JaikoDKana Posted January 1, 2004 Share Posted January 1, 2004 Im totally with C1 on this one. The Mods created by C1 where of sole purpose to aid the JK community. However these plagerist are only interested in making a name for themselves through childish "copy cat" methods of steeling Chosen-Ones work. I also see many similarities between the mods and i sincerly doubt that they are of coincidence. -"To live in Denial is to live without Truth"- -JaikoD'Kana- Link to comment Share on other sites More sharing options...
Master William Posted January 1, 2004 Share Posted January 1, 2004 Yeah, I know. Still JA+ has stuff your mod doesn't. Ok, I admit it, there's only one reason I don't want to use JA Reloaded at our clanserver. It has no JK2 flipkicks But one of the gameservers.net public servers that I administrate do use it, and it's good. We use JA+ 1.5 on our clanserver right now, but if we find it hard to use or if it causes problems for us, we might switch over to JA Reloaded. First we had Omnimod 1.3, then Xmod 2.2.0, now JA+ 1.5... heh Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted January 1, 2004 Author Share Posted January 1, 2004 Well the flip kick was easy to implement cause the code is already there, just commented pretty much. That is one thing I already have made for the upcoming 1.3 which will be a huge success. It will have things that have not been seen before in admin mods. You can quote me on that Link to comment Share on other sites More sharing options...
|GG|Carl Posted January 2, 2004 Share Posted January 2, 2004 Originally posted by zERoCooL2479 STOP USING ABUSIVE MODS LIKE JA+ MOD AND OMNI ADMIN MOD. I agree:D. But zERoCooL, if you have so many evidences, why don't you tell the staff at jk3files, lucasfiles, pcgamemods or whatever to detelte the "copied" mods from their servers? Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted January 2, 2004 Share Posted January 2, 2004 How can slider accuse people for ripping off flip kicks? Flip kick was invented by the jk2 base coders not him. The code exists already. So technically one can't EVER accuse others of ripping off flip kicks. Link to comment Share on other sites More sharing options...
Girlloverke1 Posted January 2, 2004 Share Posted January 2, 2004 Techically, I'm quite a newbie at the Jedi Academy, since I only joined at the end of September 2003. But anyways: I know what it's like to work really hard on something and have it stolen by someone else I shall join the revolution! C1 rules! And so does HIS mod! Good work man! Link to comment Share on other sites More sharing options...
slider Posted January 2, 2004 Share Posted January 2, 2004 i never hide that i had used several idea from your mod made for jk2..... u can even see that i keep the same cmd name.... in my admin mod there were a need, but i have plenty of cmds totally unique..... ... in reality the problem is that i wanted to make a mod since the release of the SDK made by raven.... and in my project there were a nedd of admin cmds.... some of this need were covred by the ideas coded in your JK2 mOD..... but i had very total new needs that i also coded.... and i have again a lot of needs to code that is not in your JK2 mod.... So as soon as the release of the raven SDK , i released a ja+ version without knowing that you were coding also a version of your mod for JKA.... so we have admin cmds in common but we also have a lot of differences in the lists of admin cmds.... each mods has its own particulariry and they will increase by the time.... now my mod is not only an admin mod, i plan to code a lots of things that will not be admin tools.... so it is true that my mod contains some of your ideas from your mod of another game but u will see when i will code everything i want that the common part is not hudge.... you already have full force duel, flip kick, 3 Speak mods (clan, team, admin), weapon melee, rcon admin rights management (admToggle), script and client cmd that automatize execution of admin cmd without going throw the console, tones of emots, ..... all thos features are not in your mod.... there also other admin cmd that ar not in your mod.... the number of differences will increased by the time Link to comment Share on other sites More sharing options...
TK-8252 Posted January 2, 2004 Share Posted January 2, 2004 LOL Link to comment Share on other sites More sharing options...
DeathStriker Posted January 2, 2004 Share Posted January 2, 2004 Although your mod is much better for aiding JK3 online gaming C1, mods like JA+ and omnimod will always be around. This is because you get all of those cheap, pathetic clans who use them because of the cmds that they can use to abuse a player (i.e. /amslap, /ampunish etc.) So no matter how much we want them to go away, I dont think that it will happen. Link to comment Share on other sites More sharing options...
IZaNaGI Posted January 2, 2004 Share Posted January 2, 2004 He's right theres always gonna be people trying to rip you off, thats just the JK community, everyone is trying to better everyone else. Heck i admit it i like trying to better peoples work all the time, just to prove that things can always be made a little better then what they are but as things stand at the moment he is cloning other mods to make some kind of uber mod, which is a bit sh!tty considering he isnt even giving ppl credit for there hard work. I use your mod on the current ={FeTT}= clan server and i love it, the features at the moment give me everything i need to administrate and allow other ppl to admin my server for me so cheers (Emp Vs. Term is awesome ) but when it comes to these ppl that rip off your work, the only thing you can realy do is inform the community, and then better these ppl by making a mod so awesome nothing can compare! ={FeTT}= Clan supports C1 Link to comment Share on other sites More sharing options...
IZaNaGI Posted January 2, 2004 Share Posted January 2, 2004 double post sheesh Link to comment Share on other sites More sharing options...
Master William Posted January 2, 2004 Share Posted January 2, 2004 My clan is not patethic, nor stupid. We use JA+ because other mods gave us errors and crashed our server constantly. We are trying to work with JA+ 1.5, but who knows, we might change to JA Reloaded, because we're trying alot of different admin mods, it seems each one of them has a particular problem. We will try JA Reloaded, though. We tried Xmod, but it gave us alot of trouble, and crashed our server. We even disabled slay and slap, and that breakarm thingie, because we had problems with a certain member of our clan abusing them. Link to comment Share on other sites More sharing options...
Rumor Posted January 2, 2004 Share Posted January 2, 2004 slider lets see a list of your totally original features. Link to comment Share on other sites More sharing options...
gotcha8903 Posted January 2, 2004 Share Posted January 2, 2004 ^with correct spelling please:D Link to comment Share on other sites More sharing options...
slider Posted January 2, 2004 Share Posted January 2, 2004 - (Clan speak mod) + 2 others speak mods (team and admin) added new client cmds :say_team_mod, clanpass, clanwhois see the script chat.cfg that binds those cmds(/exec chat.cfg). Clan speak Mod enable you to speak with all players of your clan without be read by others players From other clans. - clanpass : to log into your clan member group (it is a client side cmd) - clanwhois : display all players logged into the same clan as you - say_team_mod : = normal : the use of the say_team cmd send messages to your team = clan : the use of the say_team cmd send messages to all players logged into the same clan as you they have the same clanpass = admin : send messages to all admins - new rcon cmd : admToggle to allow/disallow and admin cmd for council or kight. It changes automatically the server cvar jp_councilAllowedCMD and jp_knightAllowedCMD. So adding value bit is not annoying any more - cvar bot_honorableduelacceptance (cheat protection removed) - end duel is logged in the game.log in order to make stats on players. People told me to do it because they are using this file to make stats on a web site. - add weapon melee for player controled by cvar jp_giveWP_MELEE more admin functions in order to exec admin commands without going into the console : admCmdPrev,admCmdNext,playerPrev,playerNext,admCmdEXE see the file admin.cfg that contain MY Script of binded CMDs ==> edit it with bloc note and change the bind key kick and side kick like in JK2 game ( see Cvar jp_allowflipkick ) -ambreakarm, -amunbreakarm -amlockteam managed with bit value cvar -engage_FullForceDuel for full force duel - toggle_amthrow : turn on/off the possibility of others players to amthrow you. - emots : taunt ,meditate, bow, gloat, flourish, amthrow, amknockmedown, amdropsaber, ampower, amflip, amnod, amshake, amhiltThrow1, amhiltThrow2, amcomeon, amwon, amspin, amspin2, amspin3, amhello, amhug, amatease, ambeg, sleep, amsit, amsurrender, amdie, amkneel, amfinishinghim here is all the features i didn't saw in other mods.... and there will be more in the next version Link to comment Share on other sites More sharing options...
Master William Posted January 2, 2004 Share Posted January 2, 2004 I want you do to add the following to your JA reloaded 1.3 version: - Black names allowed - When you stand on somebodys head, you shouldn't slide off - Jk2 kicks - More more emotes (I love emotes, just makes the game even more fun) Can't figure out more, keep it up Link to comment Share on other sites More sharing options...
LiamMRoberts Posted January 2, 2004 Share Posted January 2, 2004 Points of view... Say I create a piece of art. During my creation, someone else has been standing over my shoulder looking at my work. During the time I'm working hard and studying and carefully defining each part of the picture, the person hovering over my shoulder has finished his, which has similar look, and a few bright colours in it, but it just doesn't have the same feel as the original creation by the true author. Then again... Say I live in a world of darkness and I create the only lightbulb in existance. I'm making copies and distributing it, but it's high in demand and some people don't like it's medium level of light. So, someone looks at it and gets ideas off it, perhaps uses a few parts from it, to get it to people faster, and give them brighter light, though it may flicker a bit more than the steady medium. Whichever way you may look at it, this is how I see it: Jedi Academy Reloaded Mod is the most stable mod I've seen, one with functionality and practical use without all the bug causing extras. For my main server, there is one and only mod - JAR. Keep up the great work, Chosen One! Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted January 2, 2004 Author Share Posted January 2, 2004 Originally posted by Master William I want you do to add the following to your JA reloaded 1.3 version: - Black names allowed - When you stand on somebodys head, you shouldn't slide off - Jk2 kicks - More more emotes (I love emotes, just makes the game even more fun) Can't figure out more, keep it up I have black colored names in there already. set g_mAllowBlack to 1 in your config. I thank everyone who sees my point of this thread. I have seen so many other people getting things ripped off of them and being shafted for all of their work. Whether you make maps, scripts, models/skins, its happening. BTW, Slider, some of those things you listed as your "new features" are features in JA Mod 1.4 for jk2. Try again...perhaps 3 times a charm? Also, ambreakarm is a real useful command...almost as useful as the amexplode command I used to have, tee-hee-hee Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted January 2, 2004 Author Share Posted January 2, 2004 Originally posted by |GG|Carl I agree:D. But zERoCooL, if you have so many evidences, why don't you tell the staff at jk3files, lucasfiles, pcgamemods or whatever to detelte the "copied" mods from their servers? Well, for one, I dont think I can tell them what they can have and cannot have. I have contacted the admins, I give them the choice to do the right thing. To remove and prevent authors that plagerize other peoples hard work and pawn it off as their own. Link to comment Share on other sites More sharing options...
Antilles_CL Posted January 2, 2004 Share Posted January 2, 2004 How about a profanity filter as well? Link to comment Share on other sites More sharing options...
TK-8252 Posted January 2, 2004 Share Posted January 2, 2004 Originally posted by Master William I want you do to add the following to your JA reloaded 1.3 version: - Black names allowed - When you stand on somebodys head, you shouldn't slide off - Jk2 kicks - More more emotes (I love emotes, just makes the game even more fun) I'd like to add some. -Profanity filter in chat and names. -Anti-laming/auto-admin. -Force push/pull block animation as it is in single player for multiplayer. -Force absorb more like in Jedi Outcast (so it actually ABSORBS!) -Include your extra hilt pack as part of JAR (http://jk3files.com/file.info?ID=19420). -Remove teleport, it's just a toy, and can be abused. Either remove it or just make teleport move the admin to a player (/amtele pada would teleport the admin to Padawan). Link to comment Share on other sites More sharing options...
NuTinmuch Posted January 2, 2004 Share Posted January 2, 2004 Ah. Now for someone on the other side to post. This will prolly' get me flamed, but Oh well. I use JA+ 1.5 On my servers. Why? Well for one, I host the mods forums, and two, I have used it since it came out, simply because it seemed to be one step ahead of JAR. Theres also another reason. The "Accept no Immitations" kind of thing on JAR. It just seemed rude. Don't you want some competition? To be fair though, I can see how you can be mad since your, and your old friends ideas (Amsleep, etc) where used. But claiming that idea to be your own is like claiming all other reborn skins are copies of yours (Which most are, but you get my idea, hehe). You also make it sound like he stole your code, which he didn't. Also, I think instead of going around fighting amongst ourselves, it would be better if the people that *like* Honor,Adminmods, and No laming unite, instead of ripping this side of the community apart. Thats all from me, Chances are, I won't be comming back simply because I rarely come to visit these forums, so if you want to argue your opinion to me, or something else you can reach me at http://bytewire.net/forum Cheers Link to comment Share on other sites More sharing options...
JHCKinetic Posted January 2, 2004 Share Posted January 2, 2004 Thing about this consumer wise. A great product is made and sold. This product is great, and loved my many. Another company makes their own version of the product. Yet, usually you choose to buy the original. You trust it more, and are used to it. *bad argument I know* Now Slider, say I wanted to make an admin mod. Would you like it if I stole your 'new ideas' and put it in there, without even so much as THINKING of asking you if it's ok? Now, Chosen, I agree with you alot. If you really want to prevent this, try going for a patent or a copyright of some sort. I don't know, but may be of help. And if you do already have those, then I think legal action should be taken. "That's just my opiniont, but I could be wrong." Link to comment Share on other sites More sharing options...
Rad Blackrose Posted January 2, 2004 Share Posted January 2, 2004 While I wouldn't exactly say I'm very "in it" with the whole situation between you and Slider, Chosen, I can comment on the pathetic slacker formerly known as BOFH since I was involved to an extent in the origonal JediMOD. By nature, BOFH takes the works of others and copies it into a compliation, then sends it out enmasse to the File sites. If Dest never made JediMOD open source, BOFH wouldn't have any ground to stand on. I also heard that he tried to get his hands on Mars' work in the past, but alas, Mars told him to **** off. Pretty sad when people have the balls to leech other people's work, and then make the community look bad because they (the community) tolerates such actions by the use of said leeched work. As for you, Nu, the hit and run tactic is indeed going to get yourself flamed. Basically all you did was just come in, took a ****, and ran off without wiping your own ass. Hear that? It's the anti-flamebait squad. EDIT: Just caught wind of this... Now, Chosen, I agree with you alot. If you really want to prevent this, try going for a patent or a copyright of some sort. I don't know, but may be of help. And if you do already have those, then I think legal action should be taken. Well, there's a bit of a battle going on between some of the modelers/skinners of The Specialists (specialistmod.net) and Games Fusion (Known for the Counter-Strike Fusion pack) over paying for material (in this case, models/skins) which were made to be free. One of the arguments being brought forward by the model party is that upon the final touches of a product, copyright is automatic... I'll have to dig into it again. Link to comment Share on other sites More sharing options...
AsoAron Posted January 2, 2004 Share Posted January 2, 2004 -Anti-laming/auto-admin Define "laming" If the server should kick everyone who attacks unarmed players/saber down, it might be a bit TOO sensitive... -Remove teleport, it's just a toy, and can be abused. Either remove it or just make teleport move the admin to a player (/amtele pada would teleport the admin to Padawan). Teleport will probably not be removed Most people value this command a lot, since it can be used for teleporting to secret rooms, stuff like that. Your idea of /amtele <nickname> is nice though Link to comment Share on other sites More sharing options...
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