted December 9, 2003 Originally posted by Master William rumor, I am good at JA, not JO. I stopped playing that ages ago, what did you expect? I was never good at it, my skills started to develop into something better in JA. JO was for me mostly chatting and playing nice maps like jedicouncilgc2. Your rudeness kind of annoyed me, so I told you to shut up for that reason, not out from thin air. But yes, all you did was kicking, there's not a way to slash anyone doing that, because the damn thing has no real counter (except ''moving'', which is assumed by some to be the counter to everything). Now please don't flame me, because as anyone say something in this thread, they seem to get flamed the first second, or insulted. Still, Rumor, the JO challenge wasn't the real one, we planned to play a JA challenge, but it seems he either blocked me or stopped MSN Messenger (plazma) so he just disappeared, and nothing came out of it. I'm fine with either way. No flames, please. Some people has to make their posts more worthy with real stuff, not flames. Also, the kick is fine, as long as people don't spam it like in JK2. The grip-behind-wall thing sounds, um... Anyway, what I did like was that the gripper loses force points, and that the gripped one (if he/she is using Absorb) gets 50 force points, now that is something good. Pull-throw is just stupid IMO, but hey, you can disable or enable it yourself, and I sure know somebody with intention to attract players to their server would disable it. Hmm, it's really stupid how when you grip someone, the persons saber is turned off, and becomes vulernable for seconds. I often take advantage of that. I grip them quick and quickly backstab them, works most of the time. Again, no flames and insults. Cry me a river, build me a bridge, and get the hell over it because you obviously don't know about swing timings, pull stunning, PTK anticipation, Absorb, etc. When they say go play Crow, they're serious. Crow is one of the few people I know in JKII/JA that can scare the **** out of anyone who spams kicks. Just when you think you landed that 18 point damage move without a hitch, BAM. Connected overhead strong swing. Bet those 18 points were worth it. Try grip kicking unnamed. Just try it. 9 times out of ten, you will immediately be PTKed. So go call the waaaaaahmbulance, because you had your ass handed to you because rather then picking up on the manuevers that worked and getting better at them, you decided to pick up the red ball and go home to your mother crying. You prove our points to the T about how the community and lack of information/desire to learn operates. So here's a nice cup of STFU to sit down to. And on the subject of grip/saber turn off, I'm glad to see I'm not the only one that abuses it and perhaps wants to see it go due to the elimination of a counter... But the LOS restrictions need to go. Link to comment Share on other sites More sharing options...
Kurgan Posted December 9, 2003 Share Posted December 9, 2003 Amidala wrote: (I seem to remember that JKII:JO allowed this) Just FYI Amidala, JK2 did NOT allow Absorb + Protect, one power would always cancel the other out. This was true even in Holocron FFA. If you remember it being possible, all I can say is you must have been playing a mod. The only place I've ever seen Absorb + Protect (other than JK1 & MotS) is in JA SP. So it's really something new...* *I remember Artifex made this mistake as well, so perhaps (perhaps!) this was a feature snuck into one of the patches. I don't remember it being in 1.02 and I KNOW it wasn't in 1.04. But, without trying out each one, I can't be sure it wasn't in 1.03. But I assume they removed it for a reason if it was ever there... Link to comment Share on other sites More sharing options...
Kurgan Posted December 9, 2003 Share Posted December 9, 2003 not sure if they (as in the mod) need them but if you ever ask anyone how nasty some of the fueds between FK and some of =X= were in the past, you might think they (the commands) are there just in case FK Fallen ever sets foot in the =X= server. It would be nice to hear what Hex and the others reasoning is for putting in abusive admin functions like this. Why are they "necessary"? Or are they just catering to the whines of those who want such "features" (so they can abuse them of course)? I can see it happening now: Clan Match: Welcome Clan X! Welcome Clan Y! Clan member X: You lamed me! Clan member Y: You cheated! Admin: Slaps, sleeps, slays and teleports everyone until they all disconnect. Can you say F-U-N? ; p If I may be so bold, I think all the good that a mod like this does is pretty much negated when it promotes the use of these abusive admin functions. So far we have four admin mods for JA, and 3 out of 4 of them include the same abusive functions like slap, sleep, slay, etc. How many more do we need? Soon it will be impossible to find a server that doesn't have an admin slapping everyone around and putting them to sleep! Give people these powers and they will abuse them. They are unnecessary. How hard is that to fathom? PS: I haven't been able to get the xmod2 forum to come up lately, it seems to go down a lot, so I've been posting my rants here. Link to comment Share on other sites More sharing options...
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